Pull request #3: First draft pour level editor
Merge in CGD/gather-and-defend from feature/levelEditor to main * commit 'ebe035840cc062c26e9d5bfff0592841f676280d': tidy up + add test tiles + small doc load et save feature pour level
This commit is contained in:
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Assets/LevelEditor.meta
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Assets/LevelEditor/LevelEditorScene.unity
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Assets/LevelEditor/LevelEditorScene.unity.meta
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Assets/LevelEditor/Levels.meta
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Assets/LevelEditor/Levels/Level.asset
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|
||||||
|
- _tile: {fileID: 11400000, guid: ef5a154519b23a34aaded32e86bf7f2f, type: 2}
|
||||||
|
_position: {x: 4, y: -2, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: ef5a154519b23a34aaded32e86bf7f2f, type: 2}
|
||||||
|
_position: {x: 4, y: -1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: ef5a154519b23a34aaded32e86bf7f2f, type: 2}
|
||||||
|
_position: {x: 4, y: 0, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: ef5a154519b23a34aaded32e86bf7f2f, type: 2}
|
||||||
|
_position: {x: 4, y: 1, z: 0}
|
||||||
|
- _key: Entities
|
||||||
|
tiles:
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -8, y: -5, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -8, y: -3, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -8, y: -1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -8, y: 1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -6, y: -5, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -6, y: -3, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -6, y: -1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -6, y: 1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -4, y: -5, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -4, y: -3, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -4, y: -1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -4, y: 1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -2, y: -5, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -2, y: -3, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -2, y: -1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -2, y: 1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 0, y: -5, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 0, y: -3, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 0, y: -1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 0, y: 1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 2, y: -5, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 2, y: -3, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 2, y: -1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 2, y: 1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 4, y: -5, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 4, y: -3, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 4, y: -1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 4, y: 1, z: 0}
|
||||||
|
- _key: Spawners
|
||||||
|
tiles:
|
||||||
|
- _tile: {fileID: 11400000, guid: 4aaf448680c7f8a438a9a5861c622a55, type: 2}
|
||||||
|
_position: {x: -8, y: -5, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: 4aaf448680c7f8a438a9a5861c622a55, type: 2}
|
||||||
|
_position: {x: -8, y: -3, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: 4aaf448680c7f8a438a9a5861c622a55, type: 2}
|
||||||
|
_position: {x: -8, y: -1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: 4aaf448680c7f8a438a9a5861c622a55, type: 2}
|
||||||
|
_position: {x: -8, y: 1, z: 0}
|
||||||
8
Assets/LevelEditor/Levels/Level.asset.meta
Normal file
8
Assets/LevelEditor/Levels/Level.asset.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e715669e1ed4b294c82d07ac011e89bb
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/LevelEditor/Scripts.meta
Normal file
8
Assets/LevelEditor/Scripts.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9008488c9d17dc44192b7729302f2d4f
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/LevelEditor/Scripts/Editor.meta
Normal file
8
Assets/LevelEditor/Scripts/Editor.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ce5f79ab2e8e6fd48be52bcfd65416cf
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
127
Assets/LevelEditor/Scripts/Editor/LevelEditorCustomInspector.cs
Normal file
127
Assets/LevelEditor/Scripts/Editor/LevelEditorCustomInspector.cs
Normal file
@ -0,0 +1,127 @@
|
|||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine.Tilemaps;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.IO;
|
||||||
|
using static UnityEngine.GraphicsBuffer;
|
||||||
|
using UnityEditor.SceneManagement;
|
||||||
|
|
||||||
|
namespace GatherAndDefend.LevelEditor
|
||||||
|
{
|
||||||
|
[CustomEditor(typeof(LevelEditor))]
|
||||||
|
public class LevelEditorCustomInspector : Editor
|
||||||
|
{
|
||||||
|
const string defaultName = "Level";
|
||||||
|
const string extension = ".asset";
|
||||||
|
|
||||||
|
string _infoText = string.Empty;
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
EditorGUILayout.HelpBox(@"How to use :
|
||||||
|
- Path : you can optionally assign a folder in order to change the path to which the Level files will be created and saved
|
||||||
|
- Level : the level file you're currently working on (for saving and loading purposes).
|
||||||
|
- Create button : creates an empty level at given path, and assign it to the Level field in inspector.
|
||||||
|
- Save button : saves all scene tilemaps' contents to the assigned level file.
|
||||||
|
- Load button : iterates through all scene tilemaps and fills them according to what data can be found in the level file.
|
||||||
|
|
||||||
|
Important considerations :
|
||||||
|
- the save and load buttons won't work if there is no Level assigned.
|
||||||
|
- the loading won't work if the scene tilemap names aren't the same as the tilemap data keys in the Level file", MessageType.None);
|
||||||
|
|
||||||
|
DrawDefaultInspector();
|
||||||
|
if (GUILayout.Button(nameof(Create)))
|
||||||
|
{
|
||||||
|
Create();
|
||||||
|
}
|
||||||
|
if (GUILayout.Button(nameof(Save)))
|
||||||
|
{
|
||||||
|
Save();
|
||||||
|
}
|
||||||
|
if (GUILayout.Button(nameof(Load)))
|
||||||
|
{
|
||||||
|
Load();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_infoText != string.Empty)
|
||||||
|
{
|
||||||
|
EditorGUILayout.HelpBox(_infoText, MessageType.Error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private string GetPath()
|
||||||
|
{
|
||||||
|
var targ = (LevelEditor)target;
|
||||||
|
var asset = EditorGUILayout.ObjectField(targ.Path, typeof(DefaultAsset), false);
|
||||||
|
if (!asset) return "Assets";
|
||||||
|
|
||||||
|
return AssetDatabase.GetAssetPath(asset);
|
||||||
|
}
|
||||||
|
private void Create()
|
||||||
|
{
|
||||||
|
string path = GetPath();
|
||||||
|
if (!Directory.Exists(path))
|
||||||
|
{
|
||||||
|
_infoText = "the object assigned to Path is not a directory!";
|
||||||
|
}
|
||||||
|
LevelEditor targ = (LevelEditor)target;
|
||||||
|
_infoText = string.Empty;
|
||||||
|
string name = defaultName;
|
||||||
|
|
||||||
|
if (File.Exists(path + "/" + name + extension))
|
||||||
|
{
|
||||||
|
var i = 0;
|
||||||
|
while (File.Exists(path + "/" + name + i + extension)) i++;
|
||||||
|
name += i;
|
||||||
|
}
|
||||||
|
|
||||||
|
var map = CreateInstance<Level>();
|
||||||
|
map.name = name;
|
||||||
|
AssetDatabase.CreateAsset(map, path + "/" + name + extension);
|
||||||
|
targ.Level = map;
|
||||||
|
}
|
||||||
|
private void Save()
|
||||||
|
{
|
||||||
|
string path = GetPath();
|
||||||
|
if (!Directory.Exists(path))
|
||||||
|
{
|
||||||
|
_infoText = "the object assigned to Path is not a directory!";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
LevelEditor targ = (LevelEditor)target;
|
||||||
|
if (!targ.Level)
|
||||||
|
{
|
||||||
|
_infoText = "no level to save to. please assign the Level field in the inspector.";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
string name = targ.Level.name;
|
||||||
|
var map = CreateInstance<Level>();
|
||||||
|
map.name = name;
|
||||||
|
|
||||||
|
foreach (Tilemap tilemap in targ.GetComponentsInChildren<Tilemap>())
|
||||||
|
{
|
||||||
|
map.Write(tilemap);
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetDatabase.CreateAsset(map, path + "/" + name + extension);
|
||||||
|
targ.Level = map;
|
||||||
|
_infoText = string.Empty;
|
||||||
|
}
|
||||||
|
private void Load()
|
||||||
|
{
|
||||||
|
var targ = (LevelEditor)target;
|
||||||
|
if (!targ.Level)
|
||||||
|
{
|
||||||
|
_infoText = "no level to save to. please assign the Level field in the inspector.";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (Tilemap tilemap in targ.GetComponentsInChildren<Tilemap>())
|
||||||
|
{
|
||||||
|
tilemap.ClearAllTiles();
|
||||||
|
targ.Level.Read(tilemap);
|
||||||
|
}
|
||||||
|
_infoText = string.Empty;
|
||||||
|
EditorSceneManager.MarkAllScenesDirty();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6eee7cfedfe2c8d4abdb8a5ef71d8158
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
24
Assets/LevelEditor/Scripts/LevelEditor.cs
Normal file
24
Assets/LevelEditor/Scripts/LevelEditor.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Tilemaps;
|
||||||
|
|
||||||
|
namespace GatherAndDefend.LevelEditor
|
||||||
|
{
|
||||||
|
public class LevelEditor : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private DefaultAsset _path;
|
||||||
|
[SerializeField]
|
||||||
|
private Level _level;
|
||||||
|
public Level Level
|
||||||
|
{
|
||||||
|
get => _level;
|
||||||
|
set => _level = value;
|
||||||
|
}
|
||||||
|
public DefaultAsset Path
|
||||||
|
{
|
||||||
|
get => _path;
|
||||||
|
set => _path = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/LevelEditor/Scripts/LevelEditor.cs.meta
Normal file
11
Assets/LevelEditor/Scripts/LevelEditor.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f2aa8eca66833af4ba45af1319c90803
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/LevelEditor/Scripts/ScriptableObject.meta
Normal file
8
Assets/LevelEditor/Scripts/ScriptableObject.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6642a2a073009cf448c580a617557cb1
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
25
Assets/LevelEditor/Scripts/ScriptableObject/Level.cs
Normal file
25
Assets/LevelEditor/Scripts/ScriptableObject/Level.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.Tilemaps;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GatherAndDefend.LevelEditor
|
||||||
|
{
|
||||||
|
public class Level : ScriptableObject
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private List<TilemapData> _data = new List<TilemapData>();
|
||||||
|
public void Write(Tilemap tilemap)
|
||||||
|
{
|
||||||
|
var data = new TilemapData();
|
||||||
|
data.SaveFromTilemap(tilemap);
|
||||||
|
_data.Add(data);
|
||||||
|
}
|
||||||
|
public void Read(Tilemap tilemap)
|
||||||
|
{
|
||||||
|
var data = _data.Find(x => x.Key == tilemap.name);
|
||||||
|
if (data == null) return;
|
||||||
|
|
||||||
|
data.LoadToTilemap(tilemap);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/LevelEditor/Scripts/ScriptableObject/Level.cs.meta
Normal file
11
Assets/LevelEditor/Scripts/ScriptableObject/Level.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2b25d284985e65e48b50826c522a5ec3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
24
Assets/LevelEditor/Scripts/SpawnerTile.cs
Normal file
24
Assets/LevelEditor/Scripts/SpawnerTile.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Tilemaps;
|
||||||
|
|
||||||
|
[CreateAssetMenu(menuName = "Gather And Defend/Spawner Tile")]
|
||||||
|
public class SpawnerTile : TileBase
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private Sprite _sprite;
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject _prefab;
|
||||||
|
|
||||||
|
public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
|
||||||
|
{
|
||||||
|
tileData.sprite = _sprite;
|
||||||
|
tileData.transform.SetTRS(Vector3.zero, Quaternion.identity, Vector3.one);
|
||||||
|
tileData.color = Color.white;
|
||||||
|
}
|
||||||
|
public override bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go)
|
||||||
|
{
|
||||||
|
if (!Application.isPlaying) return base.StartUp(position, tilemap, go);
|
||||||
|
Instantiate(_prefab, new Vector3(0.5f, 0.5f) + position, Quaternion.identity);
|
||||||
|
return base.StartUp(position, tilemap, go);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/LevelEditor/Scripts/SpawnerTile.cs.meta
Normal file
11
Assets/LevelEditor/Scripts/SpawnerTile.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: b28b3004abb3723498a355747c7cd899
|
||||||
|
MonoImporter:
|
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|
externalObjects: {}
|
||||||
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serializedVersion: 2
|
||||||
|
defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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|
userData:
|
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assetBundleName:
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|
assetBundleVariant:
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24
Assets/LevelEditor/Scripts/TileData.cs
Normal file
24
Assets/LevelEditor/Scripts/TileData.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
using UnityEngine.Tilemaps;
|
||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace GatherAndDefend.LevelEditor
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class TileData
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private TileBase _tile;
|
||||||
|
[SerializeField]
|
||||||
|
private Vector3Int _position;
|
||||||
|
|
||||||
|
public TileBase Tile => _tile;
|
||||||
|
public Vector3Int Position => _position;
|
||||||
|
|
||||||
|
public TileData(Vector3Int position, TileBase tile)
|
||||||
|
{
|
||||||
|
this._position = position;
|
||||||
|
this._tile = tile;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/LevelEditor/Scripts/TileData.cs.meta
Normal file
11
Assets/LevelEditor/Scripts/TileData.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 60a5887e9e712d145b7baa6d1f0a779f
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externalObjects: {}
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleVariant:
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47
Assets/LevelEditor/Scripts/TilemapData.cs
Normal file
47
Assets/LevelEditor/Scripts/TilemapData.cs
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.Tilemaps;
|
||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace GatherAndDefend.LevelEditor
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class TilemapData
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private string _key;
|
||||||
|
[SerializeField]
|
||||||
|
private List<TileData> tiles;
|
||||||
|
|
||||||
|
public string Key => _key;
|
||||||
|
|
||||||
|
public void LoadToTilemap(Tilemap reference)
|
||||||
|
{
|
||||||
|
foreach (TileData data in tiles)
|
||||||
|
{
|
||||||
|
reference.SetTile(data.Position, data.Tile);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void SaveFromTilemap(Tilemap reference)
|
||||||
|
{
|
||||||
|
_key = reference.name;
|
||||||
|
tiles = new List<TileData>();
|
||||||
|
BoundsInt bounds = reference.cellBounds;
|
||||||
|
for (int i = bounds.xMin; i <= bounds.xMax; i++)
|
||||||
|
{
|
||||||
|
for (int j = bounds.yMin; j <= bounds.yMax; j++)
|
||||||
|
{
|
||||||
|
Vector3Int position = new Vector3Int(i, j);
|
||||||
|
TileBase tile = reference.GetTile(position);
|
||||||
|
if (!tile) continue;
|
||||||
|
var tileData = new TileData(position, tile);
|
||||||
|
tiles.Add(tileData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public TilemapData()
|
||||||
|
{
|
||||||
|
tiles = new List<TileData>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/LevelEditor/Scripts/TilemapData.cs.meta
Normal file
11
Assets/LevelEditor/Scripts/TilemapData.cs.meta
Normal file
@ -0,0 +1,11 @@
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assetBundleName:
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assetBundleVariant:
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8
Assets/LevelEditor/Tiles.meta
Normal file
8
Assets/LevelEditor/Tiles.meta
Normal file
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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guid: f3dee7994db941e47b9445cb464c69a9
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assetBundleVariant:
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17
Assets/LevelEditor/Tiles/StickSpawner.asset
Normal file
17
Assets/LevelEditor/Tiles/StickSpawner.asset
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: b28b3004abb3723498a355747c7cd899, type: 3}
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m_Name: StickSpawner
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|
_sprite: {fileID: 21300000, guid: 77a39e873655d3c4b93d0b7696397b83, type: 3}
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||||||
|
_repeat: 0
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8
Assets/LevelEditor/Tiles/StickSpawner.asset.meta
Normal file
8
Assets/LevelEditor/Tiles/StickSpawner.asset.meta
Normal file
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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assetBundleVariant:
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8
Assets/Tilemaps.meta
Normal file
8
Assets/Tilemaps.meta
Normal file
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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guid: 7810466df04bdc04aa991bdb8c3f611d
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|
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244
Assets/Tilemaps/LevelEditorPalette.prefab
Normal file
244
Assets/Tilemaps/LevelEditorPalette.prefab
Normal file
@ -0,0 +1,244 @@
|
|||||||
|
%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
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--- !u!483693784 &5651166066249042033
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m_GameObject: {fileID: 5890485537825364348}
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m_Enabled: 1
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m_CastShadows: 0
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m_DynamicOccludee: 0
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 0
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m_ReflectionProbeUsage: 0
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m_RayTracingMode: 0
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_Materials:
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- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
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m_ScaleInLightmap: 1
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m_IgnoreNormalsForChartDetection: 0
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_ChunkSize: {x: 32, y: 32, z: 32}
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m_ChunkCullingBounds: {x: 0, y: 0, z: 0}
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m_MaxChunkCount: 16
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m_MaxFrameAge: 16
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m_SortOrder: 0
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--- !u!114 &5479319524895914250
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7
Assets/Tilemaps/LevelEditorPalette.prefab.meta
Normal file
7
Assets/Tilemaps/LevelEditorPalette.prefab.meta
Normal file
@ -0,0 +1,7 @@
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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16
ProjectSettings/ShaderGraphSettings.asset
Normal file
16
ProjectSettings/ShaderGraphSettings.asset
Normal file
@ -0,0 +1,16 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &1
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m_Script: {fileID: 11500000, guid: de02f9e1d18f588468e474319d09a723, type: 3}
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@ -11,7 +11,7 @@ TagManager:
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-
|
-
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- Water
|
- Water
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- UI
|
- UI
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-
|
- InvisibleToCamera
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-
|
-
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-
|
-
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-
|
-
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|||||||
Loading…
x
Reference in New Issue
Block a user