Ajout de Unity.TestMeshPro au GameAssembly

Permet d'utiliser TextMeshPro dans le code

Déplacé les script liés à la gestion de ressources dans le répertoire Script/Resource
This commit is contained in:
Ader Alisma 01 2023-05-27 10:23:59 -04:00
parent 7851a46c7f
commit 5d9f4d5a96
8 changed files with 23 additions and 3 deletions

View File

@ -1,3 +1,16 @@
{ {
"name": "GameAssembly" "name": "GameAssembly",
"rootNamespace": "",
"references": [
"GUID:6055be8ebefd69e48b49212b09b47b2f"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
} }

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@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 55c55d07c4a6c4240859bbbbde7b9a3c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,7 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UIElements;
using TMPro; using TMPro;
/// <summary> /// <summary>