Fixed detection
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3ae0de86ba
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@ -248,7 +248,7 @@ MonoBehaviour:
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_renderLayer: Default
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_position: {x: 0, y: 0}
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_scale: {x: 1, y: 1}
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_waveConfig: {fileID: 11400000, guid: 660102a48ad7d2244ab404cfc1f6a573, type: 2}
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_waveConfig: {fileID: 11400000, guid: d8140ae36f1b7fd4fb1a57ab3dc69de4, type: 2}
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_startPopulation: 10
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_startFood: 40
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_startWood: 0
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@ -18,6 +18,6 @@ MonoBehaviour:
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_nestedGroupSpawn:
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- groupSpawn:
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- _enemy: {fileID: 80204295746100150, guid: 2def22091e1ff0d43abe2797c18a2fda, type: 3}
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_count: 1
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_count: 2
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triggerTime: 0.5
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_gameDuration: 1
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@ -99,7 +99,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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_lifeBar: {fileID: 2449956049745952446}
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_hp: 10
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_hp: 500
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_speed: 0.04
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_attack_damage: 10
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_attack_interval: 3
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@ -108,6 +108,7 @@ MonoBehaviour:
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- {fileID: 80204295746100150, guid: 2419a879bd4e47d4fa8b30de0fcdde42, type: 3}
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- {fileID: 80204295746100150, guid: 2419a879bd4e47d4fa8b30de0fcdde42, type: 3}
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- {fileID: 80204295746100150, guid: 2419a879bd4e47d4fa8b30de0fcdde42, type: 3}
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creeplingsSpawnRange: 2
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--- !u!114 &5416582167583119277
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -471,7 +472,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c0fbd934c179894458914437255781c4, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_entity: {fileID: 0}
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_entity: {fileID: -1263219807028547954}
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_projectile: {fileID: 0}
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_projectileSpawn: {fileID: 0}
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--- !u!1 &1664092137361542638
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@ -629,7 +630,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 531d7966d86bd0c4d83baf58bcb56cd5, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_entityLinked: {fileID: 0}
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_entityLinked: {fileID: -1263219807028547954}
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--- !u!1 &2341539422883709986
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GameObject:
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m_ObjectHideFlags: 0
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@ -6,14 +6,16 @@ public class Creeper : Opponent
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{
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[SerializeField]
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private GameObject[] creeplings;
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[SerializeField]
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private float creeplingsSpawnRange = 2f;
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public override void Death()
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{
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for (int i = 0; i < creeplings.Length; i++)
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{
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float randomX = Random.Range(0f, 2f) + transform.position.x;
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float randomX = Random.Range(0f, creeplingsSpawnRange) + transform.position.x;
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Vector3 spawnPosition = new Vector3(randomX, transform.position.y, transform.position.z);
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GameObject creeplingsInstance = Instantiate(creeplings[i], spawnPosition, Quaternion.identity);
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Instantiate(creeplings[i], spawnPosition, Quaternion.identity);
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}
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base.Death();
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}
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