barre de vie sur les ennemis

Il était impossible de savoir la vie des ennemis et des alliés durant une partie

Ajout d'une barre de vie sur les ennemis et les alliés
This commit is contained in:
Felix Boucher 2024-03-26 19:58:08 -04:00
parent 99655f7e09
commit d21f023e5c
25 changed files with 2989 additions and 27 deletions

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public abstract class Entity : LevelObject
{
[SerializeField]
private WorldSlider _lifeBar;
//Attribut
[SerializeField]
private int _hp;
private int _maxHp;
[SerializeField]
private float _speed;
[SerializeField]
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//Methods
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_audioPlayerComponent = GetComponent<AudioPlayerComponent>();
Animation = gameObject.AddComponent<AnimationEntity>();
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}
//Start the animation of death and the fading of the entity
public virtual void Death()
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_hp-=damage;
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@ -0,0 +1,62 @@
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor(typeof(WorldSlider))]
public class WorldSliderEditor : Editor
{
[MenuItem("WorldSlider", menuItem = "GameObject/2D Object/World Slider")]
public static void CreateWorldSlider()
{
var asset = Resources.Load("Slider");
var instance = Instantiate(asset) as GameObject;
instance.name = asset.name;
if (Selection.activeTransform)
{
instance.transform.SetParent(Selection.activeTransform);
instance.transform.localPosition = Vector3.zero;
instance.transform.localScale = Vector3.one;
}
Selection.activeGameObject = instance;
EditorUtility.SetDirty(instance);
}
public override void OnInspectorGUI()
{
DrawDefaultInspector();
var slider = (WorldSlider)target;
slider.value = Mathf.Clamp(slider.value, 0, 1);
slider.background.GetComponent<SpriteRenderer>().color = slider.backgroundColor;
slider.fill.GetComponent<SpriteRenderer>().color = slider.fillColor;
slider.fill.localScale = new Vector3(slider.value, 1, 1);
}
}
#endif
public class WorldSlider : MonoBehaviour
{
[Range(0, 1)]
public float value = 1;
public Transform background;
public Transform fill;
public Color fillColor = Color.red;
public Color backgroundColor = Color.black;
private SpriteRenderer backRenderer;
private SpriteRenderer fillRenderer;
private void Start()
{
backRenderer = background.GetComponent<SpriteRenderer>();
fillRenderer = fill.GetComponent<SpriteRenderer>();
}
void Update()
{
value = Mathf.Clamp(value, 0, 1);
fill.localScale = new Vector3(value, 1, 1);
backRenderer.color = backgroundColor;
fillRenderer.color = fillColor;
}
}

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{
"name": "WorldSliderNamespace"
}

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