diff --git a/Assets/Scripts/PlayerAction/ClickBehavior.cs b/Assets/Scripts/PlayerAction/ClickBehavior.cs index 44d3ee7..85bfe1e 100644 --- a/Assets/Scripts/PlayerAction/ClickBehavior.cs +++ b/Assets/Scripts/PlayerAction/ClickBehavior.cs @@ -12,7 +12,7 @@ public class ClickBehavior : MonoBehaviour Vector2 clickPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition); List listColliders = new(Physics2D.OverlapCircleAll(clickPoint, 0.05f)); List resourceColliders = listColliders.FindAll(obj => obj.CompareTag("Resource")); - if (resourceColliders != null) + if (resourceColliders.Count > 0) { foreach (Collider2D collider in resourceColliders) {