Merge branch 'main' of https://bitbucket.clubconjure.com/scm/cgd/gather-and-defend into animation_unites
This commit is contained in:
commit
ccd2e898e5
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||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MaskTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _NormalMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_Lightmaps:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_LightmapsInd:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_ShadowMasks:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _EnableExternalAlpha: 0
|
||||||
|
- _OutlineThickness: 0
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _Flip: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _OutlineColor: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c14409fbe59d3a947a21aab7ffa6f6d0
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
File diff suppressed because it is too large
Load Diff
@ -1,9 +1,14 @@
|
|||||||
|
using Codice.CM.Client.Differences;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public abstract class DraggablePlaceholder : MonoBehaviour
|
public abstract class DraggablePlaceholder : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public int Food { get; set; }
|
||||||
|
public int Rock { get; set; }
|
||||||
|
public int Wood { get; set; }
|
||||||
|
|
||||||
protected const string OutlineColor = "_OutlineColor";
|
protected const string OutlineColor = "_OutlineColor";
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
@ -13,7 +18,7 @@ public abstract class DraggablePlaceholder : MonoBehaviour
|
|||||||
|
|
||||||
protected Camera _mainCamCache;
|
protected Camera _mainCamCache;
|
||||||
protected Rect _lvlBoundsCache;
|
protected Rect _lvlBoundsCache;
|
||||||
protected bool _isOnValidPosition;
|
protected bool _canBePlacedHere;
|
||||||
|
|
||||||
private List<SpriteRenderer> _outlineRenderers = new List<SpriteRenderer>();
|
private List<SpriteRenderer> _outlineRenderers = new List<SpriteRenderer>();
|
||||||
public List<SpriteRenderer> OutlineRenderers
|
public List<SpriteRenderer> OutlineRenderers
|
||||||
@ -41,8 +46,9 @@ public abstract class DraggablePlaceholder : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (!Input.GetMouseButton(0))
|
if (!Input.GetMouseButton(0))
|
||||||
{
|
{
|
||||||
if (_isOnValidPosition)
|
if (_canBePlacedHere)
|
||||||
{
|
{
|
||||||
|
ResourceManager.Instance.Remove(Rock, Wood, Food);
|
||||||
Place();
|
Place();
|
||||||
}
|
}
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
@ -50,7 +56,7 @@ public abstract class DraggablePlaceholder : MonoBehaviour
|
|||||||
|
|
||||||
UpdatePosition();
|
UpdatePosition();
|
||||||
|
|
||||||
_isOnValidPosition = CanBePlacedHere();
|
_canBePlacedHere = CanBePlacedHere();
|
||||||
ShowValidity();
|
ShowValidity();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -74,7 +80,8 @@ public abstract class DraggablePlaceholder : MonoBehaviour
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual bool CanBePlacedHere()
|
public virtual bool CanBePlacedHere()
|
||||||
{
|
{
|
||||||
return !LevelManager.Instance.Has<ILevelObject>(obj => obj.Position.IsContainedIn(transform.position));
|
return !LevelManager.Instance.Has<ILevelObject>(obj => obj.Position.IsContainedIn(transform.position))
|
||||||
|
&& ResourceManager.Instance.EnoughFor(Rock, Wood, Food);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -85,7 +92,7 @@ public abstract class DraggablePlaceholder : MonoBehaviour
|
|||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public virtual void ShowValidity()
|
public virtual void ShowValidity()
|
||||||
{
|
{
|
||||||
Color getColor() => _isOnValidPosition ? _validColor : _invalidColor;
|
Color getColor() => _canBePlacedHere ? _validColor : _invalidColor;
|
||||||
|
|
||||||
foreach (var child in _outlineRenderers)
|
foreach (var child in _outlineRenderers)
|
||||||
{
|
{
|
||||||
|
|||||||
@ -5,7 +5,7 @@ public class GameObjectPlacementButton : UnitPlacementButton
|
|||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private GameObject _prefab;
|
private GameObject _prefab;
|
||||||
protected override void Place()
|
protected override DraggablePlaceholder Place()
|
||||||
{
|
{
|
||||||
var instance = Instantiate(_prefab);
|
var instance = Instantiate(_prefab);
|
||||||
|
|
||||||
@ -20,6 +20,7 @@ public class GameObjectPlacementButton : UnitPlacementButton
|
|||||||
foreach (var script in instance.transform.GetAllComponents<MonoBehaviour>()) Destroy(script);
|
foreach (var script in instance.transform.GetAllComponents<MonoBehaviour>()) Destroy(script);
|
||||||
|
|
||||||
var placeholder = instance.AddComponent<ObjectPlaceholder>();
|
var placeholder = instance.AddComponent<ObjectPlaceholder>();
|
||||||
|
|
||||||
placeholder.Prefab = _prefab;
|
placeholder.Prefab = _prefab;
|
||||||
|
|
||||||
//assign outline material to all renderers of the placeholder
|
//assign outline material to all renderers of the placeholder
|
||||||
@ -34,9 +35,9 @@ public class GameObjectPlacementButton : UnitPlacementButton
|
|||||||
placeholder.OutlineRenderers.Add(rend);
|
placeholder.OutlineRenderers.Add(rend);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
CreateRange(placeholder, detectionRect);
|
CreateRange(placeholder, detectionRect);
|
||||||
|
|
||||||
|
return placeholder;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreateRange(DraggablePlaceholder placeholder, Rect detectionRect)
|
void CreateRange(DraggablePlaceholder placeholder, Rect detectionRect)
|
||||||
|
|||||||
@ -5,7 +5,7 @@ using UnityEngine;
|
|||||||
public class TilePlacementButton : UnitPlacementButton
|
public class TilePlacementButton : UnitPlacementButton
|
||||||
{
|
{
|
||||||
public LevelTile tile;
|
public LevelTile tile;
|
||||||
protected override void Place()
|
protected override DraggablePlaceholder Place()
|
||||||
{
|
{
|
||||||
var instance = new GameObject(tile.name);
|
var instance = new GameObject(tile.name);
|
||||||
var placeholder = instance.AddComponent<TilePlaceholder>();
|
var placeholder = instance.AddComponent<TilePlaceholder>();
|
||||||
@ -15,5 +15,6 @@ public class TilePlacementButton : UnitPlacementButton
|
|||||||
rend.sortingLayerName = "Character";
|
rend.sortingLayerName = "Character";
|
||||||
rend.material = _outlineMaterial;
|
rend.material = _outlineMaterial;
|
||||||
rend.sortingOrder = 2;
|
rend.sortingOrder = 2;
|
||||||
|
return placeholder;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,17 +1,56 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(Button))]
|
||||||
public abstract class UnitPlacementButton : MonoBehaviour, IPointerDownHandler
|
public abstract class UnitPlacementButton : MonoBehaviour, IPointerDownHandler
|
||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
protected Material _outlineMaterial;
|
protected Material _outlineMaterial;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
protected Sprite _detectionRangeSprite;
|
protected Sprite _detectionRangeSprite;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private int _wood;
|
||||||
|
[SerializeField]
|
||||||
|
private int _rock;
|
||||||
|
[SerializeField]
|
||||||
|
private int _food;
|
||||||
|
|
||||||
|
private Button _button;
|
||||||
|
[SerializeField]
|
||||||
|
private TMP_Text _foodLabel;
|
||||||
|
[SerializeField]
|
||||||
|
private TMP_Text _woodLabel;
|
||||||
|
[SerializeField]
|
||||||
|
private TMP_Text _rockLabel;
|
||||||
|
|
||||||
|
protected virtual void Start()
|
||||||
|
{
|
||||||
|
_button = GetComponent<Button>();
|
||||||
|
}
|
||||||
|
protected virtual void Update()
|
||||||
|
{
|
||||||
|
_button.interactable = ResourceManager.Instance.EnoughFor(_rock, _wood, _food);
|
||||||
|
SetTextFor(_foodLabel, _food);
|
||||||
|
SetTextFor(_rockLabel, _rock);
|
||||||
|
SetTextFor(_woodLabel, _wood);
|
||||||
|
}
|
||||||
|
void SetTextFor(TMP_Text label, int value)
|
||||||
|
{
|
||||||
|
label.transform.parent.gameObject.SetActive(value > 0);
|
||||||
|
label.text = "" + value;
|
||||||
|
}
|
||||||
public void OnPointerDown(PointerEventData eventData)
|
public void OnPointerDown(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
Place();
|
if (!_button.interactable) return;
|
||||||
|
var placeholder = Place();
|
||||||
|
placeholder.Rock = _rock;
|
||||||
|
placeholder.Wood = _wood;
|
||||||
|
placeholder.Food = _food;
|
||||||
}
|
}
|
||||||
protected abstract void Place();
|
protected abstract DraggablePlaceholder Place();
|
||||||
}
|
}
|
||||||
|
|||||||
@ -3,7 +3,7 @@ using UnityEngine;
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Sert d'inventaire et gère l'accès aux ressources
|
/// Sert d'inventaire et gère l'accès aux ressources
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class ResourceManager : MonoBehaviour
|
public class ResourceManager : Singleton<ResourceManager>
|
||||||
{
|
{
|
||||||
private static ResourceManager _instance = null;
|
private static ResourceManager _instance = null;
|
||||||
private int _rockAmount = 20;
|
private int _rockAmount = 20;
|
||||||
@ -13,27 +13,6 @@ public class ResourceManager : MonoBehaviour
|
|||||||
private const int MAX = 100;
|
private const int MAX = 100;
|
||||||
private const int MIN = 0;
|
private const int MIN = 0;
|
||||||
|
|
||||||
public ResourceManager() { }
|
|
||||||
public static ResourceManager Instance
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return _instance;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
if (_instance != null && _instance != this)
|
|
||||||
{
|
|
||||||
Destroy(this);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_instance = this;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public int RockAmount
|
public int RockAmount
|
||||||
{
|
{
|
||||||
set
|
set
|
||||||
|
|||||||
@ -59,6 +59,9 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"m_Id": "7aa529fabe2b4b199495cc44e889cc4b"
|
"m_Id": "7aa529fabe2b4b199495cc44e889cc4b"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "b11ac65f24a34a4b89384329efe707dc"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"m_GroupDatas": [],
|
"m_GroupDatas": [],
|
||||||
@ -92,6 +95,20 @@
|
|||||||
"m_SlotId": 0
|
"m_SlotId": 0
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"m_OutputSlot": {
|
||||||
|
"m_Node": {
|
||||||
|
"m_Id": "03db1e07f0ee40d5bbb14b9afba574cc"
|
||||||
|
},
|
||||||
|
"m_SlotId": 0
|
||||||
|
},
|
||||||
|
"m_InputSlot": {
|
||||||
|
"m_Node": {
|
||||||
|
"m_Id": "b11ac65f24a34a4b89384329efe707dc"
|
||||||
|
},
|
||||||
|
"m_SlotId": 0
|
||||||
|
}
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"m_OutputSlot": {
|
"m_OutputSlot": {
|
||||||
"m_Node": {
|
"m_Node": {
|
||||||
@ -204,6 +221,20 @@
|
|||||||
"m_SlotId": 1
|
"m_SlotId": 1
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"m_OutputSlot": {
|
||||||
|
"m_Node": {
|
||||||
|
"m_Id": "9a7d1b885a4e4686adebd71427853c28"
|
||||||
|
},
|
||||||
|
"m_SlotId": 2
|
||||||
|
},
|
||||||
|
"m_InputSlot": {
|
||||||
|
"m_Node": {
|
||||||
|
"m_Id": "b11ac65f24a34a4b89384329efe707dc"
|
||||||
|
},
|
||||||
|
"m_SlotId": 1
|
||||||
|
}
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"m_OutputSlot": {
|
"m_OutputSlot": {
|
||||||
"m_Node": {
|
"m_Node": {
|
||||||
@ -487,6 +518,30 @@
|
|||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
"m_SGVersion": 0,
|
||||||
|
"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
|
||||||
|
"m_ObjectId": "1e5d0b6e4ea849c1af623505437e3d55",
|
||||||
|
"m_Id": 2,
|
||||||
|
"m_DisplayName": "Out",
|
||||||
|
"m_SlotType": 1,
|
||||||
|
"m_Hidden": false,
|
||||||
|
"m_ShaderOutputName": "Out",
|
||||||
|
"m_StageCapability": 3,
|
||||||
|
"m_Value": {
|
||||||
|
"x": 0.0,
|
||||||
|
"y": 0.0,
|
||||||
|
"z": 0.0,
|
||||||
|
"w": 0.0
|
||||||
|
},
|
||||||
|
"m_DefaultValue": {
|
||||||
|
"x": 0.0,
|
||||||
|
"y": 0.0,
|
||||||
|
"z": 0.0,
|
||||||
|
"w": 0.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
"m_SGVersion": 0,
|
"m_SGVersion": 0,
|
||||||
"m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot",
|
"m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot",
|
||||||
@ -887,10 +942,10 @@
|
|||||||
"m_Expanded": true,
|
"m_Expanded": true,
|
||||||
"m_Position": {
|
"m_Position": {
|
||||||
"serializedVersion": "2",
|
"serializedVersion": "2",
|
||||||
"x": 1697.5999755859375,
|
"x": 1680.800048828125,
|
||||||
"y": -127.99999237060547,
|
"y": -154.39999389648438,
|
||||||
"width": 208.0,
|
"width": 208.0,
|
||||||
"height": 301.60003662109377
|
"height": 301.5999755859375
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"m_Slots": [
|
"m_Slots": [
|
||||||
@ -1017,6 +1072,30 @@
|
|||||||
"m_Labels": []
|
"m_Labels": []
|
||||||
}
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
"m_SGVersion": 0,
|
||||||
|
"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
|
||||||
|
"m_ObjectId": "8992789161914a099c54c3eb46f3f39c",
|
||||||
|
"m_Id": 1,
|
||||||
|
"m_DisplayName": "B",
|
||||||
|
"m_SlotType": 0,
|
||||||
|
"m_Hidden": false,
|
||||||
|
"m_ShaderOutputName": "B",
|
||||||
|
"m_StageCapability": 3,
|
||||||
|
"m_Value": {
|
||||||
|
"x": 1.0,
|
||||||
|
"y": 1.0,
|
||||||
|
"z": 1.0,
|
||||||
|
"w": 1.0
|
||||||
|
},
|
||||||
|
"m_DefaultValue": {
|
||||||
|
"x": 0.0,
|
||||||
|
"y": 0.0,
|
||||||
|
"z": 0.0,
|
||||||
|
"w": 0.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
"m_SGVersion": 0,
|
"m_SGVersion": 0,
|
||||||
"m_Type": "UnityEditor.ShaderGraph.Texture2DPropertiesNode",
|
"m_Type": "UnityEditor.ShaderGraph.Texture2DPropertiesNode",
|
||||||
@ -1156,6 +1235,49 @@
|
|||||||
"m_Labels": []
|
"m_Labels": []
|
||||||
}
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
"m_SGVersion": 0,
|
||||||
|
"m_Type": "UnityEditor.ShaderGraph.SubtractNode",
|
||||||
|
"m_ObjectId": "b11ac65f24a34a4b89384329efe707dc",
|
||||||
|
"m_Group": {
|
||||||
|
"m_Id": ""
|
||||||
|
},
|
||||||
|
"m_Name": "Subtract",
|
||||||
|
"m_DrawState": {
|
||||||
|
"m_Expanded": true,
|
||||||
|
"m_Position": {
|
||||||
|
"serializedVersion": "2",
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||||||
|
"x": 1680.800048828125,
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||||||
|
"y": -477.6000061035156,
|
||||||
|
"width": 208.0,
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||||||
|
"height": 301.5999755859375
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||||||
|
}
|
||||||
|
},
|
||||||
|
"m_Slots": [
|
||||||
|
{
|
||||||
|
"m_Id": "c61e864a2bb9473399f2da113e515de3"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "8992789161914a099c54c3eb46f3f39c"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "1e5d0b6e4ea849c1af623505437e3d55"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"synonyms": [
|
||||||
|
"subtraction",
|
||||||
|
"remove",
|
||||||
|
"minus",
|
||||||
|
"take away"
|
||||||
|
],
|
||||||
|
"m_Precision": 0,
|
||||||
|
"m_PreviewExpanded": true,
|
||||||
|
"m_PreviewMode": 0,
|
||||||
|
"m_CustomColors": {
|
||||||
|
"m_SerializableColors": []
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
"m_SGVersion": 0,
|
"m_SGVersion": 0,
|
||||||
"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
|
"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
|
||||||
@ -1255,6 +1377,30 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
"m_SGVersion": 0,
|
||||||
|
"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
|
||||||
|
"m_ObjectId": "c61e864a2bb9473399f2da113e515de3",
|
||||||
|
"m_Id": 0,
|
||||||
|
"m_DisplayName": "A",
|
||||||
|
"m_SlotType": 0,
|
||||||
|
"m_Hidden": false,
|
||||||
|
"m_ShaderOutputName": "A",
|
||||||
|
"m_StageCapability": 3,
|
||||||
|
"m_Value": {
|
||||||
|
"x": 1.0,
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||||||
|
"y": 1.0,
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||||||
|
"z": 1.0,
|
||||||
|
"w": 1.0
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||||||
|
},
|
||||||
|
"m_DefaultValue": {
|
||||||
|
"x": 0.0,
|
||||||
|
"y": 0.0,
|
||||||
|
"z": 0.0,
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||||||
|
"w": 0.0
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||||||
|
}
|
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|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
"m_SGVersion": 0,
|
"m_SGVersion": 0,
|
||||||
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
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||||||
|
|||||||
@ -14,6 +14,6 @@ MonoBehaviour:
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|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
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_sprite: {fileID: 21300000, guid: ccca3e050cb082b45af0a099790463f6, type: 3}
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_sprite: {fileID: 21300000, guid: ccca3e050cb082b45af0a099790463f6, type: 3}
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_isCollidable: 0
|
_isCollidable: 0
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_yieldPrefab: {fileID: 0}
|
_yieldPrefab: {fileID: 6962989255644195630, guid: a2dc5d9672c10074fa9c35c12f6339c1, type: 3}
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||||||
_yieldSpeed: 0
|
_yieldSpeed: 0.1
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||||||
_randomPositionConfig: 0.5
|
_randomPositionConfig: 0.25
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user