Fixed detection

This commit is contained in:
Ader Alisma 01 2025-07-13 19:19:07 -04:00
parent 3ae0de86ba
commit 78c98ac94e
4 changed files with 10 additions and 7 deletions

View File

@ -248,7 +248,7 @@ MonoBehaviour:
_renderLayer: Default
_position: {x: 0, y: 0}
_scale: {x: 1, y: 1}
_waveConfig: {fileID: 11400000, guid: 660102a48ad7d2244ab404cfc1f6a573, type: 2}
_waveConfig: {fileID: 11400000, guid: d8140ae36f1b7fd4fb1a57ab3dc69de4, type: 2}
_startPopulation: 10
_startFood: 40
_startWood: 0

View File

@ -18,6 +18,6 @@ MonoBehaviour:
_nestedGroupSpawn:
- groupSpawn:
- _enemy: {fileID: 80204295746100150, guid: 2def22091e1ff0d43abe2797c18a2fda, type: 3}
_count: 1
_count: 2
triggerTime: 0.5
_gameDuration: 1

View File

@ -99,7 +99,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
_lifeBar: {fileID: 2449956049745952446}
_hp: 10
_hp: 500
_speed: 0.04
_attack_damage: 10
_attack_interval: 3
@ -108,6 +108,7 @@ MonoBehaviour:
- {fileID: 80204295746100150, guid: 2419a879bd4e47d4fa8b30de0fcdde42, type: 3}
- {fileID: 80204295746100150, guid: 2419a879bd4e47d4fa8b30de0fcdde42, type: 3}
- {fileID: 80204295746100150, guid: 2419a879bd4e47d4fa8b30de0fcdde42, type: 3}
creeplingsSpawnRange: 2
--- !u!114 &5416582167583119277
MonoBehaviour:
m_ObjectHideFlags: 0
@ -471,7 +472,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c0fbd934c179894458914437255781c4, type: 3}
m_Name:
m_EditorClassIdentifier:
_entity: {fileID: 0}
_entity: {fileID: -1263219807028547954}
_projectile: {fileID: 0}
_projectileSpawn: {fileID: 0}
--- !u!1 &1664092137361542638
@ -629,7 +630,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 531d7966d86bd0c4d83baf58bcb56cd5, type: 3}
m_Name:
m_EditorClassIdentifier:
_entityLinked: {fileID: 0}
_entityLinked: {fileID: -1263219807028547954}
--- !u!1 &2341539422883709986
GameObject:
m_ObjectHideFlags: 0

View File

@ -6,14 +6,16 @@ public class Creeper : Opponent
{
[SerializeField]
private GameObject[] creeplings;
[SerializeField]
private float creeplingsSpawnRange = 2f;
public override void Death()
{
for (int i = 0; i < creeplings.Length; i++)
{
float randomX = Random.Range(0f, 2f) + transform.position.x;
float randomX = Random.Range(0f, creeplingsSpawnRange) + transform.position.x;
Vector3 spawnPosition = new Vector3(randomX, transform.position.y, transform.position.z);
GameObject creeplingsInstance = Instantiate(creeplings[i], spawnPosition, Quaternion.identity);
Instantiate(creeplings[i], spawnPosition, Quaternion.identity);
}
base.Death();
}