fixes to berry harvesting
- berry harvester appears on bush tiles - change berry resource for food instead - some structural change to reduce bugs
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|||||||
@ -6,7 +6,7 @@ public class Harvester : Ally
|
|||||||
{
|
{
|
||||||
[SerializeField] [Tooltip("helps choose the right skin for the harvester depending on resource")]
|
[SerializeField] [Tooltip("helps choose the right skin for the harvester depending on resource")]
|
||||||
private List<HarvesterResourcePair> _harvesterResourcePairs;
|
private List<HarvesterResourcePair> _harvesterResourcePairs;
|
||||||
protected ResourceChoice ResourceChoice => _resourceChoice;
|
protected ResourceNodeType ResourceNodeType => _resourceNodeType;
|
||||||
|
|
||||||
public override Vector2 RangeMultiplier { get; }
|
public override Vector2 RangeMultiplier { get; }
|
||||||
|
|
||||||
@ -19,7 +19,7 @@ public class Harvester : Ally
|
|||||||
public override float AttackSpeedMultiplier { get; }
|
public override float AttackSpeedMultiplier { get; }
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private ResourceChoice _resourceChoice;
|
private ResourceNodeType _resourceNodeType;
|
||||||
public override sealed void Start()
|
public override sealed void Start()
|
||||||
{
|
{
|
||||||
base.Start();
|
base.Start();
|
||||||
@ -36,16 +36,9 @@ public class Harvester : Ally
|
|||||||
var tile = LevelManager.Instance.Get<ResourceTile>(t => t.Position == Position);
|
var tile = LevelManager.Instance.Get<ResourceTile>(t => t.Position == Position);
|
||||||
if (tile == default) return;
|
if (tile == default) return;
|
||||||
|
|
||||||
//get the resource of the tile we're on
|
|
||||||
var yieldPrefab = tile.YieldPrefab;
|
|
||||||
if (!yieldPrefab) return;
|
|
||||||
|
|
||||||
var resourceMaker = yieldPrefab.GetComponent<ResourceMaker>();
|
|
||||||
if (!resourceMaker) return;
|
|
||||||
|
|
||||||
//if we already have the right harvester for the resource, no need to change
|
//if we already have the right harvester for the resource, no need to change
|
||||||
var resourceChoice = resourceMaker.ResourceChoice;
|
var resourceChoice = tile.ResourceNodeType;
|
||||||
if (resourceChoice == this.ResourceChoice) return;
|
if (resourceChoice == this.ResourceNodeType) return;
|
||||||
|
|
||||||
//get the right pair for the resource we're on
|
//get the right pair for the resource we're on
|
||||||
var harvResPair = _harvesterResourcePairs.Find(hrp => hrp.Resource == resourceChoice);
|
var harvResPair = _harvesterResourcePairs.Find(hrp => hrp.Resource == resourceChoice);
|
||||||
|
|||||||
@ -10,8 +10,8 @@ public class HarvesterResourcePair
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
private GameObject _harvesterPrefab;
|
private GameObject _harvesterPrefab;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private ResourceChoice _resource;
|
private ResourceNodeType _resource;
|
||||||
|
|
||||||
public GameObject HarvesterPrefab => _harvesterPrefab;
|
public GameObject HarvesterPrefab => _harvesterPrefab;
|
||||||
public ResourceChoice Resource => _resource;
|
public ResourceNodeType Resource => _resource;
|
||||||
}
|
}
|
||||||
@ -26,7 +26,8 @@ public class AnimationEntity : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (!_animatorEntity) return;
|
||||||
if (_doSomething && _animatorEntity.GetCurrentAnimatorStateInfo(0).normalizedTime >= 1f)
|
if (_doSomething && _animatorEntity.GetCurrentAnimatorStateInfo(0).normalizedTime >= 1f)
|
||||||
{
|
{
|
||||||
PlayIdleAnim();
|
PlayIdleAnim();
|
||||||
|
|||||||
@ -93,7 +93,7 @@ public abstract class DraggablePlaceholder : MonoBehaviour
|
|||||||
{
|
{
|
||||||
return !LevelManager.Instance.Has<ILevelObject>(obj => obj.Position.IsContainedIn(transform.position))
|
return !LevelManager.Instance.Has<ILevelObject>(obj => obj.Position.IsContainedIn(transform.position))
|
||||||
&& _lvlBoundsCache.Contains(transform.position)
|
&& _lvlBoundsCache.Contains(transform.position)
|
||||||
&& ResourceManager.Instance.EnoughFor(Rock, Wood, Food, 0);
|
&& ResourceManager.Instance.EnoughFor(Rock, Wood, Food);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@ -9,7 +9,11 @@ public class GameObjectPlacementButton : UnitPlacementButton
|
|||||||
protected override bool CanPlace()
|
protected override bool CanPlace()
|
||||||
{
|
{
|
||||||
var isBuilding = _prefab.GetComponent<Building>();
|
var isBuilding = _prefab.GetComponent<Building>();
|
||||||
return ResourceManager.Instance.EnoughFor(_rock, _wood, _food, isBuilding ? 0 : GlobalConfig.Instance.Current.populationCostPerUnit) && _button.enabled && _canSpawn;
|
var defaultPopCost = GlobalConfig.Instance.Current.populationCostPerUnit;
|
||||||
|
var hasEnoughPopulation = isBuilding || ResourceManager.Instance.EnoughPopulationFor(defaultPopCost);
|
||||||
|
return ResourceManager.Instance.EnoughFor(_rock, _wood, _food)
|
||||||
|
&& hasEnoughPopulation
|
||||||
|
&& _button.enabled && _canSpawn;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override DraggablePlaceholder Place()
|
protected override DraggablePlaceholder Place()
|
||||||
|
|||||||
@ -12,8 +12,11 @@ public class ObjectPlaceholder : DraggablePlaceholder
|
|||||||
var objsOnPosition = LevelManager.Instance.GetAll<ILevelObject>(obj => obj.Position.IsContainedIn(transform.position));
|
var objsOnPosition = LevelManager.Instance.GetAll<ILevelObject>(obj => obj.Position.IsContainedIn(transform.position));
|
||||||
var positionIsCollidable = objsOnPosition.Exists(obj => obj.IsCollidable);
|
var positionIsCollidable = objsOnPosition.Exists(obj => obj.IsCollidable);
|
||||||
|
|
||||||
|
var defaultUnitCost = GlobalConfig.Instance.Current.populationCostPerUnit;
|
||||||
return !positionIsCollidable
|
return !positionIsCollidable
|
||||||
&& _lvlBoundsCache.Contains(transform.position)
|
&& _lvlBoundsCache.Contains(transform.position)
|
||||||
&& ResourceManager.Instance.EnoughFor(Rock, Wood, Food, Prefab.GetComponent<Building>() ? 0 : 1);
|
&& ResourceManager.Instance.EnoughFor(Rock, Wood, Food)
|
||||||
|
&& (Prefab.GetComponent<Building>()
|
||||||
|
|| ResourceManager.Instance.EnoughPopulationFor(defaultUnitCost));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -8,7 +8,7 @@ public class TilePlacementButton : UnitPlacementButton
|
|||||||
|
|
||||||
protected override bool CanPlace()
|
protected override bool CanPlace()
|
||||||
{
|
{
|
||||||
return ResourceManager.Instance.EnoughFor(_rock, _wood, _food, 0) && _button.enabled && _canSpawn;
|
return ResourceManager.Instance.EnoughFor(_rock, _wood, _food) && _button.enabled && _canSpawn;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override DraggablePlaceholder Place()
|
protected override DraggablePlaceholder Place()
|
||||||
|
|||||||
@ -2,9 +2,15 @@ public class Enum
|
|||||||
{
|
{
|
||||||
public enum ResourceChoice
|
public enum ResourceChoice
|
||||||
{
|
{
|
||||||
Rock,
|
Rock = 0,
|
||||||
Wood,
|
Wood = 1,
|
||||||
Food,
|
Food = 2
|
||||||
Berry
|
|
||||||
};
|
};
|
||||||
|
public enum ResourceNodeType
|
||||||
|
{
|
||||||
|
Rock = 0,
|
||||||
|
Forest = 1,
|
||||||
|
Farm = 2,
|
||||||
|
BerryBush = 3
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -37,7 +37,7 @@ public class Database : SingletonBehaviour<Database>
|
|||||||
|
|
||||||
public void Add(T element) => elements.Add(element);
|
public void Add(T element) => elements.Add(element);
|
||||||
|
|
||||||
|
public void Clear() => elements.Clear();
|
||||||
public IEnumerator<T> GetEnumerator()
|
public IEnumerator<T> GetEnumerator()
|
||||||
{
|
{
|
||||||
return elements.GetEnumerator();
|
return elements.GetEnumerator();
|
||||||
|
|||||||
@ -21,6 +21,11 @@ public class WaveObserver : Singleton<WaveObserver>
|
|||||||
_copyConstantSpawn = new List<int>();
|
_copyConstantSpawn = new List<int>();
|
||||||
_copyGroupSpawn = new List<GroupList>();
|
_copyGroupSpawn = new List<GroupList>();
|
||||||
_groupSpawnTimers = new List<float>();
|
_groupSpawnTimers = new List<float>();
|
||||||
|
if (!_levelConfig)
|
||||||
|
{
|
||||||
|
Debug.LogError("level config was null");
|
||||||
|
return;
|
||||||
|
}
|
||||||
foreach (EnemyType enemy in _levelConfig.ConstantSpawn)
|
foreach (EnemyType enemy in _levelConfig.ConstantSpawn)
|
||||||
{
|
{
|
||||||
_copyConstantSpawn.Add(enemy.Count);
|
_copyConstantSpawn.Add(enemy.Count);
|
||||||
|
|||||||
@ -101,9 +101,4 @@ public class LoadingManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
SceneManager.UnloadSceneAsync(gameObject.scene.name);
|
SceneManager.UnloadSceneAsync(gameObject.scene.name);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -46,7 +46,6 @@ public class ResourceMaker : MonoBehaviour
|
|||||||
|
|
||||||
if (_isPlaying)
|
if (_isPlaying)
|
||||||
{
|
{
|
||||||
var amount = GlobalConfig.Instance.Current.harvestAmount;
|
|
||||||
_timePassed += Time.deltaTime;
|
_timePassed += Time.deltaTime;
|
||||||
float duration = _timePassed / _desiredTime;
|
float duration = _timePassed / _desiredTime;
|
||||||
duration = duration * duration * (3.0f - 2.0f * duration);
|
duration = duration * duration * (3.0f - 2.0f * duration);
|
||||||
@ -54,26 +53,16 @@ public class ResourceMaker : MonoBehaviour
|
|||||||
if(Vector2.Distance(transform.position,_endPosition) < 0.001f)
|
if(Vector2.Distance(transform.position,_endPosition) < 0.001f)
|
||||||
{
|
{
|
||||||
_isPlaying = false;
|
_isPlaying = false;
|
||||||
switch (_resourceChoice)
|
|
||||||
{
|
|
||||||
case Enum.ResourceChoice.Rock:
|
|
||||||
_resourceManagerInstance.RockAmount = amount;
|
|
||||||
break;
|
|
||||||
case Enum.ResourceChoice.Wood:
|
|
||||||
_resourceManagerInstance.WoodAmount = amount;
|
|
||||||
break;
|
|
||||||
case Enum.ResourceChoice.Food:
|
|
||||||
_resourceManagerInstance.FoodAmount = amount;
|
|
||||||
break;
|
|
||||||
case Enum.ResourceChoice.Berry:
|
|
||||||
_resourceManagerInstance.BerryAmount = amount;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
AddResourceToInventory(GlobalConfig.Instance.Current.harvestAmount);
|
||||||
|
}
|
||||||
|
|
||||||
public void AddResourceToInventory(int amount)
|
public void AddResourceToInventory(int amount)
|
||||||
{
|
{
|
||||||
switch (_resourceChoice)
|
switch (_resourceChoice)
|
||||||
|
|||||||
@ -116,11 +116,14 @@ public class ResourceManager : Singleton<ResourceManager>
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool EnoughFor(int rock, int wood, int food = 0, int population = 1)
|
public bool EnoughFor(int rock, int wood, int food = 0)
|
||||||
{
|
{
|
||||||
return _rockAmount >= rock
|
return _rockAmount >= rock
|
||||||
&& _woodAmount >= wood
|
&& _woodAmount >= wood
|
||||||
&& _foodAmount >= food
|
&& _foodAmount >= food;
|
||||||
&& _currentPopulation + population <= _maximumPopulation;
|
}
|
||||||
|
public bool EnoughPopulationFor(int population = 1)
|
||||||
|
{
|
||||||
|
return _currentPopulation + population <= _maximumPopulation;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -8,7 +8,10 @@ public class ResourceTile : LevelTile
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
[Tooltip("the prefab of the currency that will be spawned when mining this resource")]
|
[Tooltip("the prefab of the currency that will be spawned when mining this resource")]
|
||||||
private GameObject _yieldPrefab;
|
private GameObject _yieldPrefab;
|
||||||
|
[SerializeField]
|
||||||
|
private Enum.ResourceNodeType _resourceNodeType;
|
||||||
|
|
||||||
|
public Enum.ResourceNodeType ResourceNodeType => _resourceNodeType;
|
||||||
public GameObject YieldPrefab => _yieldPrefab;
|
public GameObject YieldPrefab => _yieldPrefab;
|
||||||
private string YieldPrefabName => _yieldPrefab.name;
|
private string YieldPrefabName => _yieldPrefab.name;
|
||||||
|
|
||||||
|
|||||||
@ -70,7 +70,6 @@ public class WorldMapManager : MonoBehaviour
|
|||||||
|
|
||||||
public void CallLevelWorld1(int levelToCall)
|
public void CallLevelWorld1(int levelToCall)
|
||||||
{
|
{
|
||||||
string levelToGet = "1-" + levelToCall;
|
|
||||||
if (_buttonList[levelToCall - 1].GetComponent<Image>().sprite.name != "worldmap_level_locked")
|
if (_buttonList[levelToCall - 1].GetComponent<Image>().sprite.name != "worldmap_level_locked")
|
||||||
{
|
{
|
||||||
PlayerPrefs.SetString(LoadingManager.SceneToLoad, _gameScene);
|
PlayerPrefs.SetString(LoadingManager.SceneToLoad, _gameScene);
|
||||||
|
|||||||
@ -87,16 +87,6 @@ Tilemap:
|
|||||||
m_GameObject: {fileID: 5890485537825364348}
|
m_GameObject: {fileID: 5890485537825364348}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_Tiles:
|
m_Tiles:
|
||||||
- first: {x: -1, y: -4, z: 0}
|
|
||||||
second:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_TileIndex: 8
|
|
||||||
m_TileSpriteIndex: 8
|
|
||||||
m_TileMatrixIndex: 0
|
|
||||||
m_TileColorIndex: 0
|
|
||||||
m_TileObjectToInstantiateIndex: 65535
|
|
||||||
dummyAlignment: 0
|
|
||||||
m_AllTileFlags: 0
|
|
||||||
- first: {x: -1, y: -3, z: 0}
|
- first: {x: -1, y: -3, z: 0}
|
||||||
second:
|
second:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@ -215,7 +205,7 @@ Tilemap:
|
|||||||
m_Data: {fileID: 11400000, guid: 7568f730b2ba3754297a7612452482e2, type: 2}
|
m_Data: {fileID: 11400000, guid: 7568f730b2ba3754297a7612452482e2, type: 2}
|
||||||
- m_RefCount: 1
|
- m_RefCount: 1
|
||||||
m_Data: {fileID: 11400000, guid: 15606c8c503e8164fb69178aa7016f58, type: 2}
|
m_Data: {fileID: 11400000, guid: 15606c8c503e8164fb69178aa7016f58, type: 2}
|
||||||
- m_RefCount: 2
|
- m_RefCount: 1
|
||||||
m_Data: {fileID: 11400000, guid: 3723ba09738ef6245947ae3ba7978b21, type: 2}
|
m_Data: {fileID: 11400000, guid: 3723ba09738ef6245947ae3ba7978b21, type: 2}
|
||||||
m_TileSpriteArray:
|
m_TileSpriteArray:
|
||||||
- m_RefCount: 1
|
- m_RefCount: 1
|
||||||
@ -234,10 +224,10 @@ Tilemap:
|
|||||||
m_Data: {fileID: 21300000, guid: 5cf7447a03096c04ead18f1855f01cd7, type: 3}
|
m_Data: {fileID: 21300000, guid: 5cf7447a03096c04ead18f1855f01cd7, type: 3}
|
||||||
- m_RefCount: 1
|
- m_RefCount: 1
|
||||||
m_Data: {fileID: 21300000, guid: 8354a544f4ca3514e87d40d2de9afaee, type: 3}
|
m_Data: {fileID: 21300000, guid: 8354a544f4ca3514e87d40d2de9afaee, type: 3}
|
||||||
- m_RefCount: 2
|
- m_RefCount: 1
|
||||||
m_Data: {fileID: 21300000, guid: 22cdcbd5df3efd74fa4d119fc5836708, type: 3}
|
m_Data: {fileID: 21300000, guid: 22cdcbd5df3efd74fa4d119fc5836708, type: 3}
|
||||||
m_TileMatrixArray:
|
m_TileMatrixArray:
|
||||||
- m_RefCount: 11
|
- m_RefCount: 10
|
||||||
m_Data:
|
m_Data:
|
||||||
e00: 1
|
e00: 1
|
||||||
e01: 0
|
e01: 0
|
||||||
@ -256,7 +246,7 @@ Tilemap:
|
|||||||
e32: 0
|
e32: 0
|
||||||
e33: 1
|
e33: 1
|
||||||
m_TileColorArray:
|
m_TileColorArray:
|
||||||
- m_RefCount: 11
|
- m_RefCount: 10
|
||||||
m_Data: {r: 1, g: 1, b: 1, a: 1}
|
m_Data: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_TileObjectToInstantiateArray: []
|
m_TileObjectToInstantiateArray: []
|
||||||
m_AnimationFrameRate: 1
|
m_AnimationFrameRate: 1
|
||||||
@ -331,7 +321,7 @@ TilemapRenderer:
|
|||||||
m_Mode: 0
|
m_Mode: 0
|
||||||
m_DetectChunkCullingBounds: 0
|
m_DetectChunkCullingBounds: 0
|
||||||
m_MaskInteraction: 0
|
m_MaskInteraction: 0
|
||||||
--- !u!114 &8094062243660986082
|
--- !u!114 &70335294776359290
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
|||||||
@ -15,4 +15,5 @@ MonoBehaviour:
|
|||||||
_sprite: {fileID: 21300000, guid: 22cdcbd5df3efd74fa4d119fc5836708, type: 3}
|
_sprite: {fileID: 21300000, guid: 22cdcbd5df3efd74fa4d119fc5836708, type: 3}
|
||||||
_isCollidable: 0
|
_isCollidable: 0
|
||||||
_yieldPrefab: {fileID: 6962989255644195630, guid: a2dc5d9672c10074fa9c35c12f6339c1, type: 3}
|
_yieldPrefab: {fileID: 6962989255644195630, guid: a2dc5d9672c10074fa9c35c12f6339c1, type: 3}
|
||||||
_randomPositionConfig: 0.5
|
_resourceNodeType: 3
|
||||||
|
_randomPositionConfig: 0.25
|
||||||
|
|||||||
@ -15,5 +15,5 @@ MonoBehaviour:
|
|||||||
_sprite: {fileID: 21300000, guid: ccca3e050cb082b45af0a099790463f6, type: 3}
|
_sprite: {fileID: 21300000, guid: ccca3e050cb082b45af0a099790463f6, type: 3}
|
||||||
_isCollidable: 0
|
_isCollidable: 0
|
||||||
_yieldPrefab: {fileID: 6962989255644195630, guid: a2dc5d9672c10074fa9c35c12f6339c1, type: 3}
|
_yieldPrefab: {fileID: 6962989255644195630, guid: a2dc5d9672c10074fa9c35c12f6339c1, type: 3}
|
||||||
_yieldDuration: 5
|
_resourceNodeType: 2
|
||||||
_randomPositionConfig: 0.25
|
_randomPositionConfig: 0.25
|
||||||
|
|||||||
@ -15,5 +15,5 @@ MonoBehaviour:
|
|||||||
_sprite: {fileID: 21300000, guid: 43582b3c6b60fd144bc56d8ab3b14349, type: 3}
|
_sprite: {fileID: 21300000, guid: 43582b3c6b60fd144bc56d8ab3b14349, type: 3}
|
||||||
_isCollidable: 0
|
_isCollidable: 0
|
||||||
_yieldPrefab: {fileID: 6962989255644195630, guid: f20569b5452c2b341a95d656b7534b7e, type: 3}
|
_yieldPrefab: {fileID: 6962989255644195630, guid: f20569b5452c2b341a95d656b7534b7e, type: 3}
|
||||||
_yieldDuration: 5
|
_resourceNodeType: 1
|
||||||
_randomPositionConfig: 0.5
|
_randomPositionConfig: 0.5
|
||||||
|
|||||||
@ -1,19 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!114 &11400000
|
|
||||||
MonoBehaviour:
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|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 0}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 84b05f2a26f63da46a1028488482d079, type: 3}
|
|
||||||
m_Name: Meat
|
|
||||||
m_EditorClassIdentifier:
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|
||||||
_sprite: {fileID: 21300000, guid: b1e6b8ebeb2e25f4f8c5de93a31dd6a2, type: 3}
|
|
||||||
_isCollidable: 0
|
|
||||||
_yieldPrefab: {fileID: 6962989255644195630, guid: a2dc5d9672c10074fa9c35c12f6339c1, type: 3}
|
|
||||||
_yieldDuration: 5
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|
||||||
_randomPositionConfig: 0.5
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|
||||||
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
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|
||||||
guid: a19b3b6859986b449aac7484e064097a
|
|
||||||
NativeFormatImporter:
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|
||||||
externalObjects: {}
|
|
||||||
mainObjectFileID: 0
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|
||||||
userData:
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|
||||||
assetBundleName:
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|
||||||
assetBundleVariant:
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|
||||||
Loading…
x
Reference in New Issue
Block a user