toggle collider in coroutine instead of script
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@ -103,14 +103,19 @@ public class Detection : MonoBehaviour
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if(_projectileDamage == 0) {
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if ((other.gameObject.tag == "Opponent" && _entityLinked is Ally) || (other.gameObject.tag == "Ally" && _entityLinked is Opponent)) {
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_entityLinked.IsEnemyDetected = false;
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enabled = false;
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enabled = true;
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StartCoroutine(ToggleCollider());
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}
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}
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}
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}
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IEnumerator ToggleCollider()
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{
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_collider.enabled = false;
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yield return null;
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_collider.enabled = true;
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}
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//Getter and Setter
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public Entity EntityLinked
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