Merge branch 'main' into origin/feature/berriesInteractions

This commit is contained in:
craftwill 2023-11-13 17:27:36 -05:00
commit 2ec32f8832
4 changed files with 59 additions and 16 deletions

View File

@ -18,10 +18,10 @@ MonoBehaviour:
_nestedGroupSpawn:
- groupSpawn:
- _enemy: {fileID: 313037212318601125, guid: 5bbf0d85fa5bb3f4599da79f0a84e3a9, type: 3}
_count: 11
_count: 0
- _enemy: {fileID: 313037212318601125, guid: 5bbf0d85fa5bb3f4599da79f0a84e3a9, type: 3}
_count: 4
triggerTime: 0.5
_count: 2
triggerTime: 0.1
- groupSpawn:
- _enemy: {fileID: 313037212318601125, guid: 5bbf0d85fa5bb3f4599da79f0a84e3a9, type: 3}
_count: 1

View File

@ -16,6 +16,9 @@ public class GlobalConfigFile : ScriptableObject
public Vector2 enemyRangeMultiplier = Vector2.one;
public float enemyAttackSpeedMultiplier = 1;
[Header("Spawn")]
public float groupSpawnDelay = 0.05f;
[Header("Allies")]
public float allyDamageMultiplier = 1;
public float allyLifeMultiplier = 1;

View File

@ -6,7 +6,7 @@ public class WaveObserver : Singleton<WaveObserver>
private List<SpawnerTile> _subjects = new List<SpawnerTile>();
private List<float> _aliveEnemyCount = new List<float>();
private List<int> _copyConstantSpawn;
private List<GroupList> _copyGroupSpawn;
private List<List<int>> _copyGroupSpawn; //Contains count of enemies per group
private List<float> _groupSpawnTimers;
private WaveConfig _levelConfig;
private const int MAXTOUGHNESS = 10;
@ -17,9 +17,9 @@ public class WaveObserver : Singleton<WaveObserver>
public void SetLevelConfig(WaveConfig config)
{
_levelConfig = config;
_levelConfig = Object.Instantiate(config);
_copyConstantSpawn = new List<int>();
_copyGroupSpawn = new List<GroupList>();
_copyGroupSpawn = new List<List<int>>();
_groupSpawnTimers = new List<float>();
if (!_levelConfig)
{
@ -32,7 +32,11 @@ public class WaveObserver : Singleton<WaveObserver>
}
for (int index = 0; index < _levelConfig.NestedGroupSpawn.Count; index++)
{
_copyGroupSpawn.Add(_levelConfig.NestedGroupSpawn[index]);
_copyGroupSpawn.Add(new List<int>());
for (int nestedIndex = 0; nestedIndex < _levelConfig.NestedGroupSpawn[index].groupSpawn.Count; nestedIndex++)
{
_copyGroupSpawn[index].Add(_levelConfig.NestedGroupSpawn[index].groupSpawn[nestedIndex].Count);
}
_groupSpawnTimers.Add(_levelConfig.NestedGroupSpawn[index].triggerTime);
}
}
@ -163,16 +167,45 @@ public class WaveObserver : Singleton<WaveObserver>
* Called when it is time to spawn a group
* Assigns a random element of the group to a random spawner
*/
public void NotifyGroupSpawn()
public bool NotifyGroupSpawn()
{
System.Random rand = new System.Random();
foreach (EnemyType groupEnemy in _copyGroupSpawn[_currentGroupIndex].groupSpawn)
List<int> usedRows = new List<int>();
List<EnemyType> currentGroup = _levelConfig.NestedGroupSpawn[_currentGroupIndex].groupSpawn;
for (int groupIndex = 0; groupIndex < currentGroup.Count; groupIndex++) //Loops through enemy groups
{
for (int i = 0; i < groupEnemy.Count; i++)
if (_copyGroupSpawn[_currentGroupIndex][groupIndex] != 0)
{
_subjects[rand.Next(_subjects.Count)].TriggerSpawn(groupEnemy.GetEnemyObject());
CycleRows(usedRows, currentGroup, groupIndex);
/*If group is done OR max rows reached while group is not done*/
if (_copyGroupSpawn[_currentGroupIndex][groupIndex] > 0 || (usedRows.Count == _subjects.Count && _copyGroupSpawn[_currentGroupIndex][groupIndex] > 0))
{
return false;
}
}
}
_currentGroupIndex++;
return true;
}
/**
* Called to go through every row randomly without duplicate rows
*/
private void CycleRows(List<int> usedRows, List<EnemyType> currentGroup, int groupIndex)
{
System.Random rand = new System.Random();
while (usedRows.Count < _subjects.Count)
{
int currentRow = rand.Next(_subjects.Count);
if (!usedRows.Contains(currentRow)) //If picked row has laready been used
{
_subjects[currentRow].TriggerSpawn(currentGroup[groupIndex].GetEnemyObject());
_copyGroupSpawn[_currentGroupIndex][groupIndex]--;
usedRows.Add(currentRow);
}
if (_copyGroupSpawn[_currentGroupIndex][groupIndex] == 0) //If current ennemy has reached count of 0
{
break;
}
}
}
}

View File

@ -16,11 +16,12 @@ public class SpawnerTile : LevelTile
private WaveObserver _observer;
private bool _stopped = false;
private bool _cooldownEnded = false;
private bool _EnemiesCleared = true;
private List<float> _groupSpawnTimers = new List<float>();
public void SetGroupSpawnTimers(List<float> groupSpawnTimers)
{
for (int i = 0; i < groupSpawnTimers.Count-1; i++)
for (int i = 0; i < groupSpawnTimers.Count; i++)
{
_groupSpawnTimers.Add(groupSpawnTimers[i]);
}
@ -47,10 +48,16 @@ public class SpawnerTile : LevelTile
}
if (_groupSpawnTimers.Count > 0)
{
if (_lifetime / 60 > _groupSpawnTimers[0])
if (_lifetime / 60.0f > _groupSpawnTimers[0])
{
_groupSpawnTimers.RemoveAt(0);
_observer.NotifyGroupSpawn();
_EnemiesCleared = _observer.NotifyGroupSpawn();
if (_EnemiesCleared) //Moves on to next group
{
_groupSpawnTimers.RemoveAt(0);
} else //Adds a delay to finish current group
{
_groupSpawnTimers[0] += GlobalConfig.Instance.Current.groupSpawnDelay;
}
}
}
if (_spawnCounter < _spawnSpeed) return;