diff --git a/Assets/Scenes/TestResource.unity b/Assets/Scenes/TestResource.unity
new file mode 100644
index 0000000..9ca2a1b
--- /dev/null
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diff --git a/Assets/Scenes/TestResource.unity.meta b/Assets/Scenes/TestResource.unity.meta
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diff --git a/Assets/Scripts/ResourceManager.cs b/Assets/Scripts/ResourceManager.cs
new file mode 100644
index 0000000..978905e
--- /dev/null
+++ b/Assets/Scripts/ResourceManager.cs
@@ -0,0 +1,96 @@
+using UnityEngine;
+using System.Collections;
+
+///
+/// Sert d'inventaire et gère l'accès aux ressources
+///
+public class ResourceManager : MonoBehaviour
+{
+ private static ResourceManager _instance = null;
+ private int _rockAmount = 20;
+ private int _woodAmount = 20;
+ private int _foodAmount = 20;
+
+ public enum AddOrRemove
+ {
+ Add,
+ Remove
+ };
+
+ private const int MAX = 100;
+ private const int MIN = 0;
+
+ public ResourceManager() { }
+ public static ResourceManager Instance
+ {
+ get
+ {
+ return _instance;
+ }
+ }
+
+ private void Awake()
+ {
+ if (_instance != null && _instance != this)
+ {
+ Destroy(this);
+ }
+ else
+ {
+ _instance = this;
+ }
+ }
+
+ public int RockAmount
+ {
+ set
+ {
+ if (_rockAmount + value < MAX)
+ {
+ _rockAmount += value;
+ }
+ }
+ get { return _rockAmount; }
+ }
+ public int WoodAmount
+ {
+ set
+ {
+ if (_woodAmount + value < MAX)
+ {
+ _woodAmount += value;
+ }
+ }
+ get { return _woodAmount; }
+ }
+ public int FoodAmount
+ {
+ set
+ {
+ if (_foodAmount + value < MAX)
+ {
+ _foodAmount += value;
+ }
+ }
+ get { return _foodAmount; }
+ }
+
+ public void Remove(int rock, int wood, int food)
+ {
+ _rockAmount = (_rockAmount - rock) < MIN ? MIN : _rockAmount - rock;
+ _woodAmount = (_woodAmount - wood) < MIN ? MIN : _woodAmount - wood;
+ _foodAmount = (_foodAmount - food) < MIN ? MIN : _foodAmount - food;
+ }
+
+ public bool EnoughFor(int rock, int wood, int food = 0)
+ {
+ if (_rockAmount >= rock && _woodAmount >= wood && _foodAmount >= food)
+ {
+ return true;
+ }
+ return false;
+ }
+
+
+
+}
diff --git a/Assets/Scripts/ResourceManager.cs.meta b/Assets/Scripts/ResourceManager.cs.meta
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+++ b/Assets/Scripts/ResourceManager.cs.meta
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diff --git a/Assets/Scripts/ResourceRemover.cs b/Assets/Scripts/ResourceRemover.cs
new file mode 100644
index 0000000..0d8098b
--- /dev/null
+++ b/Assets/Scripts/ResourceRemover.cs
@@ -0,0 +1,69 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UIElements;
+using TMPro;
+
+///
+/// Gère le retrait de ressources et l'état du bouton
+/// Si les ressources nécessaires sont atteints, ce script change la disponibilité du bouton
+/// et vice-versa
+///
+public class ResourceRemover : MonoBehaviour
+{
+
+ [SerializeField]
+ private int _rock;
+
+ [SerializeField]
+ private int _wood;
+
+ [SerializeField]
+ private int _food;
+
+ [SerializeField]
+ private TextMeshProUGUI _text;
+
+ private ResourceManager _resourceManager;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ _resourceManager = ResourceManager.Instance;
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ ChangeAvailability();
+ }
+
+ private void ChangeAvailability()
+ {
+ //checks if player has enough resources then changes the state of button's availability
+ if (_resourceManager.EnoughFor(_rock, _wood, _food))
+ {
+ if (_text.color != Color.green)
+ {
+ _text.color = Color.green;
+ Debug.Log("Changed to green...");
+ }
+ }
+ else if (_text.color != Color.red)
+ {
+ _text.color = Color.red;
+ Debug.Log("Changed to red...");
+ }
+ }
+
+ public void Remove()
+ {
+ if (_text.color == Color.green)
+ {
+ Debug.Log("Removed items...");
+ _resourceManager.Remove(_rock, _wood, _food);
+ }
+ }
+
+
+}
diff --git a/Assets/Scripts/ResourceRemover.cs.meta b/Assets/Scripts/ResourceRemover.cs.meta
new file mode 100644
index 0000000..9c1be7b
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diff --git a/Assets/Scripts/ResourceText.cs b/Assets/Scripts/ResourceText.cs
new file mode 100644
index 0000000..a3131eb
--- /dev/null
+++ b/Assets/Scripts/ResourceText.cs
@@ -0,0 +1,33 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using TMPro;
+
+///
+/// Gère l'affichage des resources
+///
+public class ResourceText : MonoBehaviour
+{
+ [SerializeField]
+ private TextMeshProUGUI _rockText;
+ [SerializeField]
+ private TextMeshProUGUI _woodText;
+ [SerializeField]
+ private TextMeshProUGUI _foodText;
+
+ private ResourceManager _resourceManager;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ _resourceManager = ResourceManager.Instance;
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ _rockText.text = _resourceManager.RockAmount.ToString();
+ _woodText.text = _resourceManager.WoodAmount.ToString();
+ _foodText.text = _resourceManager.FoodAmount.ToString();
+ }
+}
diff --git a/Assets/Scripts/ResourceText.cs.meta b/Assets/Scripts/ResourceText.cs.meta
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