Ajout de Unity.TestMeshPro au GameAssembly
Permet d'utiliser TextMeshPro dans le code Déplacé les script liés à la gestion de ressources dans le répertoire Script/Resource
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{
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"name": "GameAssembly"
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}
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"name": "GameAssembly",
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"rootNamespace": "",
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"references": [
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"GUID:6055be8ebefd69e48b49212b09b47b2f"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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8
Assets/Scripts/Resource.meta
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8
Assets/Scripts/Resource.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 55c55d07c4a6c4240859bbbbde7b9a3c
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,7 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using TMPro;
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/// <summary>
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