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ResourceChoice.Rock: + _resourceManager.RockAmount = _resourceMakingAmount; + break; + case ResourceChoice.Wood: + _resourceManager.WoodAmount = _resourceMakingAmount; + break; + case ResourceChoice.Food: + _resourceManager.FoodAmount = _resourceMakingAmount; + break; + default: + break; + } + yield return new WaitForSecondsRealtime(3); + } + + public void StopGenerate() + { + StopCoroutine(Make()); + } +} diff --git a/Assets/Scripts/ResourceMaker.cs.meta b/Assets/Scripts/ResourceMaker.cs.meta new file mode 100644 index 0000000..2a5c437 --- /dev/null +++ b/Assets/Scripts/ResourceMaker.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9dd6bad38b516d64e8e23a5822ca37bb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ResourceManager.cs b/Assets/Scripts/ResourceManager.cs new file mode 100644 index 0000000..033f565 --- /dev/null +++ b/Assets/Scripts/ResourceManager.cs @@ -0,0 +1,77 @@ +using UnityEngine; + +/// +/// Sert d'inventaire et gère l'accès aux ressources +/// +public class ResourceManager : MonoBehaviour +{ + private static ResourceManager _instance = null; + private int _rockAmount = 0; + private int _woodAmount = 0; + private int _foodAmount = 0; + + private const int MAX = 100; + private const int MIN = 0; + + public ResourceManager() { } + + public int RockAmount + { + set + { + if (_rockAmount + value < MAX) + { + _rockAmount += value; + } + } + get { return _rockAmount; } + } + public int WoodAmount + { + set + { + if (_woodAmount + value < MAX) + { + _woodAmount += value; + } + } + get { return _woodAmount; } + } + public int FoodAmount + { + set + { + if (_foodAmount + value < MAX) + { + _foodAmount += value; + } + } + get { return _foodAmount; } + } + + public static ResourceManager getInstance() + { + if (_instance == null) + { + _instance = new ResourceManager(); + } + return _instance; + } + + public void Remove(int rock, int wood, int food) + { + _rockAmount = _rockAmount - rock < MIN ? MIN : _rockAmount - rock; + _rockAmount = _rockAmount - wood < MIN ? MIN : _rockAmount - wood; + _foodAmount = _foodAmount - food < MIN ? MIN : _foodAmount - food; + } + + public bool EnoughFor(int rock, int wood, int food = 0) + { + if (rock > _rockAmount || wood > _woodAmount || food > _foodAmount) + { + return false; + } + return true; + } + +} diff --git a/Assets/Scripts/ResourceManager.cs.meta b/Assets/Scripts/ResourceManager.cs.meta new file mode 100644 index 0000000..8cc098d --- /dev/null +++ b/Assets/Scripts/ResourceManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 45e6e814b8c91334ca1d6d0e7f530fef +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ResourceRemover.cs b/Assets/Scripts/ResourceRemover.cs new file mode 100644 index 0000000..31a5f29 --- /dev/null +++ b/Assets/Scripts/ResourceRemover.cs @@ -0,0 +1,61 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UIElements; + +public class ResourceRemover : MonoBehaviour +{ + + [SerializeField] + private int _rock; + + [SerializeField] + private int _wood; + + [SerializeField] + private int _food; + + [SerializeField] + private Button _button; + + [SerializeField] + private TextField _text; + + private ResourceManager _resourceManager; + + // Start is called before the first frame update + void Start() + { + _resourceManager = ResourceManager.getInstance(); + + _button.clicked += () => + { + //Will remove resources as well as execute placement action defined in the Editors + _resourceManager.Remove(_rock, _wood, _food); + }; + + } + + // Update is called once per frame + void Update() + { + ChangeAvailability(); + } + + private void ChangeAvailability() + { + //checks if player has enough resources then chooses state of button's availability + + StyleColor textColor = _text.style.color; + if (_resourceManager.EnoughFor(_rock, _wood, _food) && textColor == Color.red) + { + textColor = Color.green; + } + else if (textColor == Color.green) + { + textColor = Color.red; + } + } + + +} diff --git a/Assets/Scripts/ResourceRemover.cs.meta b/Assets/Scripts/ResourceRemover.cs.meta new file mode 100644 index 0000000..9c1be7b --- /dev/null +++ b/Assets/Scripts/ResourceRemover.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: adc0c9da23034d342aec05775f0bd941 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/ShaderGraphSettings.asset b/ProjectSettings/ShaderGraphSettings.asset new file mode 100644 index 0000000..9b28428 --- /dev/null +++ b/ProjectSettings/ShaderGraphSettings.asset @@ -0,0 +1,16 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &1 +MonoBehaviour: + m_ObjectHideFlags: 61 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: de02f9e1d18f588468e474319d09a723, type: 3} + m_Name: + m_EditorClassIdentifier: + customInterpolatorErrorThreshold: 32 + customInterpolatorWarningThreshold: 16