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18
Assets/LogScript.cs
Normal file
18
Assets/LogScript.cs
Normal file
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||||
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LogScript : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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Debug.Log(name);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/LogScript.cs.meta
Normal file
11
Assets/LogScript.cs.meta
Normal file
@ -0,0 +1,11 @@
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userData:
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948
Assets/Prefabs/New Shader Graph.shadergraph
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948
Assets/Prefabs/New Shader Graph.shadergraph
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@ -0,0 +1,948 @@
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4176
Assets/Prefabs/basePlaceholder.prefab
Normal file
4176
Assets/Prefabs/basePlaceholder.prefab
Normal file
File diff suppressed because it is too large
Load Diff
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Normal file
8
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Normal file
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{
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base.LoadDictionary(dict);
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{
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base.LoadDictionary(dict);
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80
Assets/Scripts/DraggablePlaceholder.cs
Normal file
80
Assets/Scripts/DraggablePlaceholder.cs
Normal file
@ -0,0 +1,80 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class DraggablePlaceholder : MonoBehaviour
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{
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[SerializeField]
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protected Color _validColor = Color.green;
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[SerializeField]
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protected Color _invalidColor = Color.red;
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[SerializeField]
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protected Camera _mainCamCache;
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protected Rect _lvlBoundsCache;
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protected bool _isOnValidPosition;
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protected virtual void Start()
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{
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UpdatePosition();
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}
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protected virtual void Update()
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{
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if (!Input.GetMouseButton(0))
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{
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if (_isOnValidPosition)
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{
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Place();
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}
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Destroy(gameObject);
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}
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UpdatePosition();
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_isOnValidPosition = CanBePlacedHere();
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ShowValidity();
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}
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protected virtual void UpdatePosition()
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{
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var mousePos = Vector3Int.RoundToInt(_mainCamCache.ScreenToWorldPoint(Input.mousePosition) - new Vector3(0.5f, 0.5f));
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mousePos.z = 0;
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if (!_lvlBoundsCache.Contains(mousePos)) return;
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transform.position = mousePos;
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}
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|
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/// <summary>
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/// helps determine if a unit can be placed on the tile sitting at unit's position (out of bound? obstacle? invalid tile?<br/>
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/// default behaviour is : you cant place a tile over an already existing tile
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/// </summary>
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public virtual bool CanBePlacedHere()
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{
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}
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||||
|
||||
/// <summary>
|
||||
/// how your character will appear depending on the validity of the tile you want to put them on<br/>
|
||||
/// default behaviour is changes color of all sprite renderers (this one and children) to red if invalid, green otherwise
|
||||
/// </summary>
|
||||
/// <param name="isValidPosition"></param>
|
||||
/// <returns></returns>
|
||||
public virtual void ShowValidity()
|
||||
{
|
||||
Color getColor() => _isOnValidPosition ? _validColor : _invalidColor;
|
||||
|
||||
foreach (var child in _outline.GetComponentsInChildren<SpriteRenderer>(true))
|
||||
{
|
||||
Debug.Log(child.name);
|
||||
child.color = getColor();
|
||||
}
|
||||
}
|
||||
public abstract void Place();
|
||||
}
|
||||
11
Assets/Scripts/DraggablePlaceholder.cs.meta
Normal file
11
Assets/Scripts/DraggablePlaceholder.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d4cc79e1f1be28c4bbb922d5127fc776
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -3,9 +3,40 @@ using System.Collections.Generic;
|
||||
using BindingFlags = System.Reflection.BindingFlags;
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using GatherAndDefend.LevelEditor;
|
||||
|
||||
public static class Extensions
|
||||
{
|
||||
public static Rect CalculateBounds(this Level level)
|
||||
{
|
||||
Rect bound = new Rect(0, 0, 0, 0);
|
||||
foreach (var tilemap in level)
|
||||
{
|
||||
foreach (var tile in tilemap)
|
||||
{
|
||||
bound = bound.GetUpdatedBound((Vector3)tile.Position);
|
||||
}
|
||||
}
|
||||
return bound;
|
||||
}
|
||||
public static Rect GetUpdatedBound(this Rect bound, Rect other)
|
||||
{
|
||||
var rect = bound;
|
||||
rect.xMin = other.xMin < rect.xMin ? other.xMin : rect.xMin;
|
||||
rect.yMin = other.yMin < rect.yMin ? other.yMin : rect.yMin;
|
||||
rect.xMax = other.xMax > rect.xMax ? other.xMax : rect.xMax;
|
||||
rect.yMax = other.yMax > rect.yMax ? other.yMax : rect.yMax;
|
||||
return rect;
|
||||
}
|
||||
public static Rect GetUpdatedBound(this Rect bound, Vector2 position)
|
||||
{
|
||||
var rect = bound;
|
||||
rect.xMin = position.x < rect.xMin ? position.x : rect.xMin;
|
||||
rect.yMin = position.y < rect.yMin ? position.y : rect.yMin;
|
||||
rect.xMax = position.x > rect.xMax ? position.x : rect.xMax;
|
||||
rect.yMax = position.y > rect.yMax ? position.y : rect.yMax;
|
||||
return rect;
|
||||
}
|
||||
public static int ToInt(this object jobj)
|
||||
{
|
||||
return int.Parse(jobj.ToString());
|
||||
|
||||
@ -7,6 +7,8 @@ namespace GatherAndDefend.LevelEditor
|
||||
{
|
||||
public class Level : ScriptableObject, IEnumerable<TilemapData>
|
||||
{
|
||||
private Rect _bounds;
|
||||
public Rect Bounds => _bounds;
|
||||
[SerializeField]
|
||||
private List<TilemapData> _data = new List<TilemapData>();
|
||||
public void SaveFromTilemap(Tilemap tilemap)
|
||||
|
||||
@ -27,7 +27,6 @@ namespace GatherAndDefend.LevelEditor
|
||||
[SerializeField]
|
||||
private string _renderLayer;
|
||||
|
||||
|
||||
public string Key => _key;
|
||||
|
||||
public void LoadToTilemap(Tilemap reference)
|
||||
@ -48,6 +47,11 @@ namespace GatherAndDefend.LevelEditor
|
||||
reference.SetTile(data.Position, data.Tile);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// saves a tilemap into the level object
|
||||
/// </summary>
|
||||
/// <param name="reference"></param>
|
||||
/// <returns>the bounds of the tilemap</returns>
|
||||
public void SaveFromTilemap(Tilemap reference)
|
||||
{
|
||||
_key = reference.name;
|
||||
@ -62,7 +66,7 @@ namespace GatherAndDefend.LevelEditor
|
||||
|
||||
|
||||
_tiles = new List<TileData>();
|
||||
|
||||
|
||||
BoundsInt bounds = reference.cellBounds;
|
||||
for (int i = bounds.xMin; i <= bounds.xMax; i++)
|
||||
{
|
||||
|
||||
@ -21,6 +21,9 @@ public class LevelManager : Singleton<LevelManager>
|
||||
private readonly List<ILevelObject> _toRemove;
|
||||
private readonly List<ILevelObject> _levelObjects;
|
||||
|
||||
private Level _currentLevel;
|
||||
public Level CurrentLevel => _currentLevel;
|
||||
|
||||
public Transform LevelTransform
|
||||
{
|
||||
get;
|
||||
@ -75,6 +78,7 @@ public class LevelManager : Singleton<LevelManager>
|
||||
#endregion
|
||||
|
||||
#region [Level management]
|
||||
|
||||
public void UpdateLevel()
|
||||
{
|
||||
_levelObjects.ForEach(levelObject => levelObject.LevelUpdate());
|
||||
|
||||
@ -1,7 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using static Extensions;
|
||||
|
||||
/// <summary>
|
||||
/// can be inherited by MonoBehaviours in order to be added to the level manager
|
||||
|
||||
11
Assets/Scripts/ObjectDraggablePlaceholder.cs
Normal file
11
Assets/Scripts/ObjectDraggablePlaceholder.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class ObjectDraggablePlaceholder : DraggablePlaceholder
|
||||
{
|
||||
[SerializeField]
|
||||
private GameObject _prefab;
|
||||
public override void Place()
|
||||
{
|
||||
var instance = Instantiate(_prefab, transform.position, Quaternion.identity);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/ObjectDraggablePlaceholder.cs.meta
Normal file
11
Assets/Scripts/ObjectDraggablePlaceholder.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a6086f5c6bcbd45468144618ad0b43b3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
15
Assets/Scripts/UnitPlacementButton.cs
Normal file
15
Assets/Scripts/UnitPlacementButton.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class UnitPlacementButton : MonoBehaviour, IPointerDownHandler
|
||||
{
|
||||
[SerializeField, Tooltip("the gameobject we will drag")]
|
||||
private GameObject placeholder;
|
||||
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
Instantiate(placeholder);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UnitPlacementButton.cs.meta
Normal file
11
Assets/Scripts/UnitPlacementButton.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 64b627d9fc570f9468353f84cb2de639
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -43,3 +43,6 @@ TagManager:
|
||||
- name: Default
|
||||
uniqueID: 0
|
||||
locked: 0
|
||||
- name: Character
|
||||
uniqueID: 364159097
|
||||
locked: 0
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user