moved shaders and materials to right folder
trying to keep everything tidy
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0a8f5d1a5a
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b3fd252869
@ -1,18 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LogScript : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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Debug.Log(name);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: b932d1ef86bd10b43b9ee974d9835936
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Materials.meta
Normal file
8
Assets/Materials.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 23ce8df0343944e4897e77421da60404
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -7,7 +7,7 @@ Material:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Shader Graphs_New Shader Graph
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m_Name: UniformColorable
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m_Shader: {fileID: -6465566751694194690, guid: 5aed7d9426a25544b928536f1bd9edc0, type: 3}
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m_ValidKeywords: []
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m_InvalidKeywords: []
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8
Assets/Shaders.meta
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8
Assets/Shaders.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: bde8f0b9ecbb25b4eb030e528397952d
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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