From c39bbba683168d8d555180cea332def42ff730cb Mon Sep 17 00:00:00 2001 From: craftwill Date: Fri, 14 Jul 2023 14:15:07 -0400 Subject: [PATCH 01/12] Made game scene look like maquette --- Assets/Art/Sprites/decorations/tile_tree1.png | Bin 0 -> 5350 bytes .../Sprites/decorations/tile_tree1.png.meta | 123 + Assets/Art/Sprites/tiles/tile_mountain.asset | 36 + .../Sprites/tiles/tile_mountain.asset.meta | 8 + Assets/Art/Sprites/tiles/tile_mountain.png | Bin 0 -> 7582 bytes .../Art/Sprites/tiles/tile_mountain.png.meta | 123 + Assets/LevelEditor/Levels/TestGame.asset | 209 +- .../Monsters/ClawClawRough_monster.prefab | 3 +- .../BuyableUnitsView/BuyableUnitsView.prefab | 14 +- .../GameObjectPlacementButton.prefab | 355 +- .../TilePlacementButton.prefab | 1167 +++-- Assets/Scenes/Game.unity | 3927 +++++++---------- Assets/Scripts/Resource/ResourceManager.cs | 6 +- 13 files changed, 2682 insertions(+), 3289 deletions(-) create mode 100644 Assets/Art/Sprites/decorations/tile_tree1.png create mode 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class ResourceManager : Singleton { - private int _rockAmount = 20; - private int _woodAmount = 20; - private int _foodAmount = 20; + private int _rockAmount = 0; + private int _woodAmount = 30; + private int _foodAmount = 50; private const int MAX = int.MaxValue; private const int MIN = 0; From 84184b4968bbc628efd74f4ad60f839285f36f5f Mon Sep 17 00:00:00 2001 From: craftwill Date: Fri, 14 Jul 2023 14:19:11 -0400 Subject: [PATCH 02/12] restored testGame scene --- Assets/LevelEditor/Levels/TestGame.asset | 209 ++++++++++++++++++++++- 1 file changed, 208 insertions(+), 1 deletion(-) diff --git a/Assets/LevelEditor/Levels/TestGame.asset b/Assets/LevelEditor/Levels/TestGame.asset index 7f728fe..887d9f2 100644 --- a/Assets/LevelEditor/Levels/TestGame.asset +++ b/Assets/LevelEditor/Levels/TestGame.asset @@ -12,4 +12,211 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 2b25d284985e65e48b50826c522a5ec3, type: 3} m_Name: TestGame m_EditorClassIdentifier: - _data: [] + _data: + - _key: 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.../Archer/animator_archer.overrideController | 15 + .../animator_archer.overrideController.meta | 8 + .../Sticks/Archer/archer_attack.anim | 4741 +++++++++++++++++ .../Sticks/Archer/archer_attack.anim.meta | 8 + .../Sticks/Archer/archer_attack_wip.anim | 3797 +++++++++++++ .../Sticks/Archer/archer_attack_wip.anim.meta | 8 + .../Animations/Sticks/Archer/archer_idle.anim | 3626 +++++++++++++ .../Sticks/Archer/archer_idle.anim.meta | 8 + Assets/Animations/{ => Sticks}/BaseStick.meta | 0 .../BaseStick/animator_baseStick.controller | 4 +- .../animator_baseStick.controller.meta | 0 .../BaseStick/baseStick_attack.anim | 0 .../BaseStick/baseStick_attack.anim.meta | 0 .../BaseStick/baseStick_idle.anim | 178 +- .../BaseStick/baseStick_idle.anim.meta | 0 Assets/Animations/Sticks/Farmer.meta | 8 + .../Sticks/Farmer/animator_farmer.controller | 72 + .../Farmer/animator_farmer.controller.meta | 8 + .../Sticks/Farmer/farmerStick_farming.anim | 1921 +++++++ .../Farmer/farmerStick_farming.anim.meta | 8 + .../GameObjectPlacementButton.prefab | 2 +- .../TilePlacementButton.prefab | 2 +- Assets/Prefabs/baseArcher.prefab | 37 +- Assets/Prefabs/baseProjectile.prefab | 2 +- Assets/Prefabs/farmerStick.prefab | 4 +- Assets/Scenes/Game.unity | 18 +- Assets/Scripts/Root.cs | 5 +- Assets/Tiles/Forest.asset | 2 +- Assets/Tiles/Mountain.asset | 2 +- 31 files changed, 14390 insertions(+), 110 deletions(-) create mode 100644 Assets/Animations/Sticks.meta create mode 100644 Assets/Animations/Sticks/Archer.meta create mode 100644 Assets/Animations/Sticks/Archer/animator_archer.overrideController create mode 100644 Assets/Animations/Sticks/Archer/animator_archer.overrideController.meta create mode 100644 Assets/Animations/Sticks/Archer/archer_attack.anim create mode 100644 Assets/Animations/Sticks/Archer/archer_attack.anim.meta create mode 100644 Assets/Animations/Sticks/Archer/archer_attack_wip.anim create mode 100644 Assets/Animations/Sticks/Archer/archer_attack_wip.anim.meta create mode 100644 Assets/Animations/Sticks/Archer/archer_idle.anim create mode 100644 Assets/Animations/Sticks/Archer/archer_idle.anim.meta rename Assets/Animations/{ => Sticks}/BaseStick.meta (100%) rename Assets/Animations/{ => Sticks}/BaseStick/animator_baseStick.controller (97%) rename Assets/Animations/{ => Sticks}/BaseStick/animator_baseStick.controller.meta (100%) rename Assets/Animations/{ => Sticks}/BaseStick/baseStick_attack.anim (100%) rename Assets/Animations/{ => Sticks}/BaseStick/baseStick_attack.anim.meta (100%) rename Assets/Animations/{ => Sticks}/BaseStick/baseStick_idle.anim (98%) rename Assets/Animations/{ => Sticks}/BaseStick/baseStick_idle.anim.meta (100%) create mode 100644 Assets/Animations/Sticks/Farmer.meta create mode 100644 Assets/Animations/Sticks/Farmer/animator_farmer.controller create mode 100644 Assets/Animations/Sticks/Farmer/animator_farmer.controller.meta create mode 100644 Assets/Animations/Sticks/Farmer/farmerStick_farming.anim create mode 100644 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m_fontSizeMax: 72 - m_fontStyle: 0 + m_fontStyle: 1 m_HorizontalAlignment: 2 m_VerticalAlignment: 512 m_textAlignment: 65535 @@ -2670,7 +2670,7 @@ MonoBehaviour: m_VertexBufferAutoSizeReduction: 0 m_useMaxVisibleDescender: 1 m_pageToDisplay: 1 - m_margin: {x: 5, y: 5, z: 5, w: 5} + m_margin: {x: -0.034805287, y: 5, z: -0.034828175, w: 5} m_isUsingLegacyAnimationComponent: 0 m_isVolumetricText: 0 m_hasFontAssetChanged: 0 diff --git a/Assets/Scripts/Root.cs b/Assets/Scripts/Root.cs index 6dacc7a..91cfaf4 100644 --- a/Assets/Scripts/Root.cs +++ b/Assets/Scripts/Root.cs @@ -9,6 +9,8 @@ public class Root : MonoBehaviour private Entity _entity; [SerializeField] private GameObject _projectile; + [SerializeField] + private Transform _projectileSpawn; void Attack() { _entity.Enemy.Hit( _entity.AttackDamage); @@ -24,7 +26,8 @@ public class Root : MonoBehaviour _rigidbodyAlly = _entity.GetComponent(); _rigidbodyOpponent = _entity.Enemy.GetComponent(); - GameObject _newArrow = Instantiate(_projectile, _rigidbodyAlly.position, Quaternion.identity); + Vector3 spawnPos = (_projectileSpawn == null) ? _rigidbodyAlly.position : _projectileSpawn.position; + GameObject _newArrow = Instantiate(_projectile, spawnPos, Quaternion.identity); //Warning : the Speed of the arrow is equal to the speed of this unit, if this unit need to move, use an other variable ! _newArrow.GetComponent().Damage = _entity.AttackDamage; diff --git a/Assets/Tiles/Forest.asset b/Assets/Tiles/Forest.asset index 411b1fd..acbedaa 100644 --- a/Assets/Tiles/Forest.asset +++ b/Assets/Tiles/Forest.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 84b05f2a26f63da46a1028488482d079, type: 3} m_Name: Forest m_EditorClassIdentifier: - _sprite: {fileID: 21300000, guid: 5c630d8b4d37f5d4f974d38f670ad5c1, type: 3} + _sprite: {fileID: 21300000, guid: 43582b3c6b60fd144bc56d8ab3b14349, type: 3} _isCollidable: 0 _yieldPrefab: {fileID: 6962989255644195630, guid: f20569b5452c2b341a95d656b7534b7e, type: 3} _yieldSpeed: 0.1 diff --git a/Assets/Tiles/Mountain.asset b/Assets/Tiles/Mountain.asset index 77aa0d0..3b8ab37 100644 --- a/Assets/Tiles/Mountain.asset +++ b/Assets/Tiles/Mountain.asset @@ -12,5 +12,5 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9ff04aa2e904a19458fd5b144c230054, type: 3} m_Name: Mountain m_EditorClassIdentifier: - _sprite: {fileID: 21300000, guid: 6298844400e212d40bce870425ac2a5b, type: 3} + _sprite: {fileID: 21300000, guid: 5cf7447a03096c04ead18f1855f01cd7, type: 3} _isCollidable: 1 From 70a4048ee7ed6ca023010a582419a7486dc3c214 Mon Sep 17 00:00:00 2001 From: craftwill Date: Tue, 18 Jul 2023 15:43:21 -0400 Subject: [PATCH 04/12] Axeman, miner, entities scaling and projectile angled --- .../ClawClawRough/ClawClawRough_attack.anim | 508 +-- .../ClawClawRough/ClawClawRough_die.anim | 28 +- Assets/Animations/Sticks/Axeman.meta | 8 + .../Sticks/Axeman/axeman_animator.controller | 72 + .../Axeman/axeman_animator.controller.meta | 8 + .../Animations/Sticks/Axeman/axeman_chop.anim | 4031 +++++++++++++++++ .../Sticks/Axeman/axeman_chop.anim.meta | 8 + .../Sticks/Farmer/farmerStick_farming.anim | 748 ++- Assets/Animations/Sticks/Miner.meta | 8 + .../Sticks/Miner/miner_animator.controller | 72 + .../Miner/miner_animator.controller.meta | 8 + .../Animations/Sticks/Miner/miner_mine.anim | 4031 +++++++++++++++++ .../Sticks/Miner/miner_mine.anim.meta | 8 + .../UI/cards/icons/icon_card_axeman.png | Bin 0 -> 3679 bytes .../UI/cards/icons/icon_card_axeman.png.meta | 123 + .../UI/cards/icons/icon_card_miner.png | Bin 0 -> 3991 bytes .../UI/cards/icons/icon_card_miner.png.meta | 123 + Assets/Art/Sprites/entities/sticks/axe.png | Bin 0 -> 1070 bytes .../Art/Sprites/entities/sticks/axe.png.meta | 123 + .../Monsters/ClawClawRough_monster.prefab | 9 +- Assets/Prefabs/Sticks.meta | 8 + Assets/Prefabs/Sticks/Harversters.meta | 8 + .../Sticks/Harversters/axemanStick.prefab | 1270 ++++++ .../Harversters/axemanStick.prefab.meta | 7 + .../Harversters}/farmerStick.prefab | 2 +- .../Harversters}/farmerStick.prefab.meta | 0 .../Sticks/Harversters/minerStick.prefab | 1270 ++++++ .../Sticks/Harversters/minerStick.prefab.meta | 7 + .../archerStick.prefab} | 8 +- .../archerStick.prefab.meta} | 0 Assets/Prefabs/{ => Sticks}/baseStick.prefab | 4 +- .../{ => Sticks}/baseStick.prefab.meta | 0 .../UnitPlacementButtons.prefab | 1372 ++++++ .../UnitPlacementButtons.prefab.meta | 7 + Assets/Prefabs/UI/ResourceGUI.prefab | 1089 +++++ Assets/Prefabs/UI/ResourceGUI.prefab.meta | 7 + Assets/Prefabs/baseProjectile.prefab | 4 +- Assets/Scenes/Art.unity | 2231 +++++---- Assets/Scenes/Art.unity.meta | 2 +- Assets/Scenes/Game.unity | 3276 ++++---------- Assets/Scripts/Projectile.cs | 17 +- 41 files changed, 16354 insertions(+), 4151 deletions(-) create mode 100644 Assets/Animations/Sticks/Axeman.meta create mode 100644 Assets/Animations/Sticks/Axeman/axeman_animator.controller create mode 100644 Assets/Animations/Sticks/Axeman/axeman_animator.controller.meta create mode 100644 Assets/Animations/Sticks/Axeman/axeman_chop.anim create mode 100644 Assets/Animations/Sticks/Axeman/axeman_chop.anim.meta create mode 100644 Assets/Animations/Sticks/Miner.meta create mode 100644 Assets/Animations/Sticks/Miner/miner_animator.controller create mode 100644 Assets/Animations/Sticks/Miner/miner_animator.controller.meta create mode 100644 Assets/Animations/Sticks/Miner/miner_mine.anim create mode 100644 Assets/Animations/Sticks/Miner/miner_mine.anim.meta create mode 100644 Assets/Art/Sprites/UI/cards/icons/icon_card_axeman.png create mode 100644 Assets/Art/Sprites/UI/cards/icons/icon_card_axeman.png.meta create mode 100644 Assets/Art/Sprites/UI/cards/icons/icon_card_miner.png create mode 100644 Assets/Art/Sprites/UI/cards/icons/icon_card_miner.png.meta create mode 100644 Assets/Art/Sprites/entities/sticks/axe.png create mode 100644 Assets/Art/Sprites/entities/sticks/axe.png.meta create mode 100644 Assets/Prefabs/Sticks.meta create mode 100644 Assets/Prefabs/Sticks/Harversters.meta create mode 100644 Assets/Prefabs/Sticks/Harversters/axemanStick.prefab create mode 100644 Assets/Prefabs/Sticks/Harversters/axemanStick.prefab.meta rename Assets/Prefabs/{ => Sticks/Harversters}/farmerStick.prefab (99%) rename Assets/Prefabs/{ => Sticks/Harversters}/farmerStick.prefab.meta (100%) create mode 100644 Assets/Prefabs/Sticks/Harversters/minerStick.prefab create mode 100644 Assets/Prefabs/Sticks/Harversters/minerStick.prefab.meta rename Assets/Prefabs/{baseArcher.prefab => Sticks/archerStick.prefab} (99%) rename Assets/Prefabs/{baseArcher.prefab.meta => Sticks/archerStick.prefab.meta} (100%) rename Assets/Prefabs/{ => Sticks}/baseStick.prefab (99%) rename Assets/Prefabs/{ => Sticks}/baseStick.prefab.meta (100%) create mode 100644 Assets/Prefabs/UI/BuyableUnitsView/UnitPlacementButtons.prefab create mode 100644 Assets/Prefabs/UI/BuyableUnitsView/UnitPlacementButtons.prefab.meta 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private void Update() { float x = _speedTime; float y = (_angle*-Mathf.Pow(x, 2) + _destinationX * x); - transform.position = new Vector2(_initialX + x*_angle, _initialY + y); + // Move projectile angle according to distance with target + float lerpStep = (_destinationX - transform.position.x) / _initialXDistance; + float angle = Mathf.Lerp(-100f, 45f, lerpStep); + transform.eulerAngles = new Vector3(0, 0, angle); + _speedTime += _speed * Time.deltaTime; if(y < 0) { @@ -52,7 +60,6 @@ public class Projectile : MonoBehaviour } } - //Getter and Setter public float EnemySpeed { From 9da10f580d0f0aa100842d0d849c0e43adbc48e1 Mon Sep 17 00:00:00 2001 From: craftwill Date: Tue, 18 Jul 2023 20:06:59 -0400 Subject: [PATCH 05/12] Added tilesBackground and updated grass tiles --- Assets/Art/Sprites/tiles/tile_grass.png | Bin 1254 -> 6513 bytes Assets/Art/Sprites/tilesBackground.png | Bin 0 -> 845 bytes Assets/Art/Sprites/tilesBackground.png.meta | 123 +++++++++ Assets/Scenes/Game.unity | 292 +++++++++++--------- 4 files changed, 288 insertions(+), 127 deletions(-) create mode 100644 Assets/Art/Sprites/tilesBackground.png create mode 100644 Assets/Art/Sprites/tilesBackground.png.meta diff --git a/Assets/Art/Sprites/tiles/tile_grass.png b/Assets/Art/Sprites/tiles/tile_grass.png index 550b32b2428030ced07a91dcbc95c92042179c82..f2609896553138b63e11f8e80d10f380663a77ea 100644 GIT binary patch literal 6513 zcmV-%8IId(^X|Xs0?)7C)7P*5^!BU&*7M6hz4_w(>+<~S&u_o}pD&u{pYatszxd

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4002377ed7e87b34699f126f2b10c703, type: 2} + _position: {x: -1, y: -3, z: 0} + - _tile: {fileID: 11400000, guid: 15606c8c503e8164fb69178aa7016f58, type: 2} _position: {x: -1, y: -2, z: 0} + - _tile: {fileID: 11400000, guid: 4002377ed7e87b34699f126f2b10c703, type: 2} + _position: {x: -1, y: -1, z: 0} + - _tile: {fileID: 11400000, guid: 4002377ed7e87b34699f126f2b10c703, type: 2} + _position: {x: -1, y: 0, z: 0} + - _tile: {fileID: 11400000, guid: 4002377ed7e87b34699f126f2b10c703, type: 2} + _position: {x: -1, y: 1, z: 0} - _tile: {fileID: 11400000, guid: 4002377ed7e87b34699f126f2b10c703, type: 2} _position: {x: -1, y: 2, z: 0} _isInvisible: 1 diff --git a/Assets/Scenes/Game.unity b/Assets/Scenes/Game.unity index a1c41c8..4c469d1 100644 --- a/Assets/Scenes/Game.unity +++ b/Assets/Scenes/Game.unity @@ -785,7 +785,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 3028288566889208749, guid: 02daecb0115395844b4932445d039051, type: 3} propertyPath: _prefabs.Array.size - 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guid: 02daecb0115395844b4932445d039051, type: 3} propertyPath: m_RootOrder value: 2 diff --git a/Assets/Tilemaps/LevelEditorPalette.prefab b/Assets/Tilemaps/LevelEditorPalette.prefab index 74f74f0..f55de67 100644 --- a/Assets/Tilemaps/LevelEditorPalette.prefab +++ b/Assets/Tilemaps/LevelEditorPalette.prefab @@ -87,17 +87,27 @@ Tilemap: m_GameObject: {fileID: 5890485537825364348} m_Enabled: 1 m_Tiles: - - first: {x: -1, y: -1, z: 0} + - first: {x: -1, y: -3, z: 0} second: serializedVersion: 2 m_TileIndex: 4 - m_TileSpriteIndex: 0 + m_TileSpriteIndex: 2 m_TileMatrixIndex: 0 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 0 - - first: {x: 0, y: -1, z: 0} + - first: {x: 0, y: -3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 0 + m_TileSpriteIndex: 6 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 0 + - first: {x: 1, y: -3, z: 0} second: serializedVersion: 2 m_TileIndex: 5 @@ -107,16 +117,6 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 0 - - first: {x: 1, y: -1, z: 0} - second: - serializedVersion: 2 - m_TileIndex: 6 - m_TileSpriteIndex: 2 - m_TileMatrixIndex: 0 - m_TileColorIndex: 0 - m_TileObjectToInstantiateIndex: 65535 - dummyAlignment: 0 - m_AllTileFlags: 0 - first: {x: -1, y: 0, z: 0} second: serializedVersion: 2 @@ -137,6 +137,16 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 + - first: {x: 1, y: 0, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 6 + m_TileSpriteIndex: 0 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 0 - first: {x: -1, y: 1, z: 0} second: serializedVersion: 2 @@ -157,9 +167,19 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 0 + - first: {x: 1, y: 1, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 7 + m_TileSpriteIndex: 7 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 0 m_AnimatedTiles: {} m_TileAssetArray: - - m_RefCount: 1 + - m_RefCount: 2 m_Data: {fileID: 11400000, guid: e74655ccbd41a2b46b1ec9615aba0301, type: 2} - m_RefCount: 1 m_Data: {fileID: 11400000, guid: ef5a154519b23a34aaded32e86bf7f2f, type: 2} @@ -173,23 +193,27 @@ Tilemap: m_Data: {fileID: 11400000, guid: e0d57b3c128ba1447920637cdb289530, type: 2} - m_RefCount: 1 m_Data: {fileID: 11400000, guid: 7568f730b2ba3754297a7612452482e2, type: 2} + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 15606c8c503e8164fb69178aa7016f58, type: 2} m_TileSpriteArray: - - m_RefCount: 1 - m_Data: {fileID: 21300000, guid: 5c630d8b4d37f5d4f974d38f670ad5c1, type: 3} - - m_RefCount: 1 - m_Data: {fileID: 21300000, guid: f67e7f54162405141b42d32ef8df76ad, type: 3} - m_RefCount: 1 m_Data: {fileID: 21300000, guid: ccca3e050cb082b45af0a099790463f6, type: 3} + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 6298844400e212d40bce870425ac2a5b, type: 3} + - m_RefCount: 1 + m_Data: {fileID: 21300000, guid: 43582b3c6b60fd144bc56d8ab3b14349, type: 3} - m_RefCount: 1 m_Data: {fileID: 21300000, guid: 1f8a7d27b012449499d5316045662e1e, type: 3} - m_RefCount: 1 m_Data: {fileID: 21300000, guid: 77a39e873655d3c4b93d0b7696397b83, type: 3} - m_RefCount: 1 m_Data: {fileID: 21300000, guid: b85a4b2ec6433d04895612d791edc260, type: 3} + - m_RefCount: 2 + m_Data: {fileID: 21300000, guid: 5cf7447a03096c04ead18f1855f01cd7, type: 3} - m_RefCount: 1 - m_Data: {fileID: 21300000, guid: 6298844400e212d40bce870425ac2a5b, type: 3} + m_Data: {fileID: 21300000, guid: 8354a544f4ca3514e87d40d2de9afaee, type: 3} m_TileMatrixArray: - - m_RefCount: 7 + - m_RefCount: 9 m_Data: e00: 1 e01: 0 @@ -208,13 +232,13 @@ Tilemap: e32: 0 e33: 1 m_TileColorArray: - - m_RefCount: 7 + - m_RefCount: 9 m_Data: {r: 1, g: 1, b: 1, a: 1} m_TileObjectToInstantiateArray: [] m_AnimationFrameRate: 1 m_Color: {r: 1, g: 1, b: 1, a: 1} - m_Origin: {x: -1, y: -1, z: 0} - m_Size: {x: 3, y: 3, z: 1} + m_Origin: {x: -1, y: -3, z: 0} + m_Size: {x: 3, y: 5, z: 1} m_TileAnchor: {x: 0.5, y: 0.5, z: 0} m_TileOrientation: 0 m_TileOrientationMatrix: @@ -283,7 +307,7 @@ TilemapRenderer: m_Mode: 0 m_DetectChunkCullingBounds: 0 m_MaskInteraction: 0 ---- !u!114 &5180442264077207259 +--- !u!114 &1109561936470111781 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} diff --git a/Assets/Tiles/EnemySpawner.asset b/Assets/Tiles/EnemySpawner.asset index ba34810..d63a169 100644 --- a/Assets/Tiles/EnemySpawner.asset +++ b/Assets/Tiles/EnemySpawner.asset @@ -15,6 +15,6 @@ MonoBehaviour: _sprite: {fileID: 21300000, guid: b85a4b2ec6433d04895612d791edc260, type: 3} _isCollidable: 1 _prefab: {fileID: 80204295746100150, guid: 5bbf0d85fa5bb3f4599da79f0a84e3a9, type: 3} - _spawnOnStart: 1 - _spawnSpeed: 0 + _spawnOnStart: 0 + _spawnSpeed: 0.02 _spawnCounter: 0 diff --git a/Assets/Tiles/EnemySpawnerStart.asset b/Assets/Tiles/EnemySpawnerStart.asset new file mode 100644 index 0000000..6564483 --- /dev/null +++ b/Assets/Tiles/EnemySpawnerStart.asset @@ -0,0 +1,20 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: b28b3004abb3723498a355747c7cd899, type: 3} + m_Name: EnemySpawnerStart + m_EditorClassIdentifier: + _sprite: {fileID: 21300000, guid: 8354a544f4ca3514e87d40d2de9afaee, type: 3} + _isCollidable: 1 + _prefab: {fileID: 80204295746100150, guid: 5bbf0d85fa5bb3f4599da79f0a84e3a9, type: 3} + _spawnOnStart: 1 + _spawnSpeed: 0 + _spawnCounter: 0 diff --git a/Assets/LevelEditor/Levels/Level.asset.meta b/Assets/Tiles/EnemySpawnerStart.asset.meta similarity index 79% rename from Assets/LevelEditor/Levels/Level.asset.meta rename to Assets/Tiles/EnemySpawnerStart.asset.meta index bb443cd..eb00a28 100644 --- a/Assets/LevelEditor/Levels/Level.asset.meta +++ b/Assets/Tiles/EnemySpawnerStart.asset.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: e715669e1ed4b294c82d07ac011e89bb +guid: 15606c8c503e8164fb69178aa7016f58 NativeFormatImporter: externalObjects: {} mainObjectFileID: 11400000 diff --git a/Assets/Tiles/RockNode.asset b/Assets/Tiles/RockNode.asset index e9a861d..90feadb 100644 --- a/Assets/Tiles/RockNode.asset +++ b/Assets/Tiles/RockNode.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 84b05f2a26f63da46a1028488482d079, type: 3} m_Name: RockNode m_EditorClassIdentifier: - _sprite: {fileID: 21300000, guid: f67e7f54162405141b42d32ef8df76ad, type: 3} + _sprite: {fileID: 21300000, guid: 6298844400e212d40bce870425ac2a5b, type: 3} _isCollidable: 0 _yieldPrefab: {fileID: 6962989255644195630, guid: 484f0eca1c74ae34694692de56a36739, type: 3} _yieldSpeed: 0.1 From 9b8b3293406b7f4aa96ee9a9cd484d92f6e7899b Mon Sep 17 00:00:00 2001 From: craftwill Date: Tue, 18 Jul 2023 20:40:53 -0400 Subject: [PATCH 07/12] Fixed scenes spawners --- Assets/LevelEditor/Levels/Level0.asset | 12 +++++++----- Assets/LevelEditor/Levels/Level1.asset | 16 ++++++++-------- Assets/Scenes/Game.unity | 2 +- 3 files changed, 16 insertions(+), 14 deletions(-) diff --git a/Assets/LevelEditor/Levels/Level0.asset b/Assets/LevelEditor/Levels/Level0.asset index 9cb8a4a..2a684f8 100644 --- a/Assets/LevelEditor/Levels/Level0.asset +++ b/Assets/LevelEditor/Levels/Level0.asset @@ -178,15 +178,17 @@ MonoBehaviour: - _key: Spawners _tiles: - _tile: {fileID: 11400000, guid: 4002377ed7e87b34699f126f2b10c703, type: 2} - _position: {x: -1, y: -2, z: 0} + _position: {x: 0, y: -2, z: 0} - _tile: {fileID: 11400000, guid: 4002377ed7e87b34699f126f2b10c703, type: 2} - _position: {x: -1, y: -1, z: 0} + _position: {x: 0, y: -1, z: 0} - _tile: {fileID: 11400000, guid: 4002377ed7e87b34699f126f2b10c703, type: 2} - _position: {x: -1, y: 0, z: 0} + _position: {x: 0, y: 0, z: 0} - _tile: {fileID: 11400000, guid: 4002377ed7e87b34699f126f2b10c703, type: 2} - _position: {x: -1, y: 1, z: 0} + _position: {x: 0, y: 1, z: 0} + - _tile: {fileID: 11400000, guid: 4002377ed7e87b34699f126f2b10c703, type: 2} + _position: {x: 0, y: 2, z: 0} - _tile: {fileID: 11400000, guid: 15606c8c503e8164fb69178aa7016f58, type: 2} - _position: {x: -1, y: 2, z: 0} + _position: {x: 1, y: 2, z: 0} _isInvisible: 1 _isCollidable: 0 _isTrigger: 0 diff --git a/Assets/LevelEditor/Levels/Level1.asset b/Assets/LevelEditor/Levels/Level1.asset index 2700bb4..add6afb 100644 --- a/Assets/LevelEditor/Levels/Level1.asset +++ b/Assets/LevelEditor/Levels/Level1.asset @@ -192,8 +192,6 @@ MonoBehaviour: _position: {x: -3, y: 1, z: 0} - _tile: {fileID: 11400000, guid: e0d57b3c128ba1447920637cdb289530, type: 2} _position: {x: -3, y: 2, z: 0} - - _tile: {fileID: 11400000, guid: 15606c8c503e8164fb69178aa7016f58, type: 2} - _position: {x: -1, y: 2, z: 0} _isInvisible: 0 _isCollidable: 0 _isTrigger: 0 @@ -204,17 +202,19 @@ MonoBehaviour: - _key: Spawners _tiles: - _tile: {fileID: 11400000, guid: 4002377ed7e87b34699f126f2b10c703, type: 2} - _position: {x: -1, y: -3, z: 0} + _position: {x: 0, y: -3, z: 0} - _tile: {fileID: 11400000, guid: 4002377ed7e87b34699f126f2b10c703, type: 2} - _position: {x: -1, y: -2, z: 0} + _position: {x: 0, y: -2, z: 0} - _tile: {fileID: 11400000, guid: 4002377ed7e87b34699f126f2b10c703, type: 2} - _position: {x: -1, y: -1, z: 0} + _position: {x: 0, y: -1, z: 0} - _tile: {fileID: 11400000, guid: 4002377ed7e87b34699f126f2b10c703, type: 2} - _position: {x: -1, y: 0, z: 0} + _position: {x: 0, y: 0, z: 0} - _tile: {fileID: 11400000, guid: 4002377ed7e87b34699f126f2b10c703, type: 2} - _position: {x: -1, y: 1, z: 0} + _position: {x: 0, y: 1, z: 0} - _tile: {fileID: 11400000, guid: 4002377ed7e87b34699f126f2b10c703, type: 2} - _position: {x: -1, y: 2, z: 0} + _position: {x: 0, y: 2, z: 0} + - _tile: {fileID: 11400000, guid: 15606c8c503e8164fb69178aa7016f58, type: 2} + _position: {x: 1, y: 2, z: 0} _isInvisible: 1 _isCollidable: 0 _isTrigger: 0 diff --git a/Assets/Scenes/Game.unity b/Assets/Scenes/Game.unity index 4c469d1..827d8a4 100644 --- a/Assets/Scenes/Game.unity +++ b/Assets/Scenes/Game.unity @@ -874,7 +874,7 @@ PrefabInstance: - target: {fileID: 3028288566889208750, guid: 02daecb0115395844b4932445d039051, type: 3} propertyPath: firstLevel value: - objectReference: {fileID: 11400000, guid: d37561e153d6a6448a03839488fdec5e, type: 2} + objectReference: {fileID: 11400000, guid: a6e34739c9325da4cac4fbaea30d052c, type: 2} - target: {fileID: 3028288566889208751, guid: 02daecb0115395844b4932445d039051, type: 3} propertyPath: m_RootOrder value: 2 From 768700a06e923efe176b2ff908dddea158aa54c9 Mon Sep 17 00:00:00 2001 From: William Date: Fri, 21 Jul 2023 17:31:03 -0400 Subject: [PATCH 08/12] Added farmers Association --- .../Animations/Sticks/FarmersAssociation.meta | 8 + ...ator_farmersAssociation.overrideController | 15 + ...farmersAssociation.overrideController.meta | 8 + .../farmersAssociation_attack.anim | 2957 +++++++++++++++++ .../farmersAssociation_attack.anim.meta | 8 + .../farmersAssociation_idle.anim | 2785 ++++++++++++++++ .../farmersAssociation_idle.anim.meta | 8 + .../entities/sticks/farmersAssociation.meta | 8 + .../FarmersAssociation_exemple.png | Bin 0 -> 10669 bytes .../FarmersAssociation_exemple.png.meta | 123 + .../FarmersAssosiciation_hat.png | Bin 0 -> 1164 bytes .../FarmersAssosiciation_hat.png.meta | 123 + Assets/Art/Sprites/entities/sticks/fork.png | Bin 0 -> 3083 bytes .../Art/Sprites/entities/sticks/fork.png.meta | 123 + Assets/Art/Sprites/entities/sticks/miner.meta | 8 + .../sticks/{ => miner}/miner_exemple.png | Bin .../sticks/{ => miner}/miner_exemple.png.meta | 0 .../Prefabs/Sticks/farmersAssociation.prefab | 2432 ++++++++++++++ .../Sticks/farmersAssociation.prefab.meta | 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b/Assets/Scripts/Ally/Archer.cs index 9c82bc1..8f4f4e9 100644 --- a/Assets/Scripts/Ally/Archer.cs +++ b/Assets/Scripts/Ally/Archer.cs @@ -8,7 +8,6 @@ public class Archer : Ally public override void Start() { base.Start(); - Animation = gameObject.AddComponent(); } void Update() diff --git a/Assets/Scripts/Entity.cs b/Assets/Scripts/Entity.cs index 7ba16df..688aa63 100644 --- a/Assets/Scripts/Entity.cs +++ b/Assets/Scripts/Entity.cs @@ -28,6 +28,7 @@ public class Entity : LevelObject public virtual void Start() { _spriteRenderers = GetComponentsInChildren(); + Animation = gameObject.AddComponent(); } //Start the animation of death and the fading of the entity diff --git a/Assets/Scripts/Resource/ResourceManager.cs b/Assets/Scripts/Resource/ResourceManager.cs index 0dff6bc..642f7f3 100644 --- a/Assets/Scripts/Resource/ResourceManager.cs +++ b/Assets/Scripts/Resource/ResourceManager.cs @@ -6,7 +6,7 @@ using UnityEngine; public class ResourceManager : Singleton { private int _rockAmount = 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306211cf6348ac747a78d89bd72fca3e, type: 3} --- !u!224 &1370991966 stripped From ecd32b09b8329693e590d3315e0c3d4b3cebef0e Mon Sep 17 00:00:00 2001 From: craftwill Date: Sat, 22 Jul 2023 01:24:05 -0400 Subject: [PATCH 11/12] Level 1 to 6 and allow loading levels in worldMap --- Assets/Editor/DatabaseEditor.cs | 31 +- Assets/LevelEditor/Levels/Level1.asset | 98 ++-- Assets/LevelEditor/Levels/Level1.asset.meta | 2 +- Assets/LevelEditor/Levels/Level2.asset | 200 ++++++++ .../{Level0.asset.meta => Level2.asset.meta} | 2 +- .../Levels/{Level0.asset => Level3.asset} | 2 +- Assets/LevelEditor/Levels/Level3.asset.meta | 8 + Assets/LevelEditor/Levels/Level4.asset | 230 +++++++++ Assets/LevelEditor/Levels/Level4.asset.meta | 8 + Assets/LevelEditor/Levels/Level5.asset | 206 ++++++++ Assets/LevelEditor/Levels/Level5.asset.meta | 8 + Assets/LevelEditor/Levels/Level6.asset | 204 ++++++++ Assets/LevelEditor/Levels/Level6.asset.meta | 8 + Assets/Scenes/Game.unity | 450 +++++++++++++++++- Assets/Scripts/General/Database.cs | 39 ++ Assets/Scripts/LevelManager/LevelManager.cs | 6 + .../LevelManager/LevelManagerScript.cs | 11 + Assets/Scripts/WorldMap/WorldMapManager.cs | 3 + Assets/Scripts/WorldMap/WorldMapSave.cs | 4 +- ProjectSettings/EditorBuildSettings.asset | 3 + 20 files changed, 1450 insertions(+), 73 deletions(-) create mode 100644 Assets/LevelEditor/Levels/Level2.asset rename Assets/LevelEditor/Levels/{Level0.asset.meta => Level2.asset.meta} (79%) rename Assets/LevelEditor/Levels/{Level0.asset => Level3.asset} (99%) create mode 100644 Assets/LevelEditor/Levels/Level3.asset.meta create mode 100644 Assets/LevelEditor/Levels/Level4.asset create mode 100644 Assets/LevelEditor/Levels/Level4.asset.meta create mode 100644 Assets/LevelEditor/Levels/Level5.asset create mode 100644 Assets/LevelEditor/Levels/Level5.asset.meta create mode 100644 Assets/LevelEditor/Levels/Level6.asset create mode 100644 Assets/LevelEditor/Levels/Level6.asset.meta diff --git a/Assets/Editor/DatabaseEditor.cs b/Assets/Editor/DatabaseEditor.cs index ea3811b..f7e640d 100644 --- a/Assets/Editor/DatabaseEditor.cs +++ b/Assets/Editor/DatabaseEditor.cs @@ -16,36 +16,7 @@ public class DatabaseEditor : Editor { var targ = target as Database; - - - foreach (var folder in targ.Folders) - { - var path = AssetDatabase.GetAssetPath(folder); - foreach (var file in GetAllPaths(path)) - { - var scriptableObject = AssetDatabase.LoadAssetAtPath(file); - if (scriptableObject && !targ.ScriptableObjects.Contains(scriptableObject)) - { - targ.ScriptableObjects.Add(scriptableObject); - } - - var prefab = AssetDatabase.LoadAssetAtPath(file); - if (prefab && !targ.Prefabs.Contains(prefab)) - { - targ.Prefabs.Add(prefab); - } - } - } + targ.FetchDatabase(); } } - - string[] GetAllPaths(string target) - { - var files = Directory.GetFiles(target).ToList(); - foreach (var dir in Directory.GetDirectories(target)) - { - files.AddRange(GetAllPaths(dir)); - } - return files.ToArray(); - } 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@@ using UnityEngine; using System.Linq; using System.IO; using System; +using Unity.VisualScripting.YamlDotNet.Core.Tokens; #if UNITY_EDITOR using UnityEditor; @@ -25,6 +26,44 @@ public class Database : SingletonBehaviour #endif public const string TYPE = nameof(TYPE); + + public void FetchDatabase() + { + foreach (var folder in Folders) + { + var path = AssetDatabase.GetAssetPath(folder); + foreach (var file in GetAllPaths(path)) + { + var scriptableObject = AssetDatabase.LoadAssetAtPath(file); + if (scriptableObject && !ScriptableObjects.Contains(scriptableObject)) + { + ScriptableObjects.Add(scriptableObject); + } + + var prefab = AssetDatabase.LoadAssetAtPath(file); + if (prefab && !Prefabs.Contains(prefab)) + { + Prefabs.Add(prefab); + } + } + } + } + + public static void FetchDatabaseStatic() + { + Instance.FetchDatabase(); + } + + private static string[] GetAllPaths(string target) + { + var files = Directory.GetFiles(target).ToList(); + foreach (var dir in Directory.GetDirectories(target)) + { + files.AddRange(GetAllPaths(dir)); + } + return files.ToArray(); + } + [Serializable] public class DataList : IEnumerable where T : UnityEngine.Object { diff --git a/Assets/Scripts/LevelManager/LevelManager.cs b/Assets/Scripts/LevelManager/LevelManager.cs index 90af965..97fbfbb 100644 --- a/Assets/Scripts/LevelManager/LevelManager.cs +++ b/Assets/Scripts/LevelManager/LevelManager.cs @@ -6,6 +6,7 @@ using UnityEngine; using System.Linq; using Newtonsoft.Json; using System.IO; +using Codice.CM.Client.Differences.Merge; ///

/// data class for containing everything level related @@ -199,6 +200,11 @@ public class LevelManager : Singleton ClearLevel(); } + foreach (var ob in Database.Instance.ScriptableObjects) + { + Debug.Log(ob); + } + //fetch level from database _currentLevel = Database.Instance.ScriptableObjects[levelName] as Level; diff --git a/Assets/Scripts/LevelManager/LevelManagerScript.cs b/Assets/Scripts/LevelManager/LevelManagerScript.cs index f2446ea..b38f73d 100644 --- a/Assets/Scripts/LevelManager/LevelManagerScript.cs +++ b/Assets/Scripts/LevelManager/LevelManagerScript.cs @@ -9,6 +9,17 @@ public class LevelManagerScript : SingletonBehaviour { DontDestroyOnLoad(gameObject); if (!firstLevel) throw new System.Exception("there is no first level set in the level manager script"); + + Database.FetchDatabaseStatic(); + + int levelToLoadFromWorldMap = PlayerPrefs.GetInt("LevelToLoad", -1); + if (levelToLoadFromWorldMap != -1) + { + string lvlName = $"Level{levelToLoadFromWorldMap}"; + LevelManager.Instance.LoadLevel(lvlName, true); + return; + } + LevelManager.Instance.LoadLevel(firstLevel, true); } void Update() diff --git a/Assets/Scripts/WorldMap/WorldMapManager.cs b/Assets/Scripts/WorldMap/WorldMapManager.cs index 683c2d0..863bfbf 100644 --- a/Assets/Scripts/WorldMap/WorldMapManager.cs +++ b/Assets/Scripts/WorldMap/WorldMapManager.cs @@ -24,6 +24,8 @@ public class WorldMapManager : MonoBehaviour //TODO: getMajorSaveFile() //Call et obtiens le chemin du fichier de sauvegarde; _worldMapSave = new WorldMapSave(); UnlockLevels(); + + PlayerPrefs.SetInt("LevelToLoad", -1); } /** @@ -71,6 +73,7 @@ public class WorldMapManager : MonoBehaviour string levelToGet = "1-" + levelToCall; if (_buttonList[levelToCall - 1].GetComponent().sprite.name != "worldmap_level_locked") { + PlayerPrefs.SetInt("LevelToLoad", levelToCall); SceneManager.LoadScene("Game"); //LevelManager.Instance.LoadLevel(levelToGet, true); } diff --git a/Assets/Scripts/WorldMap/WorldMapSave.cs b/Assets/Scripts/WorldMap/WorldMapSave.cs index b30dc3b..fd70d52 100644 --- a/Assets/Scripts/WorldMap/WorldMapSave.cs +++ b/Assets/Scripts/WorldMap/WorldMapSave.cs @@ -11,8 +11,8 @@ public class WorldMapSave SAVED } - private LevelState[] levelUnlocked = { LevelState.UNLOCKED, LevelState.UNLOCKED, LevelState.UNLOCKED, LevelState.SAVED, - LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED }; + private LevelState[] levelUnlocked = { LevelState.UNLOCKED, LevelState.UNLOCKED, LevelState.UNLOCKED, LevelState.UNLOCKED, + LevelState.UNLOCKED, LevelState.SAVED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED }; public void UnlockNextLevel(int levelNumber) { diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index ae332d8..c0c64f1 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -5,6 +5,9 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 m_Scenes: + - enabled: 1 + path: Assets/Scenes/LevelSelect.unity + guid: c1efd9104a876984eb669c4bd54598d1 - enabled: 1 path: Assets/Scenes/Game.unity guid: 8c9cfa26abfee488c85f1582747f6a02 From fd22af5e650a0ab60410e50785b94be984410583 Mon Sep 17 00:00:00 2001 From: craftwill Date: Sat, 22 Jul 2023 01:32:22 -0400 Subject: [PATCH 12/12] Revert FetchDatabaseStatic because it prevents builds --- Assets/Editor/DatabaseEditor.cs | 30 +++++- Assets/Prefabs/LevelManager.prefab | 38 +++++++- Assets/Scenes/Game.unity | 92 ------------------- .../Scripts/Drag&Drop/DraggablePlaceholder.cs | 1 - Assets/Scripts/General/Database.cs | 38 -------- Assets/Scripts/LevelManager/LevelManager.cs | 1 - .../LevelManager/LevelManagerScript.cs | 8 +- ProjectSettings/ProjectSettings.asset | 3 +- 8 files changed, 67 insertions(+), 144 deletions(-) diff --git a/Assets/Editor/DatabaseEditor.cs b/Assets/Editor/DatabaseEditor.cs index f7e640d..ad2e7b0 100644 --- a/Assets/Editor/DatabaseEditor.cs +++ b/Assets/Editor/DatabaseEditor.cs @@ -3,6 +3,7 @@ using UnityEditor; using UnityEngine; using System.IO; using System.Collections.Generic; +using UnityEngine.WSA; [CustomEditor(typeof(Database))] @@ -16,7 +17,34 @@ public class DatabaseEditor : Editor { var targ = target as Database; - targ.FetchDatabase(); + foreach (var folder in targ.Folders) + { + var path = AssetDatabase.GetAssetPath(folder); + foreach (var file in GetAllPaths(path)) + { + var scriptableObject = AssetDatabase.LoadAssetAtPath(file); + if (scriptableObject && !targ.ScriptableObjects.Contains(scriptableObject)) + { + targ.ScriptableObjects.Add(scriptableObject); + } + + var prefab = AssetDatabase.LoadAssetAtPath(file); + if (prefab && !targ.Prefabs.Contains(prefab)) + { + targ.Prefabs.Add(prefab); + } + } + } } } + + private static string[] GetAllPaths(string target) + { + var files = Directory.GetFiles(target).ToList(); + foreach (var dir in Directory.GetDirectories(target)) + { + files.AddRange(GetAllPaths(dir)); + } + return files.ToArray(); + } } diff --git a/Assets/Prefabs/LevelManager.prefab b/Assets/Prefabs/LevelManager.prefab index fffb066..71fb6cb 100644 --- a/Assets/Prefabs/LevelManager.prefab +++ b/Assets/Prefabs/LevelManager.prefab @@ -46,7 +46,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: c8f415d45fd9659408ac8c5ce2e96aba, type: 3} m_Name: m_EditorClassIdentifier: - firstLevel: {fileID: 11400000, guid: e715669e1ed4b294c82d07ac011e89bb, type: 2} + firstLevel: {fileID: 11400000, guid: a6e34739c9325da4cac4fbaea30d052c, type: 2} --- !u!114 &3028288566889208749 MonoBehaviour: m_ObjectHideFlags: 0 @@ -65,20 +65,48 @@ MonoBehaviour: - {fileID: 102900000, guid: 0ca30b5ca281be24bb62d7e48cc2bec8, type: 3} - {fileID: 102900000, guid: 73ca1afa7b0f7dd4ea39f69cf74f8370, type: 3} _prefabs: - - {fileID: 6962989255644195630, guid: 6cd87b398e7a0e94580f4fcbe2fd310a, type: 3} - {fileID: 6962989255644195630, guid: 377c7275c0001cc47a6b8926ac57d573, type: 3} - {fileID: 6962989255644195630, guid: 869a03bba705e8d4485aa73daad773dc, type: 3} + - {fileID: 1436362432952518814, guid: 8d56b160dedb7f84d830d749372fe8e8, type: 3} + - {fileID: 3028288566889208744} + - {fileID: 80204295746100150, guid: 5bbf0d85fa5bb3f4599da79f0a84e3a9, type: 3} + - {fileID: 5531237550998824024, guid: 6cd87b398e7a0e94580f4fcbe2fd310a, type: 3} - {fileID: 6962989255644195630, guid: 9b40c232eddfd1b469bea688e3c970c0, type: 3} + - 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- {fileID: 11400000, guid: e715669e1ed4b294c82d07ac011e89bb, type: 2} + - {fileID: 11400000, guid: 7a1313e5c16e74c4ba11a8114b9fd786, type: 2} + - {fileID: 11400000, guid: b501f7eea1fdfb843853bcba5b30533a, type: 2} + - {fileID: 11400000, guid: 0a9c94eb38c575948992453fc29bcede, type: 2} + - {fileID: 11400000, guid: ec229632b369eb746a30dbfafe3de373, type: 2} + - {fileID: 11400000, guid: 458348dd169e806459b7449b7e157d64, type: 2} + - {fileID: 11400000, guid: f5a11cb6d0d324b47b493042c7615112, type: 2} - {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2} - {fileID: 11400000, guid: ef5a154519b23a34aaded32e86bf7f2f, type: 2} + - {fileID: 11400000, guid: 5f47d74ebc4a8fe439ac6a4fe9ec436f, type: 2} --- !u!114 &-245230096461627285 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Scenes/Game.unity b/Assets/Scenes/Game.unity index 6b28117..2e72fe6 100644 --- a/Assets/Scenes/Game.unity +++ b/Assets/Scenes/Game.unity @@ -783,98 +783,6 @@ PrefabInstance: propertyPath: m_Name value: LevelManager objectReference: {fileID: 0} - 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propertyPath: firstLevel - value: - objectReference: {fileID: 11400000, guid: a6e34739c9325da4cac4fbaea30d052c, type: 2} - target: {fileID: 3028288566889208751, guid: 02daecb0115395844b4932445d039051, type: 3} propertyPath: m_RootOrder value: 2 diff --git a/Assets/Scripts/Drag&Drop/DraggablePlaceholder.cs b/Assets/Scripts/Drag&Drop/DraggablePlaceholder.cs index 4af2f0a..a7c0898 100644 --- a/Assets/Scripts/Drag&Drop/DraggablePlaceholder.cs +++ b/Assets/Scripts/Drag&Drop/DraggablePlaceholder.cs @@ -1,4 +1,3 @@ -using Codice.CM.Client.Differences; using System.Collections; using System.Collections.Generic; using System.Linq; diff --git a/Assets/Scripts/General/Database.cs b/Assets/Scripts/General/Database.cs index 02201b7..af66706 100644 --- a/Assets/Scripts/General/Database.cs +++ b/Assets/Scripts/General/Database.cs @@ -4,7 +4,6 @@ using UnityEngine; using System.Linq; using System.IO; using System; -using Unity.VisualScripting.YamlDotNet.Core.Tokens; #if UNITY_EDITOR using UnityEditor; @@ -27,43 +26,6 @@ public class Database : SingletonBehaviour public const string TYPE = nameof(TYPE); - public void FetchDatabase() - { - foreach (var folder in Folders) - { - var path = AssetDatabase.GetAssetPath(folder); - foreach (var file in GetAllPaths(path)) - { - var scriptableObject = AssetDatabase.LoadAssetAtPath(file); - if (scriptableObject && !ScriptableObjects.Contains(scriptableObject)) - { - ScriptableObjects.Add(scriptableObject); - } - - var prefab = AssetDatabase.LoadAssetAtPath(file); - if (prefab && !Prefabs.Contains(prefab)) - { - Prefabs.Add(prefab); - } - } - } - } - - public static void FetchDatabaseStatic() - { - Instance.FetchDatabase(); - } - - private static string[] GetAllPaths(string target) - { - var files = Directory.GetFiles(target).ToList(); - foreach (var dir in Directory.GetDirectories(target)) - { - files.AddRange(GetAllPaths(dir)); - } - return files.ToArray(); - } - [Serializable] public class DataList : IEnumerable where T : UnityEngine.Object { diff --git a/Assets/Scripts/LevelManager/LevelManager.cs b/Assets/Scripts/LevelManager/LevelManager.cs index 97fbfbb..dc73a2b 100644 --- a/Assets/Scripts/LevelManager/LevelManager.cs +++ b/Assets/Scripts/LevelManager/LevelManager.cs @@ -6,7 +6,6 @@ using UnityEngine; using System.Linq; using Newtonsoft.Json; using System.IO; -using Codice.CM.Client.Differences.Merge; /// /// data class for containing everything level related diff --git a/Assets/Scripts/LevelManager/LevelManagerScript.cs b/Assets/Scripts/LevelManager/LevelManagerScript.cs index b38f73d..4078423 100644 --- a/Assets/Scripts/LevelManager/LevelManagerScript.cs +++ b/Assets/Scripts/LevelManager/LevelManagerScript.cs @@ -4,14 +4,11 @@ using GatherAndDefend.LevelEditor; public class LevelManagerScript : SingletonBehaviour { public Level firstLevel; - - protected override void Awake() + private void Start() { DontDestroyOnLoad(gameObject); if (!firstLevel) throw new System.Exception("there is no first level set in the level manager script"); - Database.FetchDatabaseStatic(); - int levelToLoadFromWorldMap = PlayerPrefs.GetInt("LevelToLoad", -1); if (levelToLoadFromWorldMap != -1) { @@ -19,9 +16,10 @@ public class LevelManagerScript : SingletonBehaviour LevelManager.Instance.LoadLevel(lvlName, true); return; } - + LevelManager.Instance.LoadLevel(firstLevel, true); } + void Update() { LevelManager.Instance.UpdateLevel(); diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 7b42db3..e8e4e2e 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -135,7 +135,8 @@ PlayerSettings: 16:9: 1 Others: 1 bundleVersion: 1.0 - preloadedAssets: [] + preloadedAssets: + - {fileID: 11400000, guid: 2670dfbb5772b0248b8c8ccaa6470d9a, type: 2} metroInputSource: 0 wsaTransparentSwapchain: 0 m_HolographicPauseOnTrackingLoss: 1