barre de vie sur les ennemis
Il était impossible de savoir la vie des ennemis et des alliés durant une partie Ajout d'une barre de vie sur les ennemis et les alliés
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@ -1291,9 +1291,9 @@ RectTransform:
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--- !u!114 &3610034570124512254
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@ -5,9 +5,12 @@ using UnityEngine;
|
||||
|
||||
public abstract class Entity : LevelObject
|
||||
{
|
||||
[SerializeField]
|
||||
private WorldSlider _lifeBar;
|
||||
//Attribut
|
||||
[SerializeField]
|
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|
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[SerializeField]
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private float _speed;
|
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[SerializeField]
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@ -28,6 +31,7 @@ public abstract class Entity : LevelObject
|
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//Methods
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|
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{
|
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|
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Animation = gameObject.AddComponent<AnimationEntity>();
|
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@ -36,6 +40,8 @@ public abstract class Entity : LevelObject
|
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{
|
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Animation.AttackSpeedMultiplier = AttackSpeedMultiplier;
|
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Animation.SpeedMultiplier = SpeedMultiplier;
|
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|
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_lifeBar.gameObject.SetActive(_lifeBar.value <= 0.99f);
|
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|
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//Start the animation of death and the fading of the entity
|
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public virtual void Death()
|
||||
@ -71,6 +77,8 @@ public abstract class Entity : LevelObject
|
||||
|
||||
_hp-=damage;
|
||||
|
||||
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|
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|
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: WebGL
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Server
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites:
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- serializedVersion: 2
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name: Square
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rect:
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serializedVersion: 2
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x: 0
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y: 0
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width: 256
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height: 256
|
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alignment: 0
|
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pivot: {x: 0.5, y: 0.5}
|
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border: {x: 0, y: 0, z: 0, w: 0}
|
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
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spriteID: 2d009a6b596c7d760800000000000000
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internalID: 7482667652216324306
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vertices: []
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indices:
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edges: []
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weights: []
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outline: []
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physicsShape:
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- - {x: -128, y: 128}
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- {x: -128, y: -128}
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- {x: 128, y: -128}
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- {x: 128, y: 128}
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable:
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Square: 7482667652216324306
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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62
Assets/WorldSlider/WorldSlider.cs
Normal file
62
Assets/WorldSlider/WorldSlider.cs
Normal file
@ -0,0 +1,62 @@
|
||||
using UnityEngine;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(WorldSlider))]
|
||||
public class WorldSliderEditor : Editor
|
||||
{
|
||||
[MenuItem("WorldSlider", menuItem = "GameObject/2D Object/World Slider")]
|
||||
public static void CreateWorldSlider()
|
||||
{
|
||||
var asset = Resources.Load("Slider");
|
||||
var instance = Instantiate(asset) as GameObject;
|
||||
instance.name = asset.name;
|
||||
if (Selection.activeTransform)
|
||||
{
|
||||
instance.transform.SetParent(Selection.activeTransform);
|
||||
instance.transform.localPosition = Vector3.zero;
|
||||
instance.transform.localScale = Vector3.one;
|
||||
}
|
||||
Selection.activeGameObject = instance;
|
||||
EditorUtility.SetDirty(instance);
|
||||
}
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
DrawDefaultInspector();
|
||||
var slider = (WorldSlider)target;
|
||||
slider.value = Mathf.Clamp(slider.value, 0, 1);
|
||||
slider.background.GetComponent<SpriteRenderer>().color = slider.backgroundColor;
|
||||
slider.fill.GetComponent<SpriteRenderer>().color = slider.fillColor;
|
||||
slider.fill.localScale = new Vector3(slider.value, 1, 1);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
public class WorldSlider : MonoBehaviour
|
||||
{
|
||||
[Range(0, 1)]
|
||||
public float value = 1;
|
||||
public Transform background;
|
||||
public Transform fill;
|
||||
|
||||
public Color fillColor = Color.red;
|
||||
public Color backgroundColor = Color.black;
|
||||
|
||||
private SpriteRenderer backRenderer;
|
||||
private SpriteRenderer fillRenderer;
|
||||
private void Start()
|
||||
{
|
||||
backRenderer = background.GetComponent<SpriteRenderer>();
|
||||
fillRenderer = fill.GetComponent<SpriteRenderer>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
value = Mathf.Clamp(value, 0, 1);
|
||||
fill.localScale = new Vector3(value, 1, 1);
|
||||
|
||||
backRenderer.color = backgroundColor;
|
||||
fillRenderer.color = fillColor;
|
||||
}
|
||||
}
|
||||
11
Assets/WorldSlider/WorldSlider.cs.meta
Normal file
11
Assets/WorldSlider/WorldSlider.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: ff4f0f23ad79f2e4c92d0c20fe06071b
|
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
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3
Assets/WorldSlider/WorldSliderAsm.asmdef
Normal file
3
Assets/WorldSlider/WorldSliderAsm.asmdef
Normal file
@ -0,0 +1,3 @@
|
||||
{
|
||||
"name": "WorldSliderNamespace"
|
||||
}
|
||||
7
Assets/WorldSlider/WorldSliderAsm.asmdef.meta
Normal file
7
Assets/WorldSlider/WorldSliderAsm.asmdef.meta
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
|
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guid: 33eb05f4d051a6e458ad83bec6bb0cb0
|
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AssemblyDefinitionImporter:
|
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externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
||||
Loading…
x
Reference in New Issue
Block a user