fixed bug relating to bolas slow duration

This commit is contained in:
Adam Salah 2025-07-15 00:47:52 -04:00
parent 2cfeb398ca
commit 747fc76846
3 changed files with 22 additions and 7 deletions

View File

@ -73,7 +73,7 @@ MonoBehaviour:
_angle: 0
_speed: 2
_slowIntensity: 0.25
_slowDuration: 10
_slowDuration: 5
--- !u!1 &6962989256011107503
GameObject:
m_ObjectHideFlags: 0

View File

@ -1,24 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting.YamlDotNet.Core.Tokens;
using UnityEngine;
public class Slow : Status
{
private float _speedModifier;
private float _latestSpeedModifier;
private float _cumulativeSpeedModifier = 1;
public override void Apply(float duration)
{
// reset slow duration
_duration += duration;
_duration = Mathf.Max(_duration, duration);
// slow entity
EntityLinked.SpeedStatusModifier *= _speedModifier;
EntityLinked.SpeedStatusModifier *= _latestSpeedModifier;
// store cumulative speed modifier to revert it later
_cumulativeSpeedModifier *= _latestSpeedModifier;
}
public override void Unapply()
{
// bring entity to normal speed
EntityLinked.SpeedStatusModifier /= _speedModifier;
Debug.Log(EntityLinked.SpeedStatusModifier);
EntityLinked.SpeedStatusModifier /= _cumulativeSpeedModifier;
Debug.Log(EntityLinked.SpeedStatusModifier);
// stop effect
Destroy(this);
@ -29,7 +36,7 @@ public class Slow : Status
/// Example: An intensity of 0.99 multiplies the entity's speed by 0.01 (which would result in a really low speed)
/// </summary>
public float Intensity {
get => 1 - _speedModifier;
set => _speedModifier = _speedModifier == 0 ? 1 - value : _speedModifier + (1 - _speedModifier) * value;
get => 1 - _latestSpeedModifier;
set => _latestSpeedModifier = 1 - value;
}
}

View File

@ -23,7 +23,11 @@ public class StatusHandler : MonoBehaviour
private Status GetStatus(Enum.StatusType type)
{
Status status;
// check if status already exists
activeStatuses.TryGetValue(Enum.StatusType.Slow, out status);
// if status doesn't exist, create it
if (!status)
{
switch (type)
@ -33,8 +37,12 @@ public class StatusHandler : MonoBehaviour
break;
default: break;
}
activeStatuses.Add(type, status);
}
// link entity to status
status.EntityLinked = _entityLinked;
return status;
}