Revert UI
This commit is contained in:
parent
aa4224e7b9
commit
20a6393888
@ -1240,7 +1240,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: edcd1782caa73a747b1f060d18ce0f18, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_upgradeUI: {fileID: 2118220733331082121, guid: 3dea9da5643f37b43ac6145f65859558, type: 3}
|
||||
_upgradeUI: {fileID: 4817988606444742093, guid: 1d481c7093a8d2443a04261fd7c72be2, type: 3}
|
||||
_upgradeList:
|
||||
- {fileID: 11400000, guid: 0c3268393deaed84d87f041b2a4f970c, type: 2}
|
||||
- {fileID: 11400000, guid: 1639cd6a5b9ac1f4c96319ebfcac741a, type: 2}
|
||||
|
||||
@ -198,15 +198,14 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 26a731ab13b65cc4eabb568482ef1832, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_outlineMaterial: {fileID: 2100000, guid: 7f87c7d6b4237a34ea92984757e5c269, type: 2}
|
||||
_unitCardInformation: {fileID: 0}
|
||||
_foodLabel: {fileID: 907652129260736055}
|
||||
_woodLabel: {fileID: 2551561112895533431}
|
||||
_rockLabel: {fileID: 3195941792010457804}
|
||||
_prefab: {fileID: 0}
|
||||
_image: {fileID: 1078481983243672785}
|
||||
_backgroundImage: {fileID: 1078481983243672785}
|
||||
_unitArt: {fileID: 907652128235033332}
|
||||
_buttonContainer: {fileID: 0}
|
||||
_prefab: {fileID: 0}
|
||||
_unitCardInformation: {fileID: 0}
|
||||
--- !u!225 &6913755812382793111
|
||||
CanvasGroup:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@ -50,10 +50,10 @@ public class AllyUpgrade : MonoBehaviour, IPointerClickHandler
|
||||
GameObject _firstChildren = _instance.transform.GetChild(1).gameObject;
|
||||
Debug.Log("Upgrade count: " + _firstChildren.transform.childCount);
|
||||
// Assign upgrade Prefabs
|
||||
for (int i = 0; i < _firstChildren.transform.childCount - 1; i++)
|
||||
for (int i = 0; i < _instance.transform.childCount - 1; i++)
|
||||
{
|
||||
Debug.Log(i);
|
||||
GameObject upgradeEnfant = _firstChildren.transform.GetChild(i).gameObject;
|
||||
GameObject upgradeEnfant = _instance.transform.GetChild(i).gameObject;
|
||||
UpgradePlacementButton button = upgradeEnfant.GetComponent<UpgradePlacementButton>();
|
||||
button.Initialize(_upgradeList[i], gameObject, canvas);
|
||||
}
|
||||
|
||||
@ -17,16 +17,6 @@ public class UpgradePlacementButton : MonoBehaviour, IPointerClickHandler
|
||||
[SerializeField]
|
||||
private Image _backgroundImage;
|
||||
[SerializeField]
|
||||
protected Sprite _availableBackgroundImage;
|
||||
[SerializeField]
|
||||
private Sprite _unavailableBackgroundImage;
|
||||
[SerializeField]
|
||||
private Button _backgroundImageHover;
|
||||
[SerializeField]
|
||||
protected Sprite _availableBackgroundImageHover;
|
||||
[SerializeField]
|
||||
private Sprite _unavailableBackgroundImageHover;
|
||||
[SerializeField]
|
||||
private Image _unitArt;
|
||||
[SerializeField]
|
||||
private GameObject _buttonContainer;
|
||||
@ -53,20 +43,11 @@ public class UpgradePlacementButton : MonoBehaviour, IPointerClickHandler
|
||||
_button.interactable = CanUse();
|
||||
if (CanUse())
|
||||
{
|
||||
_backgroundImage.sprite = _availableBackgroundImage;
|
||||
SpriteState spriteState = new SpriteState
|
||||
{
|
||||
highlightedSprite = _availableBackgroundImageHover
|
||||
};
|
||||
_backgroundImageHover.spriteState = spriteState;
|
||||
} else
|
||||
_backgroundImage.color = Color.green;
|
||||
}
|
||||
else
|
||||
{
|
||||
_backgroundImage.sprite = _unavailableBackgroundImage;
|
||||
SpriteState spriteState = new SpriteState
|
||||
{
|
||||
highlightedSprite = _unavailableBackgroundImageHover
|
||||
};
|
||||
_backgroundImageHover.spriteState = spriteState;
|
||||
_backgroundImage.color = Color.red;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -102,6 +83,7 @@ public class UpgradePlacementButton : MonoBehaviour, IPointerClickHandler
|
||||
|
||||
public void Initialize(UnitUpgrade unitUpgrade, GameObject parentGameObject, Canvas canvas)
|
||||
{
|
||||
Debug.Log(unitUpgrade.name);
|
||||
_unitCardInformation = unitUpgrade.UpgradeUnitCard;
|
||||
SetTextFor(_foodLabel, _unitCardInformation.Food);
|
||||
SetTextFor(_woodLabel, _unitCardInformation.Wood);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user