- Déplacement des données de la case des buissons de baies;
- Correction de la case des buissons pour qu'on puisse mettre des unités dessus.
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@ -331,7 +331,7 @@ TilemapRenderer:
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m_Mode: 0
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m_DetectChunkCullingBounds: 0
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m_MaskInteraction: 0
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--- !u!114 &3671438652071492342
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--- !u!114 &8094062243660986082
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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@ -13,6 +13,6 @@ MonoBehaviour:
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m_Name: BushTile
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m_EditorClassIdentifier:
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_sprite: {fileID: 21300000, guid: 22cdcbd5df3efd74fa4d119fc5836708, type: 3}
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_isCollidable: 1
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_isCollidable: 0
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_yieldPrefab: {fileID: 6962989255644195630, guid: a2dc5d9672c10074fa9c35c12f6339c1, type: 3}
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_randomPositionConfig: 0.5
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