Merge branch 'main' of https://bitbucket.clubconjure.com/scm/cgd/gather-and-defend into animation_unites
This commit is contained in:
commit
ccd2e898e5
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@ -1,9 +1,14 @@
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using Codice.CM.Client.Differences;
|
||||
using System.Collections;
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using System.Collections.Generic;
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||||
using UnityEngine;
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||||
|
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public abstract class DraggablePlaceholder : MonoBehaviour
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{
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public int Food { get; set; }
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public int Rock { get; set; }
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public int Wood { get; set; }
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[SerializeField]
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@ -13,7 +18,7 @@ public abstract class DraggablePlaceholder : MonoBehaviour
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protected Camera _mainCamCache;
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protected Rect _lvlBoundsCache;
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protected bool _isOnValidPosition;
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protected bool _canBePlacedHere;
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public List<SpriteRenderer> OutlineRenderers
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@ -41,8 +46,9 @@ public abstract class DraggablePlaceholder : MonoBehaviour
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{
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if (!Input.GetMouseButton(0))
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{
|
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if (_isOnValidPosition)
|
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if (_canBePlacedHere)
|
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{
|
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ResourceManager.Instance.Remove(Rock, Wood, Food);
|
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Place();
|
||||
}
|
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Destroy(gameObject);
|
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@ -50,7 +56,7 @@ public abstract class DraggablePlaceholder : MonoBehaviour
|
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UpdatePosition();
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||||
_isOnValidPosition = CanBePlacedHere();
|
||||
_canBePlacedHere = CanBePlacedHere();
|
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ShowValidity();
|
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}
|
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@ -74,7 +80,8 @@ public abstract class DraggablePlaceholder : MonoBehaviour
|
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/// </summary>
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public virtual bool CanBePlacedHere()
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{
|
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return !LevelManager.Instance.Has<ILevelObject>(obj => obj.Position.IsContainedIn(transform.position));
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return !LevelManager.Instance.Has<ILevelObject>(obj => obj.Position.IsContainedIn(transform.position))
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&& ResourceManager.Instance.EnoughFor(Rock, Wood, Food);
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}
|
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/// <summary>
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@ -85,7 +92,7 @@ public abstract class DraggablePlaceholder : MonoBehaviour
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/// <returns></returns>
|
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public virtual void ShowValidity()
|
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{
|
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Color getColor() => _isOnValidPosition ? _validColor : _invalidColor;
|
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Color getColor() => _canBePlacedHere ? _validColor : _invalidColor;
|
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foreach (var child in _outlineRenderers)
|
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{
|
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@ -5,7 +5,7 @@ public class GameObjectPlacementButton : UnitPlacementButton
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{
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[SerializeField]
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private GameObject _prefab;
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protected override void Place()
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protected override DraggablePlaceholder Place()
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{
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var instance = Instantiate(_prefab);
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@ -20,6 +20,7 @@ public class GameObjectPlacementButton : UnitPlacementButton
|
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foreach (var script in instance.transform.GetAllComponents<MonoBehaviour>()) Destroy(script);
|
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|
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var placeholder = instance.AddComponent<ObjectPlaceholder>();
|
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|
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placeholder.Prefab = _prefab;
|
||||
|
||||
//assign outline material to all renderers of the placeholder
|
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@ -34,9 +35,9 @@ public class GameObjectPlacementButton : UnitPlacementButton
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placeholder.OutlineRenderers.Add(rend);
|
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}
|
||||
|
||||
|
||||
|
||||
CreateRange(placeholder, detectionRect);
|
||||
|
||||
return placeholder;
|
||||
}
|
||||
|
||||
void CreateRange(DraggablePlaceholder placeholder, Rect detectionRect)
|
||||
|
||||
@ -5,7 +5,7 @@ using UnityEngine;
|
||||
public class TilePlacementButton : UnitPlacementButton
|
||||
{
|
||||
public LevelTile tile;
|
||||
protected override void Place()
|
||||
protected override DraggablePlaceholder Place()
|
||||
{
|
||||
var instance = new GameObject(tile.name);
|
||||
var placeholder = instance.AddComponent<TilePlaceholder>();
|
||||
@ -15,5 +15,6 @@ public class TilePlacementButton : UnitPlacementButton
|
||||
rend.sortingLayerName = "Character";
|
||||
rend.material = _outlineMaterial;
|
||||
rend.sortingOrder = 2;
|
||||
return placeholder;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,17 +1,56 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
[RequireComponent(typeof(Button))]
|
||||
public abstract class UnitPlacementButton : MonoBehaviour, IPointerDownHandler
|
||||
{
|
||||
[SerializeField]
|
||||
protected Material _outlineMaterial;
|
||||
[SerializeField]
|
||||
protected Sprite _detectionRangeSprite;
|
||||
|
||||
[SerializeField]
|
||||
private int _wood;
|
||||
[SerializeField]
|
||||
private int _rock;
|
||||
[SerializeField]
|
||||
private int _food;
|
||||
|
||||
private Button _button;
|
||||
[SerializeField]
|
||||
private TMP_Text _foodLabel;
|
||||
[SerializeField]
|
||||
private TMP_Text _woodLabel;
|
||||
[SerializeField]
|
||||
private TMP_Text _rockLabel;
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
_button = GetComponent<Button>();
|
||||
}
|
||||
protected virtual void Update()
|
||||
{
|
||||
_button.interactable = ResourceManager.Instance.EnoughFor(_rock, _wood, _food);
|
||||
SetTextFor(_foodLabel, _food);
|
||||
SetTextFor(_rockLabel, _rock);
|
||||
SetTextFor(_woodLabel, _wood);
|
||||
}
|
||||
void SetTextFor(TMP_Text label, int value)
|
||||
{
|
||||
label.transform.parent.gameObject.SetActive(value > 0);
|
||||
label.text = "" + value;
|
||||
}
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
Place();
|
||||
if (!_button.interactable) return;
|
||||
var placeholder = Place();
|
||||
placeholder.Rock = _rock;
|
||||
placeholder.Wood = _wood;
|
||||
placeholder.Food = _food;
|
||||
}
|
||||
protected abstract void Place();
|
||||
protected abstract DraggablePlaceholder Place();
|
||||
}
|
||||
|
||||
@ -3,7 +3,7 @@ using UnityEngine;
|
||||
/// <summary>
|
||||
/// Sert d'inventaire et gère l'accès aux ressources
|
||||
/// </summary>
|
||||
public class ResourceManager : MonoBehaviour
|
||||
public class ResourceManager : Singleton<ResourceManager>
|
||||
{
|
||||
private static ResourceManager _instance = null;
|
||||
private int _rockAmount = 20;
|
||||
@ -13,27 +13,6 @@ public class ResourceManager : MonoBehaviour
|
||||
private const int MAX = 100;
|
||||
private const int MIN = 0;
|
||||
|
||||
public ResourceManager() { }
|
||||
public static ResourceManager Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (_instance != null && _instance != this)
|
||||
{
|
||||
Destroy(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
_instance = this;
|
||||
}
|
||||
}
|
||||
|
||||
public int RockAmount
|
||||
{
|
||||
set
|
||||
|
||||
@ -59,6 +59,9 @@
|
||||
},
|
||||
{
|
||||
"m_Id": "7aa529fabe2b4b199495cc44e889cc4b"
|
||||
},
|
||||
{
|
||||
"m_Id": "b11ac65f24a34a4b89384329efe707dc"
|
||||
}
|
||||
],
|
||||
"m_GroupDatas": [],
|
||||
@ -92,6 +95,20 @@
|
||||
"m_SlotId": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"m_OutputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "03db1e07f0ee40d5bbb14b9afba574cc"
|
||||
},
|
||||
"m_SlotId": 0
|
||||
},
|
||||
"m_InputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "b11ac65f24a34a4b89384329efe707dc"
|
||||
},
|
||||
"m_SlotId": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"m_OutputSlot": {
|
||||
"m_Node": {
|
||||
@ -204,6 +221,20 @@
|
||||
"m_SlotId": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"m_OutputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "9a7d1b885a4e4686adebd71427853c28"
|
||||
},
|
||||
"m_SlotId": 2
|
||||
},
|
||||
"m_InputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "b11ac65f24a34a4b89384329efe707dc"
|
||||
},
|
||||
"m_SlotId": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"m_OutputSlot": {
|
||||
"m_Node": {
|
||||
@ -487,6 +518,30 @@
|
||||
]
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
|
||||
"m_ObjectId": "1e5d0b6e4ea849c1af623505437e3d55",
|
||||
"m_Id": 2,
|
||||
"m_DisplayName": "Out",
|
||||
"m_SlotType": 1,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "Out",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0,
|
||||
"w": 0.0
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0,
|
||||
"w": 0.0
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot",
|
||||
@ -887,10 +942,10 @@
|
||||
"m_Expanded": true,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": 1697.5999755859375,
|
||||
"y": -127.99999237060547,
|
||||
"x": 1680.800048828125,
|
||||
"y": -154.39999389648438,
|
||||
"width": 208.0,
|
||||
"height": 301.60003662109377
|
||||
"height": 301.5999755859375
|
||||
}
|
||||
},
|
||||
"m_Slots": [
|
||||
@ -1017,6 +1072,30 @@
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
|
||||
"m_ObjectId": "8992789161914a099c54c3eb46f3f39c",
|
||||
"m_Id": 1,
|
||||
"m_DisplayName": "B",
|
||||
"m_SlotType": 0,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "B",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 1.0,
|
||||
"y": 1.0,
|
||||
"z": 1.0,
|
||||
"w": 1.0
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0,
|
||||
"w": 0.0
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Texture2DPropertiesNode",
|
||||
@ -1156,6 +1235,49 @@
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.SubtractNode",
|
||||
"m_ObjectId": "b11ac65f24a34a4b89384329efe707dc",
|
||||
"m_Group": {
|
||||
"m_Id": ""
|
||||
},
|
||||
"m_Name": "Subtract",
|
||||
"m_DrawState": {
|
||||
"m_Expanded": true,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": 1680.800048828125,
|
||||
"y": -477.6000061035156,
|
||||
"width": 208.0,
|
||||
"height": 301.5999755859375
|
||||
}
|
||||
},
|
||||
"m_Slots": [
|
||||
{
|
||||
"m_Id": "c61e864a2bb9473399f2da113e515de3"
|
||||
},
|
||||
{
|
||||
"m_Id": "8992789161914a099c54c3eb46f3f39c"
|
||||
},
|
||||
{
|
||||
"m_Id": "1e5d0b6e4ea849c1af623505437e3d55"
|
||||
}
|
||||
],
|
||||
"synonyms": [
|
||||
"subtraction",
|
||||
"remove",
|
||||
"minus",
|
||||
"take away"
|
||||
],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": true,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
|
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@ -1255,6 +1377,30 @@
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
|
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"m_ObjectId": "c61e864a2bb9473399f2da113e515de3",
|
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"m_Id": 0,
|
||||
"m_DisplayName": "A",
|
||||
"m_SlotType": 0,
|
||||
"m_Hidden": false,
|
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"m_ShaderOutputName": "A",
|
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"m_StageCapability": 3,
|
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"m_Value": {
|
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"x": 1.0,
|
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"y": 1.0,
|
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"z": 1.0,
|
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"w": 1.0
|
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},
|
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"m_DefaultValue": {
|
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"x": 0.0,
|
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"y": 0.0,
|
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"z": 0.0,
|
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"w": 0.0
|
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}
|
||||
}
|
||||
|
||||
{
|
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"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
||||
|
||||
@ -14,6 +14,6 @@ MonoBehaviour:
|
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m_EditorClassIdentifier:
|
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_sprite: {fileID: 21300000, guid: ccca3e050cb082b45af0a099790463f6, type: 3}
|
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_isCollidable: 0
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_yieldPrefab: {fileID: 0}
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_yieldSpeed: 0
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_randomPositionConfig: 0.5
|
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_yieldPrefab: {fileID: 6962989255644195630, guid: a2dc5d9672c10074fa9c35c12f6339c1, type: 3}
|
||||
_yieldSpeed: 0.1
|
||||
_randomPositionConfig: 0.25
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user