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rock) < MIN ? MIN : _rockAmount - rock; + _woodAmount = (_woodAmount - wood) < MIN ? MIN : _woodAmount - wood; + _foodAmount = (_foodAmount - food) < MIN ? MIN : _foodAmount - food; + } + + public bool EnoughFor(int rock, int wood, int food = 0) + { + if (_rockAmount >= rock && _woodAmount >= wood && _foodAmount >= food) + { + return true; + } + return false; + } + + + +} diff --git a/Assets/Scripts/ResourceManager.cs.meta b/Assets/Scripts/ResourceManager.cs.meta new file mode 100644 index 0000000..8cc098d --- /dev/null +++ b/Assets/Scripts/ResourceManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 45e6e814b8c91334ca1d6d0e7f530fef +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ResourceRemover.cs b/Assets/Scripts/ResourceRemover.cs new file mode 100644 index 0000000..0d8098b --- /dev/null +++ b/Assets/Scripts/ResourceRemover.cs @@ -0,0 +1,69 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UIElements; +using TMPro; + +/// +/// Gère le retrait de ressources et l'état du bouton +/// Si les ressources nécessaires sont atteints, ce script change la disponibilité du bouton +/// et vice-versa +/// +public class ResourceRemover : MonoBehaviour +{ + + [SerializeField] + private int _rock; + + [SerializeField] + private int _wood; + + [SerializeField] + private int _food; + + [SerializeField] + private TextMeshProUGUI _text; + + private ResourceManager _resourceManager; + + // Start is called before the first frame update + void Start() + { + _resourceManager = ResourceManager.Instance; + } + + // Update is called once per frame + void Update() + { + ChangeAvailability(); + } + + private void ChangeAvailability() + { + //checks if player has enough resources then changes the state of button's availability + if (_resourceManager.EnoughFor(_rock, _wood, _food)) + { + if (_text.color != Color.green) + { + _text.color = Color.green; + Debug.Log("Changed to green..."); + } + } + else if (_text.color != Color.red) + { + _text.color = Color.red; + Debug.Log("Changed to red..."); + } + } + + public void Remove() + { + if (_text.color == Color.green) + { + Debug.Log("Removed items..."); + _resourceManager.Remove(_rock, _wood, _food); + } + } + + +} diff --git a/Assets/Scripts/ResourceRemover.cs.meta b/Assets/Scripts/ResourceRemover.cs.meta new file mode 100644 index 0000000..9c1be7b --- /dev/null +++ b/Assets/Scripts/ResourceRemover.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: adc0c9da23034d342aec05775f0bd941 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ResourceText.cs b/Assets/Scripts/ResourceText.cs new file mode 100644 index 0000000..a3131eb --- /dev/null +++ b/Assets/Scripts/ResourceText.cs @@ -0,0 +1,33 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using TMPro; + +/// +/// Gère l'affichage des resources +/// +public class ResourceText : MonoBehaviour +{ + [SerializeField] + private TextMeshProUGUI _rockText; + [SerializeField] + private TextMeshProUGUI _woodText; + [SerializeField] + private TextMeshProUGUI _foodText; + + private ResourceManager _resourceManager; + + // Start is called before the first frame update + void Start() + { + _resourceManager = ResourceManager.Instance; + } + + // Update is called once per frame + void Update() + { + _rockText.text = _resourceManager.RockAmount.ToString(); + _woodText.text = _resourceManager.WoodAmount.ToString(); + _foodText.text = _resourceManager.FoodAmount.ToString(); + } +} diff --git a/Assets/Scripts/ResourceText.cs.meta b/Assets/Scripts/ResourceText.cs.meta new file mode 100644 index 0000000..2cacdde --- /dev/null +++ b/Assets/Scripts/ResourceText.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3ced676faf99a7648b5650ee8a1c60bd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: