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} void Update() diff --git a/Assets/Scripts/Ally/Archer.cs b/Assets/Scripts/Ally/Archer.cs index 9c82bc1..8f4f4e9 100644 --- a/Assets/Scripts/Ally/Archer.cs +++ b/Assets/Scripts/Ally/Archer.cs @@ -8,7 +8,6 @@ public class Archer : Ally public override void Start() { base.Start(); - Animation = gameObject.AddComponent(); } void Update() diff --git a/Assets/Scripts/Entity.cs b/Assets/Scripts/Entity.cs index 7ba16df..688aa63 100644 --- a/Assets/Scripts/Entity.cs +++ b/Assets/Scripts/Entity.cs @@ -28,6 +28,7 @@ public class Entity : LevelObject public virtual void Start() { _spriteRenderers = GetComponentsInChildren(); + Animation = gameObject.AddComponent(); } //Start the animation of death and the fading of the entity diff --git a/Assets/Scripts/Resource/ResourceManager.cs b/Assets/Scripts/Resource/ResourceManager.cs index 0dff6bc..642f7f3 100644 --- a/Assets/Scripts/Resource/ResourceManager.cs +++ b/Assets/Scripts/Resource/ResourceManager.cs @@ -6,7 +6,7 @@ using UnityEngine; public class ResourceManager : Singleton { private int _rockAmount = 0; - private int _woodAmount = 30; + private int _woodAmount = 0; private int _foodAmount = 50; private const int MAX = int.MaxValue;