Merge branch 'main' of https://bitbucket.clubconjure.com/scm/cgd/gather-and-defend
# Conflicts: # Assets/Tiles/BushTile.asset
This commit is contained in:
commit
47338ecdaf
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propertyPath: _prefabs.Array.data[29]
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value:
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|
objectReference: {fileID: 6962989255644195630, guid: a2dc5d9672c10074fa9c35c12f6339c1, type: 3}
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||||||
|
propertyPath: _prefabs.Array.data[30]
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|
value:
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objectReference: {fileID: 6962989255644195630, guid: 484f0eca1c74ae34694692de56a36739, type: 3}
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- target: {fileID: 3028288566889208749, guid: 02daecb0115395844b4932445d039051, type: 3}
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|
propertyPath: _prefabs.Array.data[31]
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|
value:
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|
objectReference: {fileID: 6962989255644195630, guid: f20569b5452c2b341a95d656b7534b7e, type: 3}
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|
- target: {fileID: 3028288566889208749, guid: 02daecb0115395844b4932445d039051, type: 3}
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|
propertyPath: _scriptableObjects.Array.size
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||||||
|
value: 8
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||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3028288566889208749, guid: 02daecb0115395844b4932445d039051, type: 3}
|
||||||
|
propertyPath: _scriptableObjects.Array.data[0]
|
||||||
|
value:
|
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|
objectReference: {fileID: 11400000, guid: 3723ba09738ef6245947ae3ba7978b21, type: 2}
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||||||
|
- target: {fileID: 3028288566889208749, guid: 02daecb0115395844b4932445d039051, type: 3}
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|
propertyPath: _scriptableObjects.Array.data[1]
|
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|
value:
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|
objectReference: {fileID: 11400000, guid: 4002377ed7e87b34699f126f2b10c703, type: 2}
|
||||||
|
- target: {fileID: 3028288566889208749, guid: 02daecb0115395844b4932445d039051, type: 3}
|
||||||
|
propertyPath: _scriptableObjects.Array.data[2]
|
||||||
|
value:
|
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|
objectReference: {fileID: 11400000, guid: 15606c8c503e8164fb69178aa7016f58, type: 2}
|
||||||
|
- target: {fileID: 3028288566889208749, guid: 02daecb0115395844b4932445d039051, type: 3}
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||||||
|
propertyPath: _scriptableObjects.Array.data[3]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 11400000, guid: 7568f730b2ba3754297a7612452482e2, type: 2}
|
||||||
|
- target: {fileID: 3028288566889208749, guid: 02daecb0115395844b4932445d039051, type: 3}
|
||||||
|
propertyPath: _scriptableObjects.Array.data[4]
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 11400000, guid: e0b1d2d816ae5624c99b09a2bebb2a39, type: 2}
|
||||||
- target: {fileID: 3028288566889208750, guid: 02daecb0115395844b4932445d039051, type: 3}
|
- target: {fileID: 3028288566889208750, guid: 02daecb0115395844b4932445d039051, type: 3}
|
||||||
propertyPath: firstLevel
|
propertyPath: firstLevel
|
||||||
value:
|
value:
|
||||||
|
|||||||
@ -537,6 +537,42 @@ PrefabInstance:
|
|||||||
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
|
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
|
||||||
value:
|
value:
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objectReference: {fileID: 1340105976}
|
objectReference: {fileID: 1340105976}
|
||||||
|
- target: {fileID: 1388419616670829464, guid: 4a2f48781c26ad247b697aa368358f88, type: 3}
|
||||||
|
propertyPath: m_AnchoredPosition.x
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||||||
|
value: 828
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||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1388419616670829464, guid: 4a2f48781c26ad247b697aa368358f88, type: 3}
|
||||||
|
propertyPath: m_AnchoredPosition.y
|
||||||
|
value: -327.58
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|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1388419616670829465, guid: 4a2f48781c26ad247b697aa368358f88, type: 3}
|
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|
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.size
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1388419616670829465, guid: 4a2f48781c26ad247b697aa368358f88, type: 3}
|
||||||
|
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Mode
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1388419616670829465, guid: 4a2f48781c26ad247b697aa368358f88, type: 3}
|
||||||
|
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 1340105976}
|
||||||
|
- target: {fileID: 1388419616670829465, guid: 4a2f48781c26ad247b697aa368358f88, type: 3}
|
||||||
|
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_CallState
|
||||||
|
value: 2
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1388419616670829465, guid: 4a2f48781c26ad247b697aa368358f88, type: 3}
|
||||||
|
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
|
||||||
|
value: WorldReinitialition
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1388419616670829465, guid: 4a2f48781c26ad247b697aa368358f88, type: 3}
|
||||||
|
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_TargetAssemblyTypeName
|
||||||
|
value: WorldMapManager, GameAssembly
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1388419616670829465, guid: 4a2f48781c26ad247b697aa368358f88, type: 3}
|
||||||
|
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_ObjectArgumentAssemblyTypeName
|
||||||
|
value: UnityEngine.Object, UnityEngine
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 1388419617042242050, guid: 4a2f48781c26ad247b697aa368358f88, type: 3}
|
- target: {fileID: 1388419617042242050, guid: 4a2f48781c26ad247b697aa368358f88, type: 3}
|
||||||
propertyPath: m_Pivot.x
|
propertyPath: m_Pivot.x
|
||||||
value: 0
|
value: 0
|
||||||
|
|||||||
@ -6,7 +6,7 @@ public class Harvester : Ally
|
|||||||
{
|
{
|
||||||
[SerializeField] [Tooltip("helps choose the right skin for the harvester depending on resource")]
|
[SerializeField] [Tooltip("helps choose the right skin for the harvester depending on resource")]
|
||||||
private List<HarvesterResourcePair> _harvesterResourcePairs;
|
private List<HarvesterResourcePair> _harvesterResourcePairs;
|
||||||
protected ResourceChoice ResourceChoice => _resourceChoice;
|
protected ResourceNodeType ResourceNodeType => _resourceNodeType;
|
||||||
|
|
||||||
public override Vector2 RangeMultiplier { get; }
|
public override Vector2 RangeMultiplier { get; }
|
||||||
|
|
||||||
@ -19,7 +19,7 @@ public class Harvester : Ally
|
|||||||
public override float AttackSpeedMultiplier { get; }
|
public override float AttackSpeedMultiplier { get; }
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private ResourceChoice _resourceChoice;
|
private ResourceNodeType _resourceNodeType;
|
||||||
public override sealed void Start()
|
public override sealed void Start()
|
||||||
{
|
{
|
||||||
base.Start();
|
base.Start();
|
||||||
@ -36,16 +36,9 @@ public class Harvester : Ally
|
|||||||
var tile = LevelManager.Instance.Get<ResourceTile>(t => t.Position == Position);
|
var tile = LevelManager.Instance.Get<ResourceTile>(t => t.Position == Position);
|
||||||
if (tile == default) return;
|
if (tile == default) return;
|
||||||
|
|
||||||
//get the resource of the tile we're on
|
|
||||||
var yieldPrefab = tile.YieldPrefab;
|
|
||||||
if (!yieldPrefab) return;
|
|
||||||
|
|
||||||
var resourceMaker = yieldPrefab.GetComponent<ResourceMaker>();
|
|
||||||
if (!resourceMaker) return;
|
|
||||||
|
|
||||||
//if we already have the right harvester for the resource, no need to change
|
//if we already have the right harvester for the resource, no need to change
|
||||||
var resourceChoice = resourceMaker.ResourceChoice;
|
var resourceChoice = tile.ResourceNodeType;
|
||||||
if (resourceChoice == this.ResourceChoice) return;
|
if (resourceChoice == this.ResourceNodeType) return;
|
||||||
|
|
||||||
//get the right pair for the resource we're on
|
//get the right pair for the resource we're on
|
||||||
var harvResPair = _harvesterResourcePairs.Find(hrp => hrp.Resource == resourceChoice);
|
var harvResPair = _harvesterResourcePairs.Find(hrp => hrp.Resource == resourceChoice);
|
||||||
|
|||||||
@ -10,8 +10,8 @@ public class HarvesterResourcePair
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
private GameObject _harvesterPrefab;
|
private GameObject _harvesterPrefab;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private ResourceChoice _resource;
|
private ResourceNodeType _resource;
|
||||||
|
|
||||||
public GameObject HarvesterPrefab => _harvesterPrefab;
|
public GameObject HarvesterPrefab => _harvesterPrefab;
|
||||||
public ResourceChoice Resource => _resource;
|
public ResourceNodeType Resource => _resource;
|
||||||
}
|
}
|
||||||
@ -27,6 +27,7 @@ public class AnimationEntity : MonoBehaviour
|
|||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (!_animatorEntity) return;
|
||||||
if (_doSomething && _animatorEntity.GetCurrentAnimatorStateInfo(0).normalizedTime >= 1f)
|
if (_doSomething && _animatorEntity.GetCurrentAnimatorStateInfo(0).normalizedTime >= 1f)
|
||||||
{
|
{
|
||||||
PlayIdleAnim();
|
PlayIdleAnim();
|
||||||
|
|||||||
@ -103,12 +103,19 @@ public class Detection : MonoBehaviour
|
|||||||
if(_projectileDamage == 0) {
|
if(_projectileDamage == 0) {
|
||||||
if ((other.gameObject.tag == "Opponent" && _entityLinked is Ally) || (other.gameObject.tag == "Ally" && _entityLinked is Opponent)) {
|
if ((other.gameObject.tag == "Opponent" && _entityLinked is Ally) || (other.gameObject.tag == "Ally" && _entityLinked is Opponent)) {
|
||||||
_entityLinked.IsEnemyDetected = false;
|
_entityLinked.IsEnemyDetected = false;
|
||||||
|
StartCoroutine(ToggleCollider());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
IEnumerator ToggleCollider()
|
||||||
|
{
|
||||||
|
_collider.enabled = false;
|
||||||
|
yield return null;
|
||||||
|
_collider.enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
//Getter and Setter
|
//Getter and Setter
|
||||||
public Entity EntityLinked
|
public Entity EntityLinked
|
||||||
|
|||||||
@ -93,7 +93,7 @@ public abstract class DraggablePlaceholder : MonoBehaviour
|
|||||||
{
|
{
|
||||||
return !LevelManager.Instance.Has<ILevelObject>(obj => obj.Position.IsContainedIn(transform.position))
|
return !LevelManager.Instance.Has<ILevelObject>(obj => obj.Position.IsContainedIn(transform.position))
|
||||||
&& _lvlBoundsCache.Contains(transform.position)
|
&& _lvlBoundsCache.Contains(transform.position)
|
||||||
&& ResourceManager.Instance.EnoughFor(Rock, Wood, Food, 0);
|
&& ResourceManager.Instance.EnoughFor(Rock, Wood, Food);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@ -9,7 +9,11 @@ public class GameObjectPlacementButton : UnitPlacementButton
|
|||||||
protected override bool CanPlace()
|
protected override bool CanPlace()
|
||||||
{
|
{
|
||||||
var isBuilding = _prefab.GetComponent<Building>();
|
var isBuilding = _prefab.GetComponent<Building>();
|
||||||
return ResourceManager.Instance.EnoughFor(_rock, _wood, _food, isBuilding ? 0 : GlobalConfig.Instance.Current.populationCostPerUnit) && _button.enabled && _canSpawn;
|
var defaultPopCost = GlobalConfig.Instance.Current.populationCostPerUnit;
|
||||||
|
var hasEnoughPopulation = isBuilding || ResourceManager.Instance.EnoughPopulationFor(defaultPopCost);
|
||||||
|
return ResourceManager.Instance.EnoughFor(_rock, _wood, _food)
|
||||||
|
&& hasEnoughPopulation
|
||||||
|
&& _button.enabled && _canSpawn;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override DraggablePlaceholder Place()
|
protected override DraggablePlaceholder Place()
|
||||||
|
|||||||
@ -12,8 +12,11 @@ public class ObjectPlaceholder : DraggablePlaceholder
|
|||||||
var objsOnPosition = LevelManager.Instance.GetAll<ILevelObject>(obj => obj.Position.IsContainedIn(transform.position));
|
var objsOnPosition = LevelManager.Instance.GetAll<ILevelObject>(obj => obj.Position.IsContainedIn(transform.position));
|
||||||
var positionIsCollidable = objsOnPosition.Exists(obj => obj.IsCollidable);
|
var positionIsCollidable = objsOnPosition.Exists(obj => obj.IsCollidable);
|
||||||
|
|
||||||
|
var defaultUnitCost = GlobalConfig.Instance.Current.populationCostPerUnit;
|
||||||
return !positionIsCollidable
|
return !positionIsCollidable
|
||||||
&& _lvlBoundsCache.Contains(transform.position)
|
&& _lvlBoundsCache.Contains(transform.position)
|
||||||
&& ResourceManager.Instance.EnoughFor(Rock, Wood, Food, Prefab.GetComponent<Building>() ? 0 : 1);
|
&& ResourceManager.Instance.EnoughFor(Rock, Wood, Food)
|
||||||
|
&& (Prefab.GetComponent<Building>()
|
||||||
|
|| ResourceManager.Instance.EnoughPopulationFor(defaultUnitCost));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -8,7 +8,7 @@ public class TilePlacementButton : UnitPlacementButton
|
|||||||
|
|
||||||
protected override bool CanPlace()
|
protected override bool CanPlace()
|
||||||
{
|
{
|
||||||
return ResourceManager.Instance.EnoughFor(_rock, _wood, _food, 0) && _button.enabled && _canSpawn;
|
return ResourceManager.Instance.EnoughFor(_rock, _wood, _food) && _button.enabled && _canSpawn;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override DraggablePlaceholder Place()
|
protected override DraggablePlaceholder Place()
|
||||||
|
|||||||
@ -2,8 +2,15 @@ public class Enum
|
|||||||
{
|
{
|
||||||
public enum ResourceChoice
|
public enum ResourceChoice
|
||||||
{
|
{
|
||||||
Rock,
|
Rock = 0,
|
||||||
Wood,
|
Wood = 1,
|
||||||
Food
|
Food = 2
|
||||||
};
|
};
|
||||||
|
public enum ResourceNodeType
|
||||||
|
{
|
||||||
|
Rock = 0,
|
||||||
|
Forest = 1,
|
||||||
|
Farm = 2,
|
||||||
|
BerryBush = 3
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
3
Assets/Scripts/Events/LastWaveCompletedEvent.cs
Normal file
3
Assets/Scripts/Events/LastWaveCompletedEvent.cs
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
using GatherAndDefend.Events;
|
||||||
|
|
||||||
|
public class LastWaveCompletedEvent : EventBase { }
|
||||||
11
Assets/Scripts/Events/LastWaveCompletedEvent.cs.meta
Normal file
11
Assets/Scripts/Events/LastWaveCompletedEvent.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 056fb8bd9181745448b804766e4081bd
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -37,7 +37,7 @@ public class Database : SingletonBehaviour<Database>
|
|||||||
|
|
||||||
public void Add(T element) => elements.Add(element);
|
public void Add(T element) => elements.Add(element);
|
||||||
|
|
||||||
|
public void Clear() => elements.Clear();
|
||||||
public IEnumerator<T> GetEnumerator()
|
public IEnumerator<T> GetEnumerator()
|
||||||
{
|
{
|
||||||
return elements.GetEnumerator();
|
return elements.GetEnumerator();
|
||||||
|
|||||||
@ -16,6 +16,9 @@ public class GlobalConfigFile : ScriptableObject
|
|||||||
public Vector2 enemyRangeMultiplier = Vector2.one;
|
public Vector2 enemyRangeMultiplier = Vector2.one;
|
||||||
public float enemyAttackSpeedMultiplier = 1;
|
public float enemyAttackSpeedMultiplier = 1;
|
||||||
|
|
||||||
|
[Header("Spawn")]
|
||||||
|
public float groupSpawnDelay = 0.05f;
|
||||||
|
|
||||||
[Header("Allies")]
|
[Header("Allies")]
|
||||||
public float allyDamageMultiplier = 1;
|
public float allyDamageMultiplier = 1;
|
||||||
public float allyLifeMultiplier = 1;
|
public float allyLifeMultiplier = 1;
|
||||||
|
|||||||
@ -43,6 +43,7 @@ public class WaveConfig : ScriptableObject
|
|||||||
return interval;
|
return interval;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public float GameDuration { get { return _gameDuration; } }
|
||||||
/**
|
/**
|
||||||
* Returns the updated game interval after adjusting to enemies spawned at the start
|
* Returns the updated game interval after adjusting to enemies spawned at the start
|
||||||
*/
|
*/
|
||||||
|
|||||||
@ -1,3 +1,5 @@
|
|||||||
|
using GatherAndDefend.Events;
|
||||||
|
using System.Threading.Tasks;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
@ -6,7 +8,7 @@ public class WaveObserver : Singleton<WaveObserver>
|
|||||||
private List<SpawnerTile> _subjects = new List<SpawnerTile>();
|
private List<SpawnerTile> _subjects = new List<SpawnerTile>();
|
||||||
private List<float> _aliveEnemyCount = new List<float>();
|
private List<float> _aliveEnemyCount = new List<float>();
|
||||||
private List<int> _copyConstantSpawn;
|
private List<int> _copyConstantSpawn;
|
||||||
private List<GroupList> _copyGroupSpawn;
|
private List<List<int>> _copyGroupSpawn; //Contains count of enemies per group
|
||||||
private List<float> _groupSpawnTimers;
|
private List<float> _groupSpawnTimers;
|
||||||
private WaveConfig _levelConfig;
|
private WaveConfig _levelConfig;
|
||||||
private const int MAXTOUGHNESS = 10;
|
private const int MAXTOUGHNESS = 10;
|
||||||
@ -15,21 +17,39 @@ public class WaveObserver : Singleton<WaveObserver>
|
|||||||
private bool _once = true;
|
private bool _once = true;
|
||||||
private int _currentGroupIndex = 0;
|
private int _currentGroupIndex = 0;
|
||||||
|
|
||||||
public void SetLevelConfig(WaveConfig config)
|
public void Init(WaveConfig config)
|
||||||
{
|
{
|
||||||
_levelConfig = config;
|
_levelConfig = Object.Instantiate(config);
|
||||||
_copyConstantSpawn = new List<int>();
|
_copyConstantSpawn = new List<int>();
|
||||||
_copyGroupSpawn = new List<GroupList>();
|
_copyGroupSpawn = new List<List<int>>();
|
||||||
_groupSpawnTimers = new List<float>();
|
_groupSpawnTimers = new List<float>();
|
||||||
|
if (!_levelConfig)
|
||||||
|
{
|
||||||
|
Debug.LogError("level config was null");
|
||||||
|
return;
|
||||||
|
}
|
||||||
foreach (EnemyType enemy in _levelConfig.ConstantSpawn)
|
foreach (EnemyType enemy in _levelConfig.ConstantSpawn)
|
||||||
{
|
{
|
||||||
_copyConstantSpawn.Add(enemy.Count);
|
_copyConstantSpawn.Add(enemy.Count);
|
||||||
}
|
}
|
||||||
for (int index = 0; index < _levelConfig.NestedGroupSpawn.Count; index++)
|
for (int index = 0; index < _levelConfig.NestedGroupSpawn.Count; index++)
|
||||||
{
|
{
|
||||||
_copyGroupSpawn.Add(_levelConfig.NestedGroupSpawn[index]);
|
_copyGroupSpawn.Add(new List<int>());
|
||||||
|
for (int nestedIndex = 0; nestedIndex < _levelConfig.NestedGroupSpawn[index].groupSpawn.Count; nestedIndex++)
|
||||||
|
{
|
||||||
|
_copyGroupSpawn[index].Add(_levelConfig.NestedGroupSpawn[index].groupSpawn[nestedIndex].Count);
|
||||||
|
}
|
||||||
_groupSpawnTimers.Add(_levelConfig.NestedGroupSpawn[index].triggerTime);
|
_groupSpawnTimers.Add(_levelConfig.NestedGroupSpawn[index].triggerTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Start game timer, at the end, player wins.
|
||||||
|
GameTimer();
|
||||||
|
}
|
||||||
|
|
||||||
|
private async void GameTimer()
|
||||||
|
{
|
||||||
|
await Task.Delay((int) _levelConfig.GameDuration * 60 * 1000);
|
||||||
|
EventAggregator.Instance.GetEvent<LastWaveCompletedEvent>().Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -158,16 +178,45 @@ public class WaveObserver : Singleton<WaveObserver>
|
|||||||
* Called when it is time to spawn a group
|
* Called when it is time to spawn a group
|
||||||
* Assigns a random element of the group to a random spawner
|
* Assigns a random element of the group to a random spawner
|
||||||
*/
|
*/
|
||||||
public void NotifyGroupSpawn()
|
public bool NotifyGroupSpawn()
|
||||||
{
|
{
|
||||||
System.Random rand = new System.Random();
|
List<int> usedRows = new List<int>();
|
||||||
foreach (EnemyType groupEnemy in _copyGroupSpawn[_currentGroupIndex].groupSpawn)
|
List<EnemyType> currentGroup = _levelConfig.NestedGroupSpawn[_currentGroupIndex].groupSpawn;
|
||||||
|
for (int groupIndex = 0; groupIndex < currentGroup.Count; groupIndex++) //Loops through enemy groups
|
||||||
{
|
{
|
||||||
for (int i = 0; i < groupEnemy.Count; i++)
|
if (_copyGroupSpawn[_currentGroupIndex][groupIndex] != 0)
|
||||||
{
|
{
|
||||||
_subjects[rand.Next(_subjects.Count)].TriggerSpawn(groupEnemy.GetEnemyObject());
|
CycleRows(usedRows, currentGroup, groupIndex);
|
||||||
|
/*If group is done OR max rows reached while group is not done*/
|
||||||
|
if (_copyGroupSpawn[_currentGroupIndex][groupIndex] > 0 || (usedRows.Count == _subjects.Count && _copyGroupSpawn[_currentGroupIndex][groupIndex] > 0))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_currentGroupIndex++;
|
_currentGroupIndex++;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called to go through every row randomly without duplicate rows
|
||||||
|
*/
|
||||||
|
private void CycleRows(List<int> usedRows, List<EnemyType> currentGroup, int groupIndex)
|
||||||
|
{
|
||||||
|
System.Random rand = new System.Random();
|
||||||
|
while (usedRows.Count < _subjects.Count)
|
||||||
|
{
|
||||||
|
int currentRow = rand.Next(_subjects.Count);
|
||||||
|
if (!usedRows.Contains(currentRow)) //If picked row has laready been used
|
||||||
|
{
|
||||||
|
_subjects[currentRow].TriggerSpawn(currentGroup[groupIndex].GetEnemyObject());
|
||||||
|
_copyGroupSpawn[_currentGroupIndex][groupIndex]--;
|
||||||
|
usedRows.Add(currentRow);
|
||||||
|
}
|
||||||
|
if (_copyGroupSpawn[_currentGroupIndex][groupIndex] == 0) //If current ennemy has reached count of 0
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -166,7 +166,7 @@ public class LevelManager : Singleton<LevelManager>
|
|||||||
|
|
||||||
_currentLevel = level;
|
_currentLevel = level;
|
||||||
_waveObserver = WaveObserver.Instance;
|
_waveObserver = WaveObserver.Instance;
|
||||||
_waveObserver.SetLevelConfig(_currentLevel.WaveConfig);
|
_waveObserver.Init(_currentLevel.WaveConfig);
|
||||||
Grid grid = Object.FindObjectOfType<Grid>();
|
Grid grid = Object.FindObjectOfType<Grid>();
|
||||||
//create new grid if there is none
|
//create new grid if there is none
|
||||||
if (!grid)
|
if (!grid)
|
||||||
|
|||||||
@ -38,6 +38,12 @@ public class LevelManagerScript : SingletonBehaviour<LevelManagerScript>
|
|||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
updateAction?.Invoke();
|
updateAction?.Invoke();
|
||||||
|
|
||||||
|
// Gala hack to win level instantly
|
||||||
|
if (Input.GetKeyDown(KeyCode.Alpha0))
|
||||||
|
{
|
||||||
|
EventAggregator.Instance.GetEvent<LastWaveCompletedEvent>().Invoke();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Instance_LevelLoaded(Level level)
|
private void Instance_LevelLoaded(Level level)
|
||||||
|
|||||||
@ -101,9 +101,4 @@ public class LoadingManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
SceneManager.UnloadSceneAsync(gameObject.scene.name);
|
SceneManager.UnloadSceneAsync(gameObject.scene.name);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -6,19 +6,26 @@ using System;
|
|||||||
public class EnemyType
|
public class EnemyType
|
||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Opponent _enemy;
|
private GameObject _enemy;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private int _count;
|
private int _count;
|
||||||
|
|
||||||
|
private Opponent _opponent;
|
||||||
|
|
||||||
public int GetEnemyToughness()
|
public int GetEnemyToughness()
|
||||||
{
|
{
|
||||||
float toughness = Mathf.Round((_enemy.Hp / 10) / 2);
|
if (_opponent == null)
|
||||||
|
{
|
||||||
|
_opponent = _enemy.GetComponent<Opponent>();
|
||||||
|
}
|
||||||
|
|
||||||
|
float toughness = Mathf.Round((_opponent.Hp / 10) / 2);
|
||||||
return (int)toughness;
|
return (int)toughness;
|
||||||
}
|
}
|
||||||
|
|
||||||
public GameObject GetEnemyObject()
|
public GameObject GetEnemyObject()
|
||||||
{
|
{
|
||||||
return _enemy.gameObject;
|
return _enemy;
|
||||||
}
|
}
|
||||||
public int Count
|
public int Count
|
||||||
{
|
{
|
||||||
|
|||||||
@ -8,9 +8,10 @@ public class ClickBehavior : MonoBehaviour
|
|||||||
{
|
{
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
Vector2 clickPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
|
||||||
if (Input.GetMouseButton(0))
|
if (Input.GetMouseButton(0))
|
||||||
{
|
{
|
||||||
Vector2 clickPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
|
||||||
List<Collider2D> listColliders = new(Physics2D.OverlapCircleAll(clickPoint, 0.05f));
|
List<Collider2D> listColliders = new(Physics2D.OverlapCircleAll(clickPoint, 0.05f));
|
||||||
List<Collider2D> resourceColliders = listColliders.FindAll(obj => obj.CompareTag("Resource"));
|
List<Collider2D> resourceColliders = listColliders.FindAll(obj => obj.CompareTag("Resource"));
|
||||||
if (resourceColliders.Count > 0)
|
if (resourceColliders.Count > 0)
|
||||||
@ -22,6 +23,20 @@ public class ClickBehavior : MonoBehaviour
|
|||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
if (Input.GetMouseButtonUp(0))
|
||||||
|
{
|
||||||
|
const float clickRangeForSpawn = 0.7f;
|
||||||
|
var spawners = LevelManager.Instance.GetAll<SpawnerTile>();
|
||||||
|
var closest = spawners.Minimum(spawn => Vector2.Distance(spawn.Position, transform.position));
|
||||||
|
var distance = Vector2.Distance(clickPoint, closest.Position);
|
||||||
|
|
||||||
|
if (distance < clickRangeForSpawn)
|
||||||
|
{
|
||||||
|
closest.TriggerSpawnDebug();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@ -46,7 +46,6 @@ public class ResourceMaker : MonoBehaviour
|
|||||||
|
|
||||||
if (_isPlaying)
|
if (_isPlaying)
|
||||||
{
|
{
|
||||||
var amount = GlobalConfig.Instance.Current.harvestAmount;
|
|
||||||
_timePassed += Time.deltaTime;
|
_timePassed += Time.deltaTime;
|
||||||
float duration = _timePassed / _desiredTime;
|
float duration = _timePassed / _desiredTime;
|
||||||
duration = duration * duration * (3.0f - 2.0f * duration);
|
duration = duration * duration * (3.0f - 2.0f * duration);
|
||||||
@ -54,12 +53,16 @@ public class ResourceMaker : MonoBehaviour
|
|||||||
if(Vector2.Distance(transform.position,_endPosition) < 0.001f)
|
if(Vector2.Distance(transform.position,_endPosition) < 0.001f)
|
||||||
{
|
{
|
||||||
_isPlaying = false;
|
_isPlaying = false;
|
||||||
AddResourceToInventory(amount);
|
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
AddResourceToInventory(GlobalConfig.Instance.Current.harvestAmount);
|
||||||
|
}
|
||||||
|
|
||||||
public void AddResourceToInventory(int amount)
|
public void AddResourceToInventory(int amount)
|
||||||
{
|
{
|
||||||
switch (_resourceChoice)
|
switch (_resourceChoice)
|
||||||
|
|||||||
@ -116,11 +116,14 @@ public class ResourceManager : Singleton<ResourceManager>
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool EnoughFor(int rock, int wood, int food = 0, int population = 1)
|
public bool EnoughFor(int rock, int wood, int food = 0)
|
||||||
{
|
{
|
||||||
return _rockAmount >= rock
|
return _rockAmount >= rock
|
||||||
&& _woodAmount >= wood
|
&& _woodAmount >= wood
|
||||||
&& _foodAmount >= food
|
&& _foodAmount >= food;
|
||||||
&& _currentPopulation + population <= _maximumPopulation;
|
}
|
||||||
|
public bool EnoughPopulationFor(int population = 1)
|
||||||
|
{
|
||||||
|
return _currentPopulation + population <= _maximumPopulation;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -8,7 +8,10 @@ public class ResourceTile : LevelTile
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
[Tooltip("the prefab of the currency that will be spawned when mining this resource")]
|
[Tooltip("the prefab of the currency that will be spawned when mining this resource")]
|
||||||
private GameObject _yieldPrefab;
|
private GameObject _yieldPrefab;
|
||||||
|
[SerializeField]
|
||||||
|
private Enum.ResourceNodeType _resourceNodeType;
|
||||||
|
|
||||||
|
public Enum.ResourceNodeType ResourceNodeType => _resourceNodeType;
|
||||||
public GameObject YieldPrefab => _yieldPrefab;
|
public GameObject YieldPrefab => _yieldPrefab;
|
||||||
private string YieldPrefabName => _yieldPrefab.name;
|
private string YieldPrefabName => _yieldPrefab.name;
|
||||||
|
|
||||||
|
|||||||
@ -16,11 +16,12 @@ public class SpawnerTile : LevelTile
|
|||||||
private WaveObserver _observer;
|
private WaveObserver _observer;
|
||||||
private bool _stopped = false;
|
private bool _stopped = false;
|
||||||
private bool _cooldownEnded = false;
|
private bool _cooldownEnded = false;
|
||||||
|
private bool _EnemiesCleared = true;
|
||||||
private List<float> _groupSpawnTimers = new List<float>();
|
private List<float> _groupSpawnTimers = new List<float>();
|
||||||
|
|
||||||
public void SetGroupSpawnTimers(List<float> groupSpawnTimers)
|
public void SetGroupSpawnTimers(List<float> groupSpawnTimers)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < groupSpawnTimers.Count-1; i++)
|
for (int i = 0; i < groupSpawnTimers.Count; i++)
|
||||||
{
|
{
|
||||||
_groupSpawnTimers.Add(groupSpawnTimers[i]);
|
_groupSpawnTimers.Add(groupSpawnTimers[i]);
|
||||||
}
|
}
|
||||||
@ -47,10 +48,16 @@ public class SpawnerTile : LevelTile
|
|||||||
}
|
}
|
||||||
if (_groupSpawnTimers.Count > 0)
|
if (_groupSpawnTimers.Count > 0)
|
||||||
{
|
{
|
||||||
if (_lifetime / 60 > _groupSpawnTimers[0])
|
if (_lifetime / 60.0f > _groupSpawnTimers[0])
|
||||||
{
|
{
|
||||||
_groupSpawnTimers.RemoveAt(0);
|
_EnemiesCleared = _observer.NotifyGroupSpawn();
|
||||||
_observer.NotifyGroupSpawn();
|
if (_EnemiesCleared) //Moves on to next group
|
||||||
|
{
|
||||||
|
_groupSpawnTimers.RemoveAt(0);
|
||||||
|
} else //Adds a delay to finish current group
|
||||||
|
{
|
||||||
|
_groupSpawnTimers[0] += GlobalConfig.Instance.Current.groupSpawnDelay;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (_spawnCounter < _spawnSpeed) return;
|
if (_spawnCounter < _spawnSpeed) return;
|
||||||
@ -136,4 +143,14 @@ public class SpawnerTile : LevelTile
|
|||||||
{
|
{
|
||||||
enemy.Create(Position, parent: LevelManager.Instance.LevelTransform);
|
enemy.Create(Position, parent: LevelManager.Instance.LevelTransform);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
[Header("DEBUG")]
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject _debugPrefab;
|
||||||
|
public void TriggerSpawnDebug()
|
||||||
|
{
|
||||||
|
_debugPrefab.Create(Position, parent: LevelManager.Instance.LevelTransform);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
@ -1,36 +1,54 @@
|
|||||||
|
using GatherAndDefend.Events;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class VictoryDefeat : MonoBehaviour
|
public class VictoryDefeat : MonoBehaviour
|
||||||
{
|
{
|
||||||
private bool _wavesEnd = false;
|
public const float positionLoseLimit = -10.0f;
|
||||||
private bool _isShowingVictoryOrDefeat = false;
|
|
||||||
[SerializeField] private Animator _victoryAnimator;
|
[SerializeField] private Animator _victoryAnimator;
|
||||||
[SerializeField] private Animator _defeatAnimator;
|
[SerializeField] private Animator _defeatAnimator;
|
||||||
|
|
||||||
public const float positionLoseLimit = -10.0f;
|
private bool _lastWaveCompleted = false;
|
||||||
|
private bool _isShowingVictoryOrDefeat = false;
|
||||||
|
|
||||||
|
private WorldMapSave _wms;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
_wms = new WorldMapSave();
|
||||||
_isShowingVictoryOrDefeat = false;
|
_isShowingVictoryOrDefeat = false;
|
||||||
|
|
||||||
|
EventAggregator.Instance.GetEvent<LastWaveCompletedEvent>().Attach(HandleLastWaveCompletedEvent);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
EventAggregator.Instance.GetEvent<LastWaveCompletedEvent>().Detach(HandleLastWaveCompletedEvent);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleLastWaveCompletedEvent()
|
||||||
|
{
|
||||||
|
_lastWaveCompleted = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
{
|
{
|
||||||
if (_isShowingVictoryOrDefeat) return;
|
if (_isShowingVictoryOrDefeat) return;
|
||||||
|
|
||||||
List<LevelObject> opponentsList = LevelManager.Instance.GetAll<LevelObject>(x => x is Opponent);
|
List<LevelObject> opponentsList = LevelManager.Instance.GetAll<LevelObject>(x => x is Opponent);
|
||||||
|
|
||||||
//I believe that we win if the waves are finished and there are no more monsters (to be modified in the case that's not it)
|
// Win if the waves are finished and there are no more monsters.
|
||||||
if(_wavesEnd && opponentsList.Count == 0)
|
if(_lastWaveCompleted && opponentsList.Count == 0)
|
||||||
{
|
{
|
||||||
_victoryAnimator.Play("ShowVictoryOrDefeat");
|
_victoryAnimator.Play("ShowVictoryOrDefeat");
|
||||||
_isShowingVictoryOrDefeat = true;
|
_isShowingVictoryOrDefeat = true;
|
||||||
//win !
|
// win !
|
||||||
|
_wms.UnlockNextLevel();
|
||||||
}
|
}
|
||||||
|
|
||||||
//I estimate that we lose if one of the enemies arrives behind our line of defense (to be modified in the case it's not that)
|
// Lose if one of the enemies arrives behind our line of defense.
|
||||||
foreach (Opponent opponent in opponentsList)
|
foreach (Opponent opponent in opponentsList)
|
||||||
{
|
{
|
||||||
if (opponent == null) return;
|
if (opponent == null) return;
|
||||||
@ -38,8 +56,9 @@ public class VictoryDefeat : MonoBehaviour
|
|||||||
{
|
{
|
||||||
_defeatAnimator.Play("ShowVictoryOrDefeat");
|
_defeatAnimator.Play("ShowVictoryOrDefeat");
|
||||||
_isShowingVictoryOrDefeat = true;
|
_isShowingVictoryOrDefeat = true;
|
||||||
//lose :(
|
// lose :(
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@ -22,7 +22,9 @@ public class WorldMapManager : MonoBehaviour
|
|||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
//TODO: getMajorSaveFile() //Call et obtiens le chemin du fichier de sauvegarde;
|
//TODO: getMajorSaveFile() //Call et obtiens le chemin du fichier de sauvegarde;
|
||||||
|
|
||||||
_worldMapSave = new WorldMapSave();
|
_worldMapSave = new WorldMapSave();
|
||||||
|
_worldMapSave.WorldInitialition();
|
||||||
UnlockLevels();
|
UnlockLevels();
|
||||||
|
|
||||||
PlayerPrefs.SetInt("LevelToLoad", -1);
|
PlayerPrefs.SetInt("LevelToLoad", -1);
|
||||||
@ -54,6 +56,13 @@ public class WorldMapManager : MonoBehaviour
|
|||||||
counterIndex++;
|
counterIndex++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void WorldReinitialition()
|
||||||
|
{
|
||||||
|
_worldMapSave.WorldReinitialition();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
private void ShowLockedIcon(GameObject currentLevelButton)
|
private void ShowLockedIcon(GameObject currentLevelButton)
|
||||||
{
|
{
|
||||||
currentLevelButton.GetComponent<Image>().sprite = _lockedIcon;
|
currentLevelButton.GetComponent<Image>().sprite = _lockedIcon;
|
||||||
@ -70,7 +79,6 @@ public class WorldMapManager : MonoBehaviour
|
|||||||
|
|
||||||
public void CallLevelWorld1(int levelToCall)
|
public void CallLevelWorld1(int levelToCall)
|
||||||
{
|
{
|
||||||
string levelToGet = "1-" + levelToCall;
|
|
||||||
if (_buttonList[levelToCall - 1].GetComponent<Image>().sprite.name != "worldmap_level_locked")
|
if (_buttonList[levelToCall - 1].GetComponent<Image>().sprite.name != "worldmap_level_locked")
|
||||||
{
|
{
|
||||||
PlayerPrefs.SetString(LoadingManager.SceneToLoad, _gameScene);
|
PlayerPrefs.SetString(LoadingManager.SceneToLoad, _gameScene);
|
||||||
|
|||||||
@ -1,6 +1,8 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using System.IO;
|
||||||
|
using System.Runtime.Serialization.Formatters.Binary;
|
||||||
|
|
||||||
public class WorldMapSave
|
public class WorldMapSave
|
||||||
{
|
{
|
||||||
@ -11,21 +13,78 @@ public class WorldMapSave
|
|||||||
SAVED
|
SAVED
|
||||||
}
|
}
|
||||||
|
|
||||||
private LevelState[] levelUnlocked = { LevelState.UNLOCKED, LevelState.UNLOCKED, LevelState.UNLOCKED, LevelState.UNLOCKED,
|
private LevelState[] levelUnlocked = { LevelState.SAVED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED,
|
||||||
LevelState.UNLOCKED, LevelState.SAVED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED };
|
LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED };
|
||||||
|
|
||||||
public void UnlockNextLevel(int levelNumber)
|
private string filePath;
|
||||||
|
|
||||||
|
public void WorldInitialition()
|
||||||
{
|
{
|
||||||
if(levelNumber == 10)
|
|
||||||
|
filePath = Application.persistentDataPath + "/data.dat";
|
||||||
|
|
||||||
|
if (File.Exists(filePath))
|
||||||
{
|
{
|
||||||
//UnlockNextWorld();
|
ReadData();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
levelUnlocked[levelNumber + 1] = LevelState.UNLOCKED;
|
WriteData();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void WriteData()
|
||||||
|
{
|
||||||
|
BinaryFormatter formatter = new BinaryFormatter();
|
||||||
|
FileStream fileStream = File.Create(filePath);
|
||||||
|
formatter.Serialize(fileStream, levelUnlocked);
|
||||||
|
fileStream.Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ReadData()
|
||||||
|
{
|
||||||
|
BinaryFormatter formatter = new BinaryFormatter();
|
||||||
|
FileStream fileStream = File.Open(filePath, FileMode.Open);
|
||||||
|
levelUnlocked = (LevelState[])formatter.Deserialize(fileStream);
|
||||||
|
fileStream.Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
private int GetSavedLevelIndex()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < levelUnlocked.Length; i++)
|
||||||
|
{
|
||||||
|
if (levelUnlocked[i] == LevelState.SAVED)
|
||||||
|
{
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If LevelState.SAVED not find
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UnlockNextLevel()
|
||||||
|
{
|
||||||
|
filePath = Application.persistentDataPath + "/data.dat";
|
||||||
|
ReadData();
|
||||||
|
//int actuelLevel = PlayerPrefs.GetInt(LevelToLoad,NoLevel);
|
||||||
|
//Debug.Log(actuelLevel);
|
||||||
|
levelUnlocked[GetSavedLevelIndex() + 1] = LevelState.SAVED;
|
||||||
|
levelUnlocked[GetSavedLevelIndex()] = LevelState.UNLOCKED;
|
||||||
|
WriteData();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void WorldReinitialition()
|
||||||
|
{
|
||||||
|
if (File.Exists(filePath))
|
||||||
|
{
|
||||||
|
File.Delete(filePath);
|
||||||
|
levelUnlocked = new LevelState[] { LevelState.SAVED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED };
|
||||||
|
}
|
||||||
|
WorldInitialition();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
public LevelState GetLevelState(int index)
|
public LevelState GetLevelState(int index)
|
||||||
{
|
{
|
||||||
return levelUnlocked[index];
|
return levelUnlocked[index];
|
||||||
|
|||||||
@ -41,7 +41,7 @@ Grid:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 86010431647272150}
|
m_GameObject: {fileID: 86010431647272150}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CellSize: {x: 1, y: 1, z: 0}
|
m_CellSize: {x: 1.45, y: 1.45, z: 0}
|
||||||
m_CellGap: {x: 0, y: 0, z: 0}
|
m_CellGap: {x: 0, y: 0, z: 0}
|
||||||
m_CellLayout: 0
|
m_CellLayout: 0
|
||||||
m_CellSwizzle: 0
|
m_CellSwizzle: 0
|
||||||
@ -117,6 +117,16 @@ Tilemap:
|
|||||||
m_TileObjectToInstantiateIndex: 65535
|
m_TileObjectToInstantiateIndex: 65535
|
||||||
dummyAlignment: 0
|
dummyAlignment: 0
|
||||||
m_AllTileFlags: 0
|
m_AllTileFlags: 0
|
||||||
|
- first: {x: -1, y: -1, z: 0}
|
||||||
|
second:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_TileIndex: 8
|
||||||
|
m_TileSpriteIndex: 8
|
||||||
|
m_TileMatrixIndex: 0
|
||||||
|
m_TileColorIndex: 0
|
||||||
|
m_TileObjectToInstantiateIndex: 65535
|
||||||
|
dummyAlignment: 0
|
||||||
|
m_AllTileFlags: 0
|
||||||
- first: {x: -1, y: 0, z: 0}
|
- first: {x: -1, y: 0, z: 0}
|
||||||
second:
|
second:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@ -195,6 +205,8 @@ Tilemap:
|
|||||||
m_Data: {fileID: 11400000, guid: 7568f730b2ba3754297a7612452482e2, type: 2}
|
m_Data: {fileID: 11400000, guid: 7568f730b2ba3754297a7612452482e2, type: 2}
|
||||||
- m_RefCount: 1
|
- m_RefCount: 1
|
||||||
m_Data: {fileID: 11400000, guid: 15606c8c503e8164fb69178aa7016f58, type: 2}
|
m_Data: {fileID: 11400000, guid: 15606c8c503e8164fb69178aa7016f58, type: 2}
|
||||||
|
- m_RefCount: 1
|
||||||
|
m_Data: {fileID: 11400000, guid: 3723ba09738ef6245947ae3ba7978b21, type: 2}
|
||||||
m_TileSpriteArray:
|
m_TileSpriteArray:
|
||||||
- m_RefCount: 1
|
- m_RefCount: 1
|
||||||
m_Data: {fileID: 21300000, guid: ccca3e050cb082b45af0a099790463f6, type: 3}
|
m_Data: {fileID: 21300000, guid: ccca3e050cb082b45af0a099790463f6, type: 3}
|
||||||
@ -212,8 +224,10 @@ Tilemap:
|
|||||||
m_Data: {fileID: 21300000, guid: 5cf7447a03096c04ead18f1855f01cd7, type: 3}
|
m_Data: {fileID: 21300000, guid: 5cf7447a03096c04ead18f1855f01cd7, type: 3}
|
||||||
- m_RefCount: 1
|
- m_RefCount: 1
|
||||||
m_Data: {fileID: 21300000, guid: 8354a544f4ca3514e87d40d2de9afaee, type: 3}
|
m_Data: {fileID: 21300000, guid: 8354a544f4ca3514e87d40d2de9afaee, type: 3}
|
||||||
|
- m_RefCount: 1
|
||||||
|
m_Data: {fileID: 21300000, guid: 22cdcbd5df3efd74fa4d119fc5836708, type: 3}
|
||||||
m_TileMatrixArray:
|
m_TileMatrixArray:
|
||||||
- m_RefCount: 9
|
- m_RefCount: 10
|
||||||
m_Data:
|
m_Data:
|
||||||
e00: 1
|
e00: 1
|
||||||
e01: 0
|
e01: 0
|
||||||
@ -232,13 +246,13 @@ Tilemap:
|
|||||||
e32: 0
|
e32: 0
|
||||||
e33: 1
|
e33: 1
|
||||||
m_TileColorArray:
|
m_TileColorArray:
|
||||||
- m_RefCount: 9
|
- m_RefCount: 10
|
||||||
m_Data: {r: 1, g: 1, b: 1, a: 1}
|
m_Data: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_TileObjectToInstantiateArray: []
|
m_TileObjectToInstantiateArray: []
|
||||||
m_AnimationFrameRate: 1
|
m_AnimationFrameRate: 1
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_Origin: {x: -1, y: -3, z: 0}
|
m_Origin: {x: -1, y: -4, z: 0}
|
||||||
m_Size: {x: 3, y: 5, z: 1}
|
m_Size: {x: 3, y: 6, z: 1}
|
||||||
m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
|
m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
|
||||||
m_TileOrientation: 0
|
m_TileOrientation: 0
|
||||||
m_TileOrientationMatrix:
|
m_TileOrientationMatrix:
|
||||||
@ -300,14 +314,14 @@ TilemapRenderer:
|
|||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
||||||
m_ChunkSize: {x: 32, y: 32, z: 32}
|
m_ChunkSize: {x: 32, y: 32, z: 32}
|
||||||
m_ChunkCullingBounds: {x: 0, y: 0, z: 0}
|
m_ChunkCullingBounds: {x: 0.22500002, y: 0.22500002, z: 0}
|
||||||
m_MaxChunkCount: 16
|
m_MaxChunkCount: 16
|
||||||
m_MaxFrameAge: 16
|
m_MaxFrameAge: 16
|
||||||
m_SortOrder: 0
|
m_SortOrder: 0
|
||||||
m_Mode: 0
|
m_Mode: 0
|
||||||
m_DetectChunkCullingBounds: 0
|
m_DetectChunkCullingBounds: 0
|
||||||
m_MaskInteraction: 0
|
m_MaskInteraction: 0
|
||||||
--- !u!114 &1109561936470111781
|
--- !u!114 &70335294776359290
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
|||||||
@ -16,3 +16,5 @@ MonoBehaviour:
|
|||||||
_isCollidable: 0
|
_isCollidable: 0
|
||||||
_yieldPrefab: {fileID: 6962989255644195630, guid: a2dc5d9672c10074fa9c35c12f6339c1, type: 3}
|
_yieldPrefab: {fileID: 6962989255644195630, guid: a2dc5d9672c10074fa9c35c12f6339c1, type: 3}
|
||||||
_randomPositionConfig: 0.5
|
_randomPositionConfig: 0.5
|
||||||
|
_resourceNodeType: 3
|
||||||
|
_randomPositionConfig: 0.25
|
||||||
|
|||||||
@ -18,3 +18,4 @@ MonoBehaviour:
|
|||||||
_spawnOnStart: 0
|
_spawnOnStart: 0
|
||||||
_spawnSpeed: 0.02
|
_spawnSpeed: 0.02
|
||||||
_spawnCounter: 0
|
_spawnCounter: 0
|
||||||
|
_debugPrefab: {fileID: 80204295746100150, guid: 2419a879bd4e47d4fa8b30de0fcdde42, type: 3}
|
||||||
|
|||||||
@ -18,3 +18,4 @@ MonoBehaviour:
|
|||||||
_spawnOnStart: 1
|
_spawnOnStart: 1
|
||||||
_spawnSpeed: 0
|
_spawnSpeed: 0
|
||||||
_spawnCounter: 0
|
_spawnCounter: 0
|
||||||
|
_debugPrefab: {fileID: 80204295746100150, guid: 2419a879bd4e47d4fa8b30de0fcdde42, type: 3}
|
||||||
|
|||||||
@ -15,5 +15,5 @@ MonoBehaviour:
|
|||||||
_sprite: {fileID: 21300000, guid: ccca3e050cb082b45af0a099790463f6, type: 3}
|
_sprite: {fileID: 21300000, guid: ccca3e050cb082b45af0a099790463f6, type: 3}
|
||||||
_isCollidable: 0
|
_isCollidable: 0
|
||||||
_yieldPrefab: {fileID: 6962989255644195630, guid: a2dc5d9672c10074fa9c35c12f6339c1, type: 3}
|
_yieldPrefab: {fileID: 6962989255644195630, guid: a2dc5d9672c10074fa9c35c12f6339c1, type: 3}
|
||||||
_yieldDuration: 5
|
_resourceNodeType: 2
|
||||||
_randomPositionConfig: 0.25
|
_randomPositionConfig: 0.25
|
||||||
|
|||||||
@ -15,5 +15,5 @@ MonoBehaviour:
|
|||||||
_sprite: {fileID: 21300000, guid: 43582b3c6b60fd144bc56d8ab3b14349, type: 3}
|
_sprite: {fileID: 21300000, guid: 43582b3c6b60fd144bc56d8ab3b14349, type: 3}
|
||||||
_isCollidable: 0
|
_isCollidable: 0
|
||||||
_yieldPrefab: {fileID: 6962989255644195630, guid: f20569b5452c2b341a95d656b7534b7e, type: 3}
|
_yieldPrefab: {fileID: 6962989255644195630, guid: f20569b5452c2b341a95d656b7534b7e, type: 3}
|
||||||
_yieldDuration: 5
|
_resourceNodeType: 1
|
||||||
_randomPositionConfig: 0.5
|
_randomPositionConfig: 0.5
|
||||||
|
|||||||
@ -1,19 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!114 &11400000
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 0}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 84b05f2a26f63da46a1028488482d079, type: 3}
|
|
||||||
m_Name: Meat
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
_sprite: {fileID: 21300000, guid: b1e6b8ebeb2e25f4f8c5de93a31dd6a2, type: 3}
|
|
||||||
_isCollidable: 0
|
|
||||||
_yieldPrefab: {fileID: 6962989255644195630, guid: a2dc5d9672c10074fa9c35c12f6339c1, type: 3}
|
|
||||||
_yieldDuration: 5
|
|
||||||
_randomPositionConfig: 0.5
|
|
||||||
Loading…
x
Reference in New Issue
Block a user