retirer limite resources
problème : il y a une limite de 100 de chaque ressources, mais on en veut pas solution : garder la limite, mais à 2^32 au lieu de 100
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@ -160,7 +160,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -1541,7 +1541,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.y
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@ -1670,7 +1670,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 175, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1304104611
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@ -2473,7 +2473,7 @@ PrefabInstance:
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value: 22.5
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objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.y
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@ -2513,7 +2513,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.y
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@ -2537,7 +2537,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.y
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@ -5,12 +5,11 @@ using UnityEngine;
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/// </summary>
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public class ResourceManager : Singleton<ResourceManager>
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{
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private static ResourceManager _instance = null;
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private int _rockAmount = 20;
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private int _woodAmount = 20;
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private int _foodAmount = 20;
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private const int MAX = 100;
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private const int MAX = int.MaxValue;
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private const int MIN = 0;
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public int RockAmount
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