Création de dossiers Script/PlayerAction et Prefab/Yield
Déplacé le enum ResourceChoice vers classe Enum Suppression des fichiers .orig créés lors du merge conflict
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@ -1,5 +1,6 @@
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9
Assets/Scripts/Enum.cs
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9
Assets/Scripts/Enum.cs
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public class Enum
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{
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public enum ResourceChoice
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{
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Rock,
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Wood,
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Food
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};
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}
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11
Assets/Scripts/Enum.cs.meta
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Assets/Scripts/Enum.cs.meta
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@ -8,16 +8,9 @@ public class ResourceMaker : MonoBehaviour
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[SerializeField]
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private int _resourceMakingAmount;
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[SerializeField]
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private ResourceChoice _resourceChoice;
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private Enum.ResourceChoice _resourceChoice;
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private ResourceManager _resourceManagerInstance;
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public enum ResourceChoice
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{
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Rock,
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Wood,
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Food
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};
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private void Start()
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{
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_resourceManagerInstance = ResourceManager.Instance;
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@ -30,13 +23,13 @@ public class ResourceMaker : MonoBehaviour
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{
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switch (_resourceChoice)
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{
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case ResourceChoice.Rock:
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case Enum.ResourceChoice.Rock:
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_resourceManagerInstance.RockAmount = _resourceMakingAmount;
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break;
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case ResourceChoice.Wood:
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case Enum.ResourceChoice.Wood:
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_resourceManagerInstance.WoodAmount = _resourceMakingAmount;
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break;
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case ResourceChoice.Food:
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case Enum.ResourceChoice.Food:
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_resourceManagerInstance.FoodAmount = _resourceMakingAmount;
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break;
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}
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@ -1,12 +0,0 @@
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fileFormatVersion: 2
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<<<<<<< HEAD
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guid: 953a02bba997b9348bee7f306f609a96
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=======
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guid: 7568f730b2ba3754297a7612452482e2
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>>>>>>> origin/main
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@ -1,24 +0,0 @@
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--- !u!114 &11400000
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=======
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>>>>>>> origin/main
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