Pull request #76: Fixed Enemy Farm Overlay

Merge in CGD/gather-and-defend from origin/bugfix/enemyFarmOverlay to main

* commit 'c9e791633f7d91da852be5a4e4d8c31a39d9f5d4':
  Increased the layer levels of the monsters currently in the game, making it so that they walk over the farm tiles instead of under.
This commit is contained in:
Maximilien Blanchard-Bizien 2024-10-12 18:10:48 +00:00
commit 56b5dd3361
3 changed files with 3 additions and 3 deletions

View File

@ -453,7 +453,7 @@ SortingGroup:
m_Enabled: 1
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 2
m_SortingOrder: 5
--- !u!114 &7161153261079215068
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@ -721,7 +721,7 @@ SortingGroup:
m_Enabled: 1
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 2
m_SortingOrder: 5
--- !u!114 &7161153261079215068
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@ -367,7 +367,7 @@ SortingGroup:
m_Enabled: 1
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 2
m_SortingOrder: 5
--- !u!114 &7161153261079215068
MonoBehaviour:
m_ObjectHideFlags: 0