From c9c47f1417b9a47fb9fc3d88b6602fce3264798f Mon Sep 17 00:00:00 2001 From: Ader Alisma 01 Date: Sun, 30 Jul 2023 11:56:13 -0400 Subject: [PATCH] Fix enemy count bug where the number of enemies spawned was inconsistent with the amount desired --- Assets/Scripts/LevelConfig/WaveObserver.cs | 3 ++- Assets/Scripts/Opponent/EnemyType.cs | 1 - 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/LevelConfig/WaveObserver.cs b/Assets/Scripts/LevelConfig/WaveObserver.cs index c4bbed6..2ff5a79 100644 --- a/Assets/Scripts/LevelConfig/WaveObserver.cs +++ b/Assets/Scripts/LevelConfig/WaveObserver.cs @@ -36,7 +36,8 @@ public class WaveObserver : Singleton { if(_levelConfig.ConstantSpawn[i].GetEnemyObject() == paramPrefab) { - currentCount = _copyConstantSpawn[i] - 1; + currentCount = _copyConstantSpawn[i]--; + Debug.Log("nbr " + currentCount); break; } } diff --git a/Assets/Scripts/Opponent/EnemyType.cs b/Assets/Scripts/Opponent/EnemyType.cs index 8fbe2eb..1bb9e02 100644 --- a/Assets/Scripts/Opponent/EnemyType.cs +++ b/Assets/Scripts/Opponent/EnemyType.cs @@ -23,7 +23,6 @@ public class EnemyType public int Count { get { return _count; } - set { _count = value; } } }