Pull request #76: Fixed Enemy Farm Overlay
Merge in CGD/gather-and-defend from origin/bugfix/enemyFarmOverlay to main * commit 'c9e791633f7d91da852be5a4e4d8c31a39d9f5d4': Increased the layer levels of the monsters currently in the game, making it so that they walk over the farm tiles instead of under.
This commit is contained in:
commit
56b5dd3361
@ -453,7 +453,7 @@ SortingGroup:
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m_Enabled: 1
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m_Enabled: 1
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 2
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m_SortingOrder: 5
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--- !u!114 &7161153261079215068
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--- !u!114 &7161153261079215068
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -721,7 +721,7 @@ SortingGroup:
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m_Enabled: 1
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m_Enabled: 1
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 2
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m_SortingOrder: 5
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--- !u!114 &7161153261079215068
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--- !u!114 &7161153261079215068
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -367,7 +367,7 @@ SortingGroup:
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m_Enabled: 1
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m_Enabled: 1
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 2
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m_SortingOrder: 5
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--- !u!114 &7161153261079215068
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--- !u!114 &7161153261079215068
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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