Fix misplaced variable
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@ -15,8 +15,8 @@ public class WaveConfig : ScriptableObject
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[SerializeField]
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private List<GroupList> _nestedGroupSpawn = new List<GroupList>();
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[SerializeField]
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private List<GameObject> _constraintList = new List<GameObject>(); //List of depleted enemies
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private float _gameDuration = 1;
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private List<GameObject> _constraintList = new List<GameObject>(); //List of depleted enemies
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private float _enemySpawndOnStart = 0;
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private int _enemySum = 0;
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public List<EnemyType> ConstantSpawn
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