Fixed an issue where the player couldn't consistently bring up the upgrade option when trying to click on units that were specifically in the castle's shooting range. (#1)
Reviewed-on: #1 Co-authored-by: MaximilienBlanchardBizien1 <maximilien.blanchard-bizien.1@ens.etsmtl.ca> Co-committed-by: MaximilienBlanchardBizien1 <maximilien.blanchard-bizien.1@ens.etsmtl.ca>
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@ -269,8 +269,8 @@ GameObject:
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@ -36,7 +36,6 @@ public class AllyUpgrade : MonoBehaviour, IPointerClickHandler
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{
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Destroy(_instance);
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}
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}
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}
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@ -44,7 +44,8 @@ public class Castle : Building
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for(int i = 0; i < 4 && IsEnemyDetected; i++)
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{
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Invoke("ShootInterval", 0.1f * i);
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if(Enemy.Hp <= 0) IsEnemyDetected = false;
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if (Enemy.Hp <= 0) IsEnemyDetected = false;
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}
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AttackSpeedWait = 0f;
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@ -15,7 +15,7 @@ TagManager:
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- Default
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- TransparentFX
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- Ignore Raycast
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-
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- objWithCollider
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- Water
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- UI
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- InvisibleToCamera
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