From adea3b05d42260a4e90eeb8114ef801e0ee8a7de Mon Sep 17 00:00:00 2001 From: Ader Alisma 01 Date: Sun, 23 Jul 2023 19:14:35 -0400 Subject: [PATCH] Ajustement de l'ordre des sprite des recoltes Implementation de OverlapPoint pour remplacer RaycastHit --- Assets/Prefabs/Yield/yieldFood.prefab | 2 +- Assets/Prefabs/Yield/yieldRock.prefab | 2 +- Assets/Prefabs/Yield/yieldWood.prefab | 2 +- Assets/Scripts/PlayerAction/ClickBehavior.cs | 10 ++++++---- 4 files changed, 9 insertions(+), 7 deletions(-) diff --git a/Assets/Prefabs/Yield/yieldFood.prefab b/Assets/Prefabs/Yield/yieldFood.prefab index 24ed98e..4244f1a 100644 --- a/Assets/Prefabs/Yield/yieldFood.prefab +++ b/Assets/Prefabs/Yield/yieldFood.prefab @@ -208,7 +208,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 4 + m_SortingOrder: 3 m_Sprite: {fileID: 21300000, guid: 9bd2451627165d44ab67ea16cdabaf2f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 diff --git a/Assets/Prefabs/Yield/yieldRock.prefab b/Assets/Prefabs/Yield/yieldRock.prefab index 82c5113..c791609 100644 --- a/Assets/Prefabs/Yield/yieldRock.prefab +++ b/Assets/Prefabs/Yield/yieldRock.prefab @@ -208,7 +208,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 4 + m_SortingOrder: 3 m_Sprite: {fileID: 21300000, guid: f67e7f54162405141b42d32ef8df76ad, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 diff --git a/Assets/Prefabs/Yield/yieldWood.prefab b/Assets/Prefabs/Yield/yieldWood.prefab index eaebb14..ae70613 100644 --- a/Assets/Prefabs/Yield/yieldWood.prefab +++ b/Assets/Prefabs/Yield/yieldWood.prefab @@ -208,7 +208,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 4 + m_SortingOrder: 3 m_Sprite: {fileID: 21300000, guid: 5c630d8b4d37f5d4f974d38f670ad5c1, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 diff --git a/Assets/Scripts/PlayerAction/ClickBehavior.cs b/Assets/Scripts/PlayerAction/ClickBehavior.cs index 99d0ad0..45fb34a 100644 --- a/Assets/Scripts/PlayerAction/ClickBehavior.cs +++ b/Assets/Scripts/PlayerAction/ClickBehavior.cs @@ -9,12 +9,14 @@ public class ClickBehavior : MonoBehaviour if (Input.GetMouseButton(0)) { Vector2 clickPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition); - RaycastHit2D hit = Physics2D.Raycast(clickPoint, transform.up); - if (hit.collider != null) + //RaycastHit2D hit = Physics2D.Raycast(clickPoint, transform.up); + Collider2D collider = Physics2D.OverlapPoint(clickPoint); + if (collider != null) { - if (hit.collider.CompareTag("Resource")) + Debug.Log("Colliding with " + collider.tag); + if (collider.CompareTag("Resource")) { - hit.collider.GetComponent().GenerateResource(); + collider.GetComponent().GenerateResource(); } } }