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{fileID: 1873648825} - {fileID: 1471040130} - - {fileID: 737126674} m_Father: {fileID: 1565302173} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/Assets/Scripts/ResourceMaker.cs b/Assets/Scripts/ResourceMaker.cs index f1b6e57..5f2898c 100644 --- a/Assets/Scripts/ResourceMaker.cs +++ b/Assets/Scripts/ResourceMaker.cs @@ -1,15 +1,15 @@ using System.Collections; -using System.Collections.Generic; using UnityEngine; - +/// +/// Gère la production de ressource et sert de minuteur pour laisser la ressource sur le sol. +/// public class ResourceMaker : MonoBehaviour { [SerializeField] private int _resourceMakingAmount; [SerializeField] private ResourceChoice _resourceChoice; - - private ResourceManager _resourceManager; + private bool _generatingResources = true; private enum ResourceChoice { Rock, @@ -19,38 +19,39 @@ public class ResourceMaker : MonoBehaviour private void Start() { - _resourceManager = ResourceManager.Instance; + //StartCoroutine(Generate()); } + /// + /// D'après le choix de resource à générer, choisi le prefab à instancier + /// public void GenerateResource() { switch (_resourceChoice) { case ResourceChoice.Rock: - _resourceManager.RockGenerationAmount(_resourceMakingAmount,ResourceManager.AddOrRemove.Add); break; case ResourceChoice.Wood: - _resourceManager.WoodGenerationAmount(_resourceMakingAmount, ResourceManager.AddOrRemove.Add); break; case ResourceChoice.Food: - _resourceManager.FoodGenerationAmount(_resourceMakingAmount, ResourceManager.AddOrRemove.Add); break; } } + private IEnumerator Generate() + { + while (_generatingResources) + { + + Debug.Log("Generating..."); + + yield return new WaitForSeconds(3f); + } + } + private void OnDestroy() { - switch (_resourceChoice) - { - case ResourceChoice.Rock: - _resourceManager.RockGenerationAmount(_resourceMakingAmount, ResourceManager.AddOrRemove.Remove); - break; - case ResourceChoice.Wood: - _resourceManager.WoodGenerationAmount(_resourceMakingAmount, ResourceManager.AddOrRemove.Remove); - break; - case ResourceChoice.Food: - _resourceManager.FoodGenerationAmount(_resourceMakingAmount, ResourceManager.AddOrRemove.Remove); - break; - } + _generatingResources = false; + StopCoroutine(Generate()); } } diff --git a/Assets/Scripts/ResourceManager.cs b/Assets/Scripts/ResourceManager.cs index a2b8eaf..978905e 100644 --- a/Assets/Scripts/ResourceManager.cs +++ b/Assets/Scripts/ResourceManager.cs @@ -7,13 +7,9 @@ using System.Collections; public class ResourceManager : MonoBehaviour { private static ResourceManager _instance = null; - private int _rockAmount = 0; - private int _woodAmount = 0; - private int _foodAmount = 0; - private int _rockGenerationAmount = 0; - private int _woodGenerationAmount = 0; - private int _foodGenerationAmount = 0; - private bool _generatingResources = true; + private int _rockAmount = 20; + private int _woodAmount = 20; + private int _foodAmount = 20; public enum AddOrRemove { @@ -42,7 +38,6 @@ public class ResourceManager : MonoBehaviour else { _instance = this; - StartCoroutine(Generate()); } } @@ -79,73 +74,23 @@ public class ResourceManager : MonoBehaviour } get { return _foodAmount; } } - public void RockGenerationAmount(int amount, AddOrRemove choice) - { - if (choice == AddOrRemove.Add) - { - _rockAmount += amount; - } - else - { - _rockAmount -= amount; - } - } - public void WoodGenerationAmount(int amount, AddOrRemove choice) - { - if (choice == AddOrRemove.Add) - { - _woodAmount += amount; - } - else - { - _woodAmount -= amount; - } - } - public void FoodGenerationAmount(int amount, AddOrRemove choice) - { - if( choice == AddOrRemove.Add) - { - _foodAmount += amount; - } - else - { - _foodAmount -= amount; - } - } public void Remove(int rock, int wood, int food) { - _rockAmount = _rockAmount - rock < MIN ? MIN : _rockAmount - rock; - _rockAmount = _rockAmount - wood < MIN ? MIN : _rockAmount - wood; - _foodAmount = _foodAmount - food < MIN ? MIN : _foodAmount - food; + _rockAmount = (_rockAmount - rock) < MIN ? MIN : _rockAmount - rock; + _woodAmount = (_woodAmount - wood) < MIN ? MIN : _woodAmount - wood; + _foodAmount = (_foodAmount - food) < MIN ? MIN : _foodAmount - food; } public bool EnoughFor(int rock, int wood, int food = 0) { - if (rock > _rockAmount || wood > _woodAmount || food > _foodAmount) + if (_rockAmount >= rock && _woodAmount >= wood && _foodAmount >= food) { - return false; + return true; } - return true; + return false; } - private IEnumerator Generate() - { - while (_generatingResources) - { - _rockAmount = _rockGenerationAmount; - _woodAmount = _woodGenerationAmount; - _foodAmount = _foodGenerationAmount; - Debug.Log("Generating..."); - - yield return new WaitForSeconds(3f); - } - } - - private void OnDestroy() - { - _generatingResources = false; - StopCoroutine(Generate()); - } + } diff --git a/Assets/Scripts/ResourceRemover.cs b/Assets/Scripts/ResourceRemover.cs index 71bc7be..0d8098b 100644 --- a/Assets/Scripts/ResourceRemover.cs +++ b/Assets/Scripts/ResourceRemover.cs @@ -4,6 +4,11 @@ using UnityEngine; using UnityEngine.UIElements; using TMPro; +/// +/// Gère le retrait de ressources et l'état du bouton +/// Si les ressources nécessaires sont atteints, ce script change la disponibilité du bouton +/// et vice-versa +/// public class ResourceRemover : MonoBehaviour { @@ -35,17 +40,16 @@ public class ResourceRemover : MonoBehaviour private void ChangeAvailability() { - //checks if player has enough resources then chooses state of button's availability - + //checks if player has enough resources then changes the state of button's availability if (_resourceManager.EnoughFor(_rock, _wood, _food)) { - if (_text.color == Color.red) + if (_text.color != Color.green) { _text.color = Color.green; Debug.Log("Changed to green..."); } } - else if (_text.color == Color.green) + else if (_text.color != Color.red) { _text.color = Color.red; Debug.Log("Changed to red..."); diff --git a/Assets/Scripts/ResourceText.cs b/Assets/Scripts/ResourceText.cs index e19c23c..a3131eb 100644 --- a/Assets/Scripts/ResourceText.cs +++ b/Assets/Scripts/ResourceText.cs @@ -3,7 +3,9 @@ using System.Collections.Generic; using UnityEngine; using TMPro; - +/// +/// Gère l'affichage des resources +/// public class ResourceText : MonoBehaviour { [SerializeField]