From 333a6e00bf91f04ff01d4588a527555fef4829ee Mon Sep 17 00:00:00 2001 From: Ader Alisma 01 Date: Wed, 2 Aug 2023 15:00:21 -0400 Subject: [PATCH] Ajusted the behavior to be performance efficient --- Assets/Scripts/PlayerAction/ClickBehavior.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/PlayerAction/ClickBehavior.cs b/Assets/Scripts/PlayerAction/ClickBehavior.cs index 44d3ee7..85bfe1e 100644 --- a/Assets/Scripts/PlayerAction/ClickBehavior.cs +++ b/Assets/Scripts/PlayerAction/ClickBehavior.cs @@ -12,7 +12,7 @@ public class ClickBehavior : MonoBehaviour Vector2 clickPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition); List listColliders = new(Physics2D.OverlapCircleAll(clickPoint, 0.05f)); List resourceColliders = listColliders.FindAll(obj => obj.CompareTag("Resource")); - if (resourceColliders != null) + if (resourceColliders.Count > 0) { foreach (Collider2D collider in resourceColliders) {