fix detection range
besoin : - quand une unité meurt, la prochaine unité n'est pas targetted solution : - deactivate and reactivate collider to re-trigger collision
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@ -103,6 +103,8 @@ public class Detection : MonoBehaviour
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if(_projectileDamage == 0) {
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if(_projectileDamage == 0) {
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if ((other.gameObject.tag == "Opponent" && _entityLinked is Ally) || (other.gameObject.tag == "Ally" && _entityLinked is Opponent)) {
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if ((other.gameObject.tag == "Opponent" && _entityLinked is Ally) || (other.gameObject.tag == "Ally" && _entityLinked is Opponent)) {
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_entityLinked.IsEnemyDetected = false;
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_entityLinked.IsEnemyDetected = false;
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enabled = false;
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enabled = true;
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}
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}
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}
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}
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}
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}
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@ -11,9 +11,10 @@ public class ClickBehavior : MonoBehaviour
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private void Update()
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private void Update()
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{
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{
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Vector2 clickPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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if (Input.GetMouseButton(0))
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if (Input.GetMouseButton(0))
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{
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{
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Vector2 clickPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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List<Collider2D> listColliders = new(Physics2D.OverlapCircleAll(clickPoint, 0.05f));
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List<Collider2D> listColliders = new(Physics2D.OverlapCircleAll(clickPoint, 0.05f));
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List<Collider2D> resourceColliders = listColliders.FindAll(obj => obj.CompareTag("Resource"));
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List<Collider2D> resourceColliders = listColliders.FindAll(obj => obj.CompareTag("Resource"));
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if (resourceColliders.Count > 0)
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if (resourceColliders.Count > 0)
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@ -25,6 +26,20 @@ public class ClickBehavior : MonoBehaviour
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}
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}
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}
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}
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#if UNITY_EDITOR
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if (Input.GetMouseButtonUp(0))
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{
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const float clickRangeForSpawn = 0.7f;
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var spawners = LevelManager.Instance.GetAll<SpawnerTile>();
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var closest = spawners.Minimum(spawn => Vector2.Distance(spawn.Position, transform.position));
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var distance = Vector2.Distance(clickPoint, closest.Position);
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if (distance < clickRangeForSpawn)
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{
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closest.TriggerSpawnDebug();
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}
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}
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#endif
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}
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}
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public void ChangeGameSpeed()
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public void ChangeGameSpeed()
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@ -136,4 +136,14 @@ public class SpawnerTile : LevelTile
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{
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{
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enemy.Create(Position, parent: LevelManager.Instance.LevelTransform);
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enemy.Create(Position, parent: LevelManager.Instance.LevelTransform);
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}
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}
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#if UNITY_EDITOR
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[Header("DEBUG")]
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[SerializeField]
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private GameObject _debugPrefab;
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public void TriggerSpawnDebug()
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{
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_debugPrefab.Create(Position, parent: LevelManager.Instance.LevelTransform);
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}
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#endif
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}
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}
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@ -18,3 +18,4 @@ MonoBehaviour:
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_spawnOnStart: 0
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_spawnOnStart: 0
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_spawnSpeed: 0.02
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_spawnSpeed: 0.02
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_spawnCounter: 0
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_spawnCounter: 0
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_debugPrefab: {fileID: 80204295746100150, guid: 2419a879bd4e47d4fa8b30de0fcdde42, type: 3}
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@ -18,3 +18,4 @@ MonoBehaviour:
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_spawnOnStart: 1
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_spawnOnStart: 1
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_spawnSpeed: 0
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_spawnSpeed: 0
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_spawnCounter: 0
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_spawnCounter: 0
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_debugPrefab: {fileID: 80204295746100150, guid: 2419a879bd4e47d4fa8b30de0fcdde42, type: 3}
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