diff --git a/Assets/Scripts/Projectiles/BolasProjectile.cs b/Assets/Scripts/Projectiles/BolasProjectile.cs index 2e110e3..9f5da41 100644 --- a/Assets/Scripts/Projectiles/BolasProjectile.cs +++ b/Assets/Scripts/Projectiles/BolasProjectile.cs @@ -7,7 +7,7 @@ public class BolasProjectile : StraightProjectile [Header("Bolas Projectile")] [SerializeField] private float _slowIntensity = 0.25f; - [SerializeField, Range(0, float.MaxValue)] + [SerializeField] private float _slowDuration = 5f; protected override void ApplyEffects(Entity target) diff --git a/Assets/Scripts/Projectiles/Projectile.cs b/Assets/Scripts/Projectiles/Projectile.cs index b236aaa..5559a38 100644 --- a/Assets/Scripts/Projectiles/Projectile.cs +++ b/Assets/Scripts/Projectiles/Projectile.cs @@ -6,7 +6,7 @@ using UnityEngine; public abstract class Projectile : MonoBehaviour { [Header("Projectile")] - [SerializeField, Range(0, float.MaxValue)] + [SerializeField] private float _speed = 5.0f; [SerializeField] private DirectionEnum _direction; diff --git a/Assets/Scripts/Projectiles/StraightProjectile.cs b/Assets/Scripts/Projectiles/StraightProjectile.cs index fdbe9e2..a4290e5 100644 --- a/Assets/Scripts/Projectiles/StraightProjectile.cs +++ b/Assets/Scripts/Projectiles/StraightProjectile.cs @@ -5,7 +5,7 @@ using UnityEngine; public class StraightProjectile : Projectile { [Header("Straight Projectile")] - [SerializeField, Range(0, int.MaxValue)] + [SerializeField] private int _maxHitEntities = 1; private List _hitEntities = new List();