Ajout ScriptableObject pour UnitUpgrades
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eb82e6b853
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8
Assets/Design/UnitUpgrades.meta
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8
Assets/Design/UnitUpgrades.meta
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fileFormatVersion: 2
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guid: befdb05cb99add747b22bd3872618b81
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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17
Assets/Design/UnitUpgrades/Upgrade1.asset
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Assets/Design/UnitUpgrades/Upgrade1.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d1391306ffe53984bb2bc314f1d2919f, type: 3}
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m_Name: Upgrade1
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m_EditorClassIdentifier:
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_upgradeUnitCard: {fileID: 11400000, guid: 9ff4b606166b07d4bb3afb15e5a23f41, type: 2}
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_upgradePrefab: {fileID: 5531237550998824024, guid: 6cd87b398e7a0e94580f4fcbe2fd310a, type: 3}
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_upgradeCardArt: {fileID: 21300000, guid: aa033001c3067ea41a2fc684a6320489, type: 3}
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8
Assets/Design/UnitUpgrades/Upgrade1.asset.meta
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Assets/Design/UnitUpgrades/Upgrade1.asset.meta
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fileFormatVersion: 2
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guid: 0c3268393deaed84d87f041b2a4f970c
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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17
Assets/Design/UnitUpgrades/Upgrade2.asset
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Assets/Design/UnitUpgrades/Upgrade2.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d1391306ffe53984bb2bc314f1d2919f, type: 3}
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m_Name: Upgrade2
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m_EditorClassIdentifier:
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_upgradeUnitCard: {fileID: 11400000, guid: 0334115ab72f6d5449497db1bb50377e, type: 2}
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_upgradePrefab: {fileID: 2230360378425099702, guid: ece16a59d4dca2246817fbb1b23f17ba, type: 3}
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_upgradeCardArt: {fileID: 21300000, guid: b98e80d2b7d70264b800b1e6aa98a092, type: 3}
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8
Assets/Design/UnitUpgrades/Upgrade2.asset.meta
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Assets/Design/UnitUpgrades/Upgrade2.asset.meta
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fileFormatVersion: 2
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guid: 1639cd6a5b9ac1f4c96319ebfcac741a
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1114,6 +1114,14 @@ MonoBehaviour:
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- {fileID: 5531237550998824024, guid: 6cd87b398e7a0e94580f4fcbe2fd310a, type: 3}
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- {fileID: 5157279992115123224, guid: 85534a2d6c2add54d864073914646192, type: 3}
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- {fileID: 2230360378425099702, guid: ece16a59d4dca2246817fbb1b23f17ba, type: 3}
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_upgradeImages:
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- {fileID: 21300000, guid: aa033001c3067ea41a2fc684a6320489, type: 3}
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- {fileID: 21300000, guid: cc83829c8925f1649879f8fbb02b1d8b, type: 3}
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- {fileID: 21300000, guid: b98e80d2b7d70264b800b1e6aa98a092, type: 3}
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_upgradeList:
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- {fileID: 11400000, guid: 0c3268393deaed84d87f041b2a4f970c, type: 2}
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- {fileID: 11400000, guid: 1639cd6a5b9ac1f4c96319ebfcac741a, type: 2}
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- {fileID: 11400000, guid: 0c3268393deaed84d87f041b2a4f970c, type: 2}
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--- !u!114 &8585520847943034727
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -8,9 +8,7 @@ public class AllyUpgrade : MonoBehaviour, IPointerClickHandler
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[SerializeField]
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private GameObject _upgradeUI;
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[SerializeField]
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private List<UnitCard> _upgradeUnitCardList = new List<UnitCard>();
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[SerializeField]
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private List<GameObject> _upgradePrefabList = new List<GameObject>();
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private List<UnitUpgrade> _upgradeList = new List<UnitUpgrade>();
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private GameObject _instance = null;
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public void OnPointerClick(PointerEventData eventData)
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@ -51,10 +49,11 @@ public class AllyUpgrade : MonoBehaviour, IPointerClickHandler
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{
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Debug.Log("Upgrade count: " + _instance.transform.childCount);
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// Assign upgrade Prefabs
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for (int i = 0; i < _instance.transform.childCount; i++)
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for (int i = 0; i < _instance.transform.childCount - 1; i++)
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{
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Debug.Log(i);
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GameObject upgradeEnfant = _instance.transform.GetChild(i).gameObject;
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UpgradePlacementButton button = upgradeEnfant.GetComponent<UpgradePlacementButton>();
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button.Initialize(_upgradeUnitCardList[i], _upgradePrefabList[i], gameObject, canvas);
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button.Initialize(_upgradeList[i], gameObject, canvas);
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}
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}}
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Assets/Scripts/Drag&Drop/UnitUpgrade.cs
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Assets/Scripts/Drag&Drop/UnitUpgrade.cs
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using UnityEngine;
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[CreateAssetMenu(menuName = "Gather And Defend/Upgradable Unit")]
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public class UnitUpgrade : ScriptableObject
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{
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[SerializeField]
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protected UnitCard _upgradeUnitCard;
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[SerializeField]
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protected GameObject _upgradePrefab;
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[SerializeField]
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protected Sprite _upgradeCardArt;
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public UnitCard UpgradeUnitCard => _upgradeUnitCard;
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public GameObject UpgradePrefab => _upgradePrefab;
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public Sprite UpgradeCardArt => _upgradeCardArt;
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}
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11
Assets/Scripts/Drag&Drop/UnitUpgrade.cs.meta
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Assets/Scripts/Drag&Drop/UnitUpgrade.cs.meta
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fileFormatVersion: 2
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guid: d1391306ffe53984bb2bc314f1d2919f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -83,15 +83,16 @@ public class UpgradePlacementButton : MonoBehaviour, IPointerClickHandler
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}
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public void Initialize(UnitCard card, GameObject prefabGameObject, GameObject parentGameObject, Canvas canvas)
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public void Initialize(UnitUpgrade unitUpgrade, GameObject parentGameObject, Canvas canvas)
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{
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Debug.Log("Upgrade initialized...");
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SetTextFor(_foodLabel, card.Food);
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SetTextFor(_woodLabel, card.Wood);
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SetTextFor(_rockLabel, card.Rock);
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_unitCardInformation = card;
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_prefab = prefabGameObject;
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SetTextFor(_foodLabel, unitUpgrade.UpgradeUnitCard.Food);
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SetTextFor(_woodLabel, unitUpgrade.UpgradeUnitCard.Wood);
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SetTextFor(_rockLabel, unitUpgrade.UpgradeUnitCard.Rock);
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_unitCardInformation = unitUpgrade.UpgradeUnitCard;
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_prefab = unitUpgrade.UpgradePrefab;
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_unitGameObject = parentGameObject;
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_canvas = canvas;
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_unitArt.sprite = unitUpgrade.UpgradeCardArt;
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}
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}
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