optimized projectile initialization in Root.cs
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@ -35,10 +35,10 @@ public class Root : MonoBehaviour
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Vector3 spawnPos = (_projectileSpawn == null) ? _rigidbodyAlly.position : _projectileSpawn.position;
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GameObject _newArrow = Instantiate(_projectile, spawnPos, Quaternion.identity);
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//Warning : the Speed of the arrow is equal to the speed of this unit, if this unit need to move, use an other variable !
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_newArrow.GetComponent<Projectile>().Damage = _entity.AttackDamage;
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_newArrow.GetComponent<Projectile>().Origin = _entity;
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var projectile = _newArrow.GetComponent<Projectile>();
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projectile.Damage = _entity.AttackDamage;
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projectile.Origin = _entity;
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}
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public void PlaySound(string soundName)
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