Pull request #59: Nouvelle destination des resources collectées

Merge in CGD/gather-and-defend from feature/YieldDestination to main

* commit 'fabd51a9f516416c3745f24c774120441fa7b16b':
  Adjusted destination positions
  Removed Debug logs and prepared main rebase
  Created destination placeholders where resource ui should be
This commit is contained in:
Ader Alisma 01 2024-02-04 23:19:35 +00:00
commit 474b47be53
4 changed files with 150 additions and 8 deletions

View File

@ -133,7 +133,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9dd6bad38b516d64e8e23a5822ca37bb, type: 3} m_Script: {fileID: 11500000, guid: 9dd6bad38b516d64e8e23a5822ca37bb, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
_resourceChoice: 3 _resourceChoice: 2
_animate: 1
_endPosition: {x: -2, y: 5} _endPosition: {x: -2, y: 5}
--- !u!1 &6962989256011107503 --- !u!1 &6962989256011107503
GameObject: GameObject:

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@ -524,7 +524,6 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
_resourceChoice: 2 _resourceChoice: 2
_animate: 0 _animate: 0
_endPosition: {x: 0, y: 0}
--- !u!1 &119018171 --- !u!1 &119018171
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -639,7 +638,6 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
_resourceChoice: 0 _resourceChoice: 0
_animate: 0 _animate: 0
_endPosition: {x: 0, y: 0}
--- !u!114 &144369556 --- !u!114 &144369556
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -843,6 +841,37 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3} m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
--- !u!1 &224477684
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 224477685}
m_Layer: 0
m_Name: RockDestination
m_TagString: Rock
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &224477685
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 224477684}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -2.48, y: 3.31, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1505683023}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &405102484 --- !u!1001 &405102484
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -1238,7 +1267,6 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
_resourceChoice: 1 _resourceChoice: 1
_animate: 0 _animate: 0
_endPosition: {x: 0, y: 0}
--- !u!1 &619394800 --- !u!1 &619394800
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -2535,6 +2563,37 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0} m_Pivot: {x: 0, y: 0}
--- !u!1 &1279975342
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1279975343}
m_Layer: 0
m_Name: WoodDestination
m_TagString: Wood
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1279975343
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1279975342}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -4.06, y: 3.31, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1505683023}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1322577704 --- !u!1 &1322577704
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -3257,6 +3316,71 @@ MonoBehaviour:
m_StringArgument: m_StringArgument:
m_BoolArgument: 0 m_BoolArgument: 0
m_CallState: 2 m_CallState: 2
--- !u!1 &1486138001
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1486138002}
m_Layer: 0
m_Name: FoodDestination
m_TagString: Food
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1486138002
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1486138001}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -5.75, y: 3.31, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1505683023}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1505683023}
m_Layer: 0
m_Name: YieldDestinations
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1505683023
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1505683022}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -5.74, y: 0.1279463, z: 0.2783537}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1486138002}
- {fileID: 1279975343}
- {fileID: 224477685}
m_Father: {fileID: 0}
m_RootOrder: 11
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1508319155 --- !u!1 &1508319155
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -10,8 +10,7 @@ public class ResourceMaker : MonoBehaviour
private ResourceManager _resourceManagerInstance; private ResourceManager _resourceManagerInstance;
[SerializeField] [SerializeField]
private bool _animate = true; private bool _animate = true;
[SerializeField] private GameObject _destination;
private Vector2 _endPosition;
private Vector2 _startPosition; private Vector2 _startPosition;
private Rigidbody2D _rigidbody; private Rigidbody2D _rigidbody;
private float _desiredTime = 1.5f; private float _desiredTime = 1.5f;
@ -30,6 +29,21 @@ public class ResourceMaker : MonoBehaviour
_rigidbody = GetComponent<Rigidbody2D>(); _rigidbody = GetComponent<Rigidbody2D>();
_rigidbody.AddForce(transform.up * 20.0f); _rigidbody.AddForce(transform.up * 20.0f);
_rigidbody.gravityScale = 0.1f; _rigidbody.gravityScale = 0.1f;
switch (_resourceChoice)
{
case Enum.ResourceChoice.Rock:
_destination = GameObject.FindWithTag("Rock");
break;
case Enum.ResourceChoice.Wood:
_destination = GameObject.FindWithTag("Wood");
break;
case Enum.ResourceChoice.Food:
_destination = GameObject.FindWithTag("Food");
break;
default:
_destination = GameObject.FindWithTag("Food");
break;
}
} }
/// <summary> /// <summary>
@ -49,8 +63,8 @@ public class ResourceMaker : MonoBehaviour
_timePassed += Time.deltaTime; _timePassed += Time.deltaTime;
float duration = _timePassed / _desiredTime; float duration = _timePassed / _desiredTime;
duration = duration * duration * (3.0f - 2.0f * duration); duration = duration * duration * (3.0f - 2.0f * duration);
transform.position = Vector2.Lerp(transform.position, _endPosition, duration); transform.position = Vector2.Lerp(transform.position, _destination.transform.position, duration);
if(Vector2.Distance(transform.position,_endPosition) < 0.001f) if (Vector2.Distance(transform.position, _destination.transform.position) < 0.001f)
{ {
_isPlaying = false; _isPlaying = false;
Destroy(gameObject); Destroy(gameObject);

View File

@ -7,6 +7,9 @@ TagManager:
- Opponent - Opponent
- Ally - Ally
- Resource - Resource
- Food
- Wood
- Rock
layers: layers:
- Default - Default
- TransparentFX - TransparentFX