Pull request #53: Origin/feature/berriesInteractions

Merge in CGD/gather-and-defend from origin/feature/berriesInteractions to main

* commit '2ec32f883236a3eb4755287737f6dd1830827efc':
  fixes to berry harvesting
  - Déplacement des données de la case des buissons de baies; - Correction de la case des buissons pour qu'on puisse mettre des unités dessus.
  Création et implémentation des baies. Couramment, donne de la nourriture, mais pourra probablement donner des baies plus tard.
This commit is contained in:
Maximilien Blanchard-Bizien 2023-11-13 22:38:06 +00:00 committed by William Gingras 01
commit b3d11e2afc
34 changed files with 436 additions and 55 deletions

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View File

@ -6,7 +6,7 @@ public class Harvester : Ally
{ {
[SerializeField] [Tooltip("helps choose the right skin for the harvester depending on resource")] [SerializeField] [Tooltip("helps choose the right skin for the harvester depending on resource")]
private List<HarvesterResourcePair> _harvesterResourcePairs; private List<HarvesterResourcePair> _harvesterResourcePairs;
protected ResourceChoice ResourceChoice => _resourceChoice; protected ResourceNodeType ResourceNodeType => _resourceNodeType;
public override Vector2 RangeMultiplier { get; } public override Vector2 RangeMultiplier { get; }
@ -19,7 +19,7 @@ public class Harvester : Ally
public override float AttackSpeedMultiplier { get; } public override float AttackSpeedMultiplier { get; }
[SerializeField] [SerializeField]
private ResourceChoice _resourceChoice; private ResourceNodeType _resourceNodeType;
public override sealed void Start() public override sealed void Start()
{ {
base.Start(); base.Start();
@ -36,16 +36,9 @@ public class Harvester : Ally
var tile = LevelManager.Instance.Get<ResourceTile>(t => t.Position == Position); var tile = LevelManager.Instance.Get<ResourceTile>(t => t.Position == Position);
if (tile == default) return; if (tile == default) return;
//get the resource of the tile we're on
var yieldPrefab = tile.YieldPrefab;
if (!yieldPrefab) return;
var resourceMaker = yieldPrefab.GetComponent<ResourceMaker>();
if (!resourceMaker) return;
//if we already have the right harvester for the resource, no need to change //if we already have the right harvester for the resource, no need to change
var resourceChoice = resourceMaker.ResourceChoice; var resourceChoice = tile.ResourceNodeType;
if (resourceChoice == this.ResourceChoice) return; if (resourceChoice == this.ResourceNodeType) return;
//get the right pair for the resource we're on //get the right pair for the resource we're on
var harvResPair = _harvesterResourcePairs.Find(hrp => hrp.Resource == resourceChoice); var harvResPair = _harvesterResourcePairs.Find(hrp => hrp.Resource == resourceChoice);

View File

@ -10,8 +10,8 @@ public class HarvesterResourcePair
[SerializeField] [SerializeField]
private GameObject _harvesterPrefab; private GameObject _harvesterPrefab;
[SerializeField] [SerializeField]
private ResourceChoice _resource; private ResourceNodeType _resource;
public GameObject HarvesterPrefab => _harvesterPrefab; public GameObject HarvesterPrefab => _harvesterPrefab;
public ResourceChoice Resource => _resource; public ResourceNodeType Resource => _resource;
} }

View File

@ -26,7 +26,8 @@ public class AnimationEntity : MonoBehaviour
} }
void Update() void Update()
{ {
if (!_animatorEntity) return;
if (_doSomething && _animatorEntity.GetCurrentAnimatorStateInfo(0).normalizedTime >= 1f) if (_doSomething && _animatorEntity.GetCurrentAnimatorStateInfo(0).normalizedTime >= 1f)
{ {
PlayIdleAnim(); PlayIdleAnim();

View File

@ -93,7 +93,7 @@ public abstract class DraggablePlaceholder : MonoBehaviour
{ {
return !LevelManager.Instance.Has<ILevelObject>(obj => obj.Position.IsContainedIn(transform.position)) return !LevelManager.Instance.Has<ILevelObject>(obj => obj.Position.IsContainedIn(transform.position))
&& _lvlBoundsCache.Contains(transform.position) && _lvlBoundsCache.Contains(transform.position)
&& ResourceManager.Instance.EnoughFor(Rock, Wood, Food, 0); && ResourceManager.Instance.EnoughFor(Rock, Wood, Food);
} }
/// <summary> /// <summary>

View File

@ -9,7 +9,11 @@ public class GameObjectPlacementButton : UnitPlacementButton
protected override bool CanPlace() protected override bool CanPlace()
{ {
var isBuilding = _prefab.GetComponent<Building>(); var isBuilding = _prefab.GetComponent<Building>();
return ResourceManager.Instance.EnoughFor(_rock, _wood, _food, isBuilding ? 0 : GlobalConfig.Instance.Current.populationCostPerUnit) && _button.enabled && _canSpawn; var defaultPopCost = GlobalConfig.Instance.Current.populationCostPerUnit;
var hasEnoughPopulation = isBuilding || ResourceManager.Instance.EnoughPopulationFor(defaultPopCost);
return ResourceManager.Instance.EnoughFor(_rock, _wood, _food)
&& hasEnoughPopulation
&& _button.enabled && _canSpawn;
} }
protected override DraggablePlaceholder Place() protected override DraggablePlaceholder Place()

View File

@ -12,8 +12,11 @@ public class ObjectPlaceholder : DraggablePlaceholder
var objsOnPosition = LevelManager.Instance.GetAll<ILevelObject>(obj => obj.Position.IsContainedIn(transform.position)); var objsOnPosition = LevelManager.Instance.GetAll<ILevelObject>(obj => obj.Position.IsContainedIn(transform.position));
var positionIsCollidable = objsOnPosition.Exists(obj => obj.IsCollidable); var positionIsCollidable = objsOnPosition.Exists(obj => obj.IsCollidable);
var defaultUnitCost = GlobalConfig.Instance.Current.populationCostPerUnit;
return !positionIsCollidable return !positionIsCollidable
&& _lvlBoundsCache.Contains(transform.position) && _lvlBoundsCache.Contains(transform.position)
&& ResourceManager.Instance.EnoughFor(Rock, Wood, Food, Prefab.GetComponent<Building>() ? 0 : 1); && ResourceManager.Instance.EnoughFor(Rock, Wood, Food)
&& (Prefab.GetComponent<Building>()
|| ResourceManager.Instance.EnoughPopulationFor(defaultUnitCost));
} }
} }

View File

@ -8,7 +8,7 @@ public class TilePlacementButton : UnitPlacementButton
protected override bool CanPlace() protected override bool CanPlace()
{ {
return ResourceManager.Instance.EnoughFor(_rock, _wood, _food, 0) && _button.enabled && _canSpawn; return ResourceManager.Instance.EnoughFor(_rock, _wood, _food) && _button.enabled && _canSpawn;
} }
protected override DraggablePlaceholder Place() protected override DraggablePlaceholder Place()

View File

@ -2,8 +2,15 @@ public class Enum
{ {
public enum ResourceChoice public enum ResourceChoice
{ {
Rock, Rock = 0,
Wood, Wood = 1,
Food Food = 2
}; };
public enum ResourceNodeType
{
Rock = 0,
Forest = 1,
Farm = 2,
BerryBush = 3
}
} }

View File

@ -37,7 +37,7 @@ public class Database : SingletonBehaviour<Database>
public void Add(T element) => elements.Add(element); public void Add(T element) => elements.Add(element);
public void Clear() => elements.Clear();
public IEnumerator<T> GetEnumerator() public IEnumerator<T> GetEnumerator()
{ {
return elements.GetEnumerator(); return elements.GetEnumerator();

View File

@ -21,6 +21,11 @@ public class WaveObserver : Singleton<WaveObserver>
_copyConstantSpawn = new List<int>(); _copyConstantSpawn = new List<int>();
_copyGroupSpawn = new List<List<int>>(); _copyGroupSpawn = new List<List<int>>();
_groupSpawnTimers = new List<float>(); _groupSpawnTimers = new List<float>();
if (!_levelConfig)
{
Debug.LogError("level config was null");
return;
}
foreach (EnemyType enemy in _levelConfig.ConstantSpawn) foreach (EnemyType enemy in _levelConfig.ConstantSpawn)
{ {
_copyConstantSpawn.Add(enemy.Count); _copyConstantSpawn.Add(enemy.Count);

View File

@ -101,9 +101,4 @@ public class LoadingManager : MonoBehaviour
{ {
SceneManager.UnloadSceneAsync(gameObject.scene.name); SceneManager.UnloadSceneAsync(gameObject.scene.name);
} }
} }

View File

@ -46,7 +46,6 @@ public class ResourceMaker : MonoBehaviour
if (_isPlaying) if (_isPlaying)
{ {
var amount = GlobalConfig.Instance.Current.harvestAmount;
_timePassed += Time.deltaTime; _timePassed += Time.deltaTime;
float duration = _timePassed / _desiredTime; float duration = _timePassed / _desiredTime;
duration = duration * duration * (3.0f - 2.0f * duration); duration = duration * duration * (3.0f - 2.0f * duration);
@ -54,12 +53,16 @@ public class ResourceMaker : MonoBehaviour
if(Vector2.Distance(transform.position,_endPosition) < 0.001f) if(Vector2.Distance(transform.position,_endPosition) < 0.001f)
{ {
_isPlaying = false; _isPlaying = false;
AddResourceToInventory(amount);
Destroy(gameObject); Destroy(gameObject);
} }
} }
} }
void OnDestroy()
{
AddResourceToInventory(GlobalConfig.Instance.Current.harvestAmount);
}
public void AddResourceToInventory(int amount) public void AddResourceToInventory(int amount)
{ {
switch (_resourceChoice) switch (_resourceChoice)

View File

@ -116,11 +116,14 @@ public class ResourceManager : Singleton<ResourceManager>
} }
} }
public bool EnoughFor(int rock, int wood, int food = 0, int population = 1) public bool EnoughFor(int rock, int wood, int food = 0)
{ {
return _rockAmount >= rock return _rockAmount >= rock
&& _woodAmount >= wood && _woodAmount >= wood
&& _foodAmount >= food && _foodAmount >= food;
&& _currentPopulation + population <= _maximumPopulation; }
public bool EnoughPopulationFor(int population = 1)
{
return _currentPopulation + population <= _maximumPopulation;
} }
} }

View File

@ -8,7 +8,10 @@ public class ResourceTile : LevelTile
[SerializeField] [SerializeField]
[Tooltip("the prefab of the currency that will be spawned when mining this resource")] [Tooltip("the prefab of the currency that will be spawned when mining this resource")]
private GameObject _yieldPrefab; private GameObject _yieldPrefab;
[SerializeField]
private Enum.ResourceNodeType _resourceNodeType;
public Enum.ResourceNodeType ResourceNodeType => _resourceNodeType;
public GameObject YieldPrefab => _yieldPrefab; public GameObject YieldPrefab => _yieldPrefab;
private string YieldPrefabName => _yieldPrefab.name; private string YieldPrefabName => _yieldPrefab.name;

View File

@ -70,7 +70,6 @@ public class WorldMapManager : MonoBehaviour
public void CallLevelWorld1(int levelToCall) public void CallLevelWorld1(int levelToCall)
{ {
string levelToGet = "1-" + levelToCall;
if (_buttonList[levelToCall - 1].GetComponent<Image>().sprite.name != "worldmap_level_locked") if (_buttonList[levelToCall - 1].GetComponent<Image>().sprite.name != "worldmap_level_locked")
{ {
PlayerPrefs.SetString(LoadingManager.SceneToLoad, _gameScene); PlayerPrefs.SetString(LoadingManager.SceneToLoad, _gameScene);

View File

@ -41,7 +41,7 @@ Grid:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 86010431647272150} m_GameObject: {fileID: 86010431647272150}
m_Enabled: 1 m_Enabled: 1
m_CellSize: {x: 1, y: 1, z: 0} m_CellSize: {x: 1.45, y: 1.45, z: 0}
m_CellGap: {x: 0, y: 0, z: 0} m_CellGap: {x: 0, y: 0, z: 0}
m_CellLayout: 0 m_CellLayout: 0
m_CellSwizzle: 0 m_CellSwizzle: 0
@ -117,6 +117,16 @@ Tilemap:
m_TileObjectToInstantiateIndex: 65535 m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0 dummyAlignment: 0
m_AllTileFlags: 0 m_AllTileFlags: 0
- first: {x: -1, y: -1, z: 0}
second:
serializedVersion: 2
m_TileIndex: 8
m_TileSpriteIndex: 8
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 0
- first: {x: -1, y: 0, z: 0} - first: {x: -1, y: 0, z: 0}
second: second:
serializedVersion: 2 serializedVersion: 2
@ -195,6 +205,8 @@ Tilemap:
m_Data: {fileID: 11400000, guid: 7568f730b2ba3754297a7612452482e2, type: 2} m_Data: {fileID: 11400000, guid: 7568f730b2ba3754297a7612452482e2, type: 2}
- m_RefCount: 1 - m_RefCount: 1
m_Data: {fileID: 11400000, guid: 15606c8c503e8164fb69178aa7016f58, type: 2} m_Data: {fileID: 11400000, guid: 15606c8c503e8164fb69178aa7016f58, type: 2}
- m_RefCount: 1
m_Data: {fileID: 11400000, guid: 3723ba09738ef6245947ae3ba7978b21, type: 2}
m_TileSpriteArray: m_TileSpriteArray:
- m_RefCount: 1 - m_RefCount: 1
m_Data: {fileID: 21300000, guid: ccca3e050cb082b45af0a099790463f6, type: 3} m_Data: {fileID: 21300000, guid: ccca3e050cb082b45af0a099790463f6, type: 3}
@ -212,8 +224,10 @@ Tilemap:
m_Data: {fileID: 21300000, guid: 5cf7447a03096c04ead18f1855f01cd7, type: 3} m_Data: {fileID: 21300000, guid: 5cf7447a03096c04ead18f1855f01cd7, type: 3}
- m_RefCount: 1 - m_RefCount: 1
m_Data: {fileID: 21300000, guid: 8354a544f4ca3514e87d40d2de9afaee, type: 3} m_Data: {fileID: 21300000, guid: 8354a544f4ca3514e87d40d2de9afaee, type: 3}
- m_RefCount: 1
m_Data: {fileID: 21300000, guid: 22cdcbd5df3efd74fa4d119fc5836708, type: 3}
m_TileMatrixArray: m_TileMatrixArray:
- m_RefCount: 9 - m_RefCount: 10
m_Data: m_Data:
e00: 1 e00: 1
e01: 0 e01: 0
@ -232,13 +246,13 @@ Tilemap:
e32: 0 e32: 0
e33: 1 e33: 1
m_TileColorArray: m_TileColorArray:
- m_RefCount: 9 - m_RefCount: 10
m_Data: {r: 1, g: 1, b: 1, a: 1} m_Data: {r: 1, g: 1, b: 1, a: 1}
m_TileObjectToInstantiateArray: [] m_TileObjectToInstantiateArray: []
m_AnimationFrameRate: 1 m_AnimationFrameRate: 1
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Origin: {x: -1, y: -3, z: 0} m_Origin: {x: -1, y: -4, z: 0}
m_Size: {x: 3, y: 5, z: 1} m_Size: {x: 3, y: 6, z: 1}
m_TileAnchor: {x: 0.5, y: 0.5, z: 0} m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
m_TileOrientation: 0 m_TileOrientation: 0
m_TileOrientationMatrix: m_TileOrientationMatrix:
@ -300,14 +314,14 @@ TilemapRenderer:
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_ChunkSize: {x: 32, y: 32, z: 32} m_ChunkSize: {x: 32, y: 32, z: 32}
m_ChunkCullingBounds: {x: 0, y: 0, z: 0} m_ChunkCullingBounds: {x: 0.22500002, y: 0.22500002, z: 0}
m_MaxChunkCount: 16 m_MaxChunkCount: 16
m_MaxFrameAge: 16 m_MaxFrameAge: 16
m_SortOrder: 0 m_SortOrder: 0
m_Mode: 0 m_Mode: 0
m_DetectChunkCullingBounds: 0 m_DetectChunkCullingBounds: 0
m_MaskInteraction: 0 m_MaskInteraction: 0
--- !u!114 &1109561936470111781 --- !u!114 &70335294776359290
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}

View File

@ -10,10 +10,10 @@ MonoBehaviour:
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
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