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b/Assets/LevelEditor/LevelEditorScene.unity index 294d321..8fafa7c 100644 --- a/Assets/LevelEditor/LevelEditorScene.unity +++ b/Assets/LevelEditor/LevelEditorScene.unity @@ -241,7 +241,7 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!1 &773350462 +--- !u!1 &857764657 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -249,9 +249,177 @@ GameObject: m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - - component: {fileID: 773350463} - - component: {fileID: 773350465} - - component: {fileID: 773350464} + - component: {fileID: 857764658} + - component: {fileID: 857764660} + - component: {fileID: 857764659} + m_Layer: 6 + m_Name: Spawners + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &857764658 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 857764657} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 0} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1827197199} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!483693784 &857764659 +TilemapRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 857764657} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 2 + m_ChunkSize: {x: 32, y: 32, z: 32} + m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_MaxChunkCount: 16 + m_MaxFrameAge: 16 + m_SortOrder: 0 + m_Mode: 0 + m_DetectChunkCullingBounds: 0 + m_MaskInteraction: 0 +--- !u!1839735485 &857764660 +Tilemap: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 857764657} + m_Enabled: 1 + m_Tiles: + - first: {x: -1, y: -2, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 1 + m_TileSpriteIndex: 1 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 0 + - first: {x: -1, y: 2, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 1 + m_TileSpriteIndex: 1 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 0 + m_AnimatedTiles: {} + m_TileAssetArray: + - m_RefCount: 0 + m_Data: {fileID: 0} + - m_RefCount: 2 + m_Data: {fileID: 11400000, guid: 4002377ed7e87b34699f126f2b10c703, type: 2} + m_TileSpriteArray: + - m_RefCount: 0 + m_Data: {fileID: 0} + - m_RefCount: 2 + m_Data: {fileID: 21300000, guid: b85a4b2ec6433d04895612d791edc260, type: 3} + m_TileMatrixArray: + - m_RefCount: 2 + m_Data: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_TileColorArray: + - m_RefCount: 2 + m_Data: {r: 1, g: 1, b: 1, a: 1} + m_TileObjectToInstantiateArray: [] + m_AnimationFrameRate: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Origin: {x: -10, y: -4, z: 0} + m_Size: {x: 21, y: 7, z: 1} + m_TileAnchor: {x: 0, y: 0, z: 0} + m_TileOrientation: 0 + m_TileOrientationMatrix: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 +--- !u!1 &1078808412 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1078808413} + - component: {fileID: 1078808415} + - component: {fileID: 1078808414} m_Layer: 0 m_Name: Background m_TagString: Untagged @@ -259,13 +427,13 @@ GameObject: m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 ---- !u!4 &773350463 +--- !u!4 &1078808413 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 773350462} + m_GameObject: {fileID: 1078808412} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 0} @@ -274,13 +442,13 @@ Transform: m_Father: {fileID: 1827197199} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!483693784 &773350464 +--- !u!483693784 &1078808414 TilemapRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 773350462} + m_GameObject: {fileID: 1078808412} m_Enabled: 1 m_CastShadows: 0 m_ReceiveShadows: 0 @@ -323,225 +491,15 @@ TilemapRenderer: m_Mode: 0 m_DetectChunkCullingBounds: 0 m_MaskInteraction: 0 ---- !u!1839735485 &773350465 +--- !u!1839735485 &1078808415 Tilemap: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 773350462} + m_GameObject: {fileID: 1078808412} m_Enabled: 1 m_Tiles: - - first: {x: -10, y: -4, z: 0} - second: - 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{fileID: 588027703} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 45e6e814b8c91334ca1d6d0e7f530fef, type: 3} - m_Name: - m_EditorClassIdentifier: --- !u!114 &588027706 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Ally/Ally.cs b/Assets/Scripts/Ally/Ally.cs index b5e2438..4615d32 100644 --- a/Assets/Scripts/Ally/Ally.cs +++ b/Assets/Scripts/Ally/Ally.cs @@ -7,7 +7,6 @@ public class Ally : Entity public override void Start() { base.Start(); - } void Update() diff --git a/Assets/Scripts/Ally/Archer.cs b/Assets/Scripts/Ally/Archer.cs index 9c82bc1..8f4f4e9 100644 --- a/Assets/Scripts/Ally/Archer.cs +++ b/Assets/Scripts/Ally/Archer.cs @@ -8,7 +8,6 @@ public class Archer : Ally public override void Start() { base.Start(); - Animation = gameObject.AddComponent(); } void Update() diff --git a/Assets/Scripts/Ally/Harvester.cs b/Assets/Scripts/Ally/Harvester.cs new file mode 100644 index 0000000..2e117da --- /dev/null +++ b/Assets/Scripts/Ally/Harvester.cs @@ -0,0 +1,48 @@ +using UnityEngine; +using System.Collections.Generic; +using static Enum; + +public class Harvester : Entity +{ + [SerializeField][Tooltip("helps choose the right skin for the harvester depending on resource")] + private List _harvesterResourcePairs; + protected ResourceChoice ResourceChoice => _resourceChoice; + [SerializeField] + private ResourceChoice _resourceChoice; + public override sealed void Start() + { + base.Start(); + + ChooseSkinForHarvester(); + } + + /// + /// changes the harvester's appearance depending on the resource they're harvesting + /// + private void ChooseSkinForHarvester() + { + //get the tile we're on + var tile = LevelManager.Instance.Get(t => t.Position == Position); + if (tile == default) return; + + //get the resource of the tile we're on + var yieldPrefab = tile.YieldPrefab; + if (!yieldPrefab) return; + + var resourceMaker = yieldPrefab.GetComponent(); + if (!resourceMaker) return; + + //if we already have the right harvester for the resource, no need to change + var resourceChoice = resourceMaker.ResourceChoice; + if (resourceChoice == this.ResourceChoice) return; + + //get the right pair for the resource we're on + var harvResPair = _harvesterResourcePairs.Find(hrp => hrp.Resource == resourceChoice); + if (harvResPair == null) return; + + //exchange harvesters + var newHarvester = Instantiate(harvResPair.HarvesterPrefab, transform.position, Quaternion.identity); + newHarvester.transform.SetParent(transform.parent); + Destroy(gameObject); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Ally/Harvester.cs.meta b/Assets/Scripts/Ally/Harvester.cs.meta new file mode 100644 index 0000000..b319121 --- /dev/null +++ b/Assets/Scripts/Ally/Harvester.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c0051e3c39a18654fbc359fd2353010f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Ally/HarvesterResourcePair.cs b/Assets/Scripts/Ally/HarvesterResourcePair.cs new file mode 100644 index 0000000..f76addc --- /dev/null +++ b/Assets/Scripts/Ally/HarvesterResourcePair.cs @@ -0,0 +1,17 @@ +using static Enum; +using UnityEngine; + +/// +/// a data class for the harvesters +/// +[System.Serializable] +public class HarvesterResourcePair +{ + [SerializeField] + private GameObject _harvesterPrefab; + [SerializeField] + private ResourceChoice _resource; + + public GameObject HarvesterPrefab => _harvesterPrefab; + public ResourceChoice Resource => _resource; +} \ No newline at end of file diff --git a/Assets/Scripts/Ally/HarvesterResourcePair.cs.meta b/Assets/Scripts/Ally/HarvesterResourcePair.cs.meta new file mode 100644 index 0000000..1da1370 --- /dev/null +++ b/Assets/Scripts/Ally/HarvesterResourcePair.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7e6c18bcc79659b4cb0671d990dd848c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Drag&Drop/DraggablePlaceholder.cs b/Assets/Scripts/Drag&Drop/DraggablePlaceholder.cs index e8030e4..a7c0898 100644 --- a/Assets/Scripts/Drag&Drop/DraggablePlaceholder.cs +++ b/Assets/Scripts/Drag&Drop/DraggablePlaceholder.cs @@ -1,6 +1,6 @@ -using Codice.CM.Client.Differences; using System.Collections; using System.Collections.Generic; +using System.Linq; using UnityEngine; public abstract class DraggablePlaceholder : MonoBehaviour @@ -25,6 +25,8 @@ public abstract class DraggablePlaceholder : MonoBehaviour { get => _outlineRenderers; } + + private List _allRenderers = new List(); /// /// calculate level boundaries and finds main camera. @@ -35,6 +37,8 @@ public abstract class DraggablePlaceholder : MonoBehaviour _lvlBoundsCache = LevelManager.Instance.CurrentLevel.CalculateBounds(); _lvlBoundsCache.xMax += 1; _lvlBoundsCache.yMax += 1; + + _allRenderers = GetComponentsInChildren().ToList(); UpdatePosition(); } @@ -54,9 +58,9 @@ public abstract class DraggablePlaceholder : MonoBehaviour Destroy(gameObject); } + _canBePlacedHere = CanBePlacedHere(); UpdatePosition(); - _canBePlacedHere = CanBePlacedHere(); ShowValidity(); } @@ -68,7 +72,14 @@ public abstract class DraggablePlaceholder : MonoBehaviour var mousePos = Vector3Int.RoundToInt(_mainCamCache.ScreenToWorldPoint(Input.mousePosition)); mousePos.z = 0; - if (!_lvlBoundsCache.Contains(mousePos)) return; + if (!_lvlBoundsCache.Contains(mousePos)) + { + _allRenderers.ForEach(x => x.enabled = false); + } + else + { + _allRenderers.ForEach(x => x.enabled = true); + } transform.position = mousePos; } @@ -81,6 +92,7 @@ public abstract class DraggablePlaceholder : MonoBehaviour public virtual bool CanBePlacedHere() { return !LevelManager.Instance.Has(obj => obj.Position.IsContainedIn(transform.position)) + && _lvlBoundsCache.Contains(transform.position) && ResourceManager.Instance.EnoughFor(Rock, Wood, Food); } diff --git a/Assets/Scripts/Drag&Drop/GameObjectPlacementButton.cs b/Assets/Scripts/Drag&Drop/GameObjectPlacementButton.cs index 52e74a1..1662b25 100644 --- a/Assets/Scripts/Drag&Drop/GameObjectPlacementButton.cs +++ b/Assets/Scripts/Drag&Drop/GameObjectPlacementButton.cs @@ -10,9 +10,9 @@ public class GameObjectPlacementButton : UnitPlacementButton var instance = Instantiate(_prefab); //we need to fetch the detection size before stripping the object - var detectComp = instance.GetComponentInChildren(); + var detectComp = _prefab.GetComponentInChildren(); Rect detectionRect = default; - if(detectComp) detectionRect = instance.GetComponentInChildren().DetectionRectangle; + if(detectComp) detectionRect = _prefab.GetComponentInChildren().DetectionRectangle; //strip the object foreach (var r_body in instance.transform.GetAllComponents()) Destroy(r_body); diff --git a/Assets/Scripts/Drag&Drop/ObjectPlaceholder.cs b/Assets/Scripts/Drag&Drop/ObjectPlaceholder.cs index 20da1a5..862c775 100644 --- a/Assets/Scripts/Drag&Drop/ObjectPlaceholder.cs +++ b/Assets/Scripts/Drag&Drop/ObjectPlaceholder.cs @@ -10,9 +10,10 @@ public class ObjectPlaceholder : DraggablePlaceholder public override bool CanBePlacedHere() { var objsOnPosition = LevelManager.Instance.GetAll(obj => obj.Position.IsContainedIn(transform.position)); - var positionContainsFarm = objsOnPosition.Exists(obj => obj.Name.ToLower().Contains("farm")); + var positionIsCollidable = objsOnPosition.Exists(obj => obj.IsCollidable); - //either no object, or object is farm - return objsOnPosition.Count == 0 || (objsOnPosition.Count == 1 && positionContainsFarm); + return !positionIsCollidable + && _lvlBoundsCache.Contains(transform.position) + && ResourceManager.Instance.EnoughFor(Rock, Wood, Food); } } \ No newline at end of file diff --git a/Assets/Scripts/Entity.cs b/Assets/Scripts/Entity.cs index 0ce1d9b..40fd6e2 100644 --- a/Assets/Scripts/Entity.cs +++ b/Assets/Scripts/Entity.cs @@ -28,6 +28,7 @@ public class Entity : LevelObject public virtual void Start() { _spriteRenderers = GetComponentsInChildren(); + Animation = gameObject.AddComponent(); } //Start the animation of death and the fading of the entity diff --git a/Assets/Scripts/General/Database.cs b/Assets/Scripts/General/Database.cs index 6c934e4..af66706 100644 --- a/Assets/Scripts/General/Database.cs +++ b/Assets/Scripts/General/Database.cs @@ -25,6 +25,7 @@ public class Database : SingletonBehaviour #endif public const string TYPE = nameof(TYPE); + [Serializable] public class DataList : IEnumerable where T : UnityEngine.Object { diff --git a/Assets/Scripts/KeepLevelAnchored.cs b/Assets/Scripts/KeepLevelAnchored.cs new file mode 100644 index 0000000..1c826a3 --- /dev/null +++ b/Assets/Scripts/KeepLevelAnchored.cs @@ -0,0 +1,55 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class KeepLevelAnchored : MonoBehaviour +{ + Camera _camera; + Rect _levelBound; + // Start is called before the first frame update + void Start() + { + LevelManager.Instance.LevelLoaded += CalculateBound; + CalculateBound(LevelManager.Instance.CurrentLevel); + _camera = Camera.main; + } + + private void CalculateBound(GatherAndDefend.LevelEditor.Level level) + { + _levelBound = level.CalculateBounds(); + } + + void OnDestroy() + { + LevelManager.Instance.LevelLoaded -= CalculateBound; + } + + // Update is called once per frame + void Update() + { + //move right + var xMax = _levelBound.xMax; + var width = _camera.ScreenToWorldPoint(Vector2.one * _camera.pixelWidth).x; + var rightDiff = width - xMax; + var camPos = _camera.transform.position; + + camPos.x -= rightDiff; + + _camera.transform.position = camPos; + + + //resize + var xMin = _levelBound.xMin; + var left = _camera.ScreenToWorldPoint(Vector2.zero).x; + var center = _camera.ScreenToWorldPoint(Vector2.one * _camera.pixelWidth / 3).x; + + var leftDiff = xMax - xMin; + var centerDiff = xMax - center; + + var ratio = centerDiff / leftDiff; + + _camera.orthographicSize /= ratio; + return; + + } +} diff --git a/Assets/Scripts/KeepLevelAnchored.cs.meta b/Assets/Scripts/KeepLevelAnchored.cs.meta new file mode 100644 index 0000000..a605248 --- /dev/null +++ b/Assets/Scripts/KeepLevelAnchored.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e1e75c8792eeaf44a8afc3d3fa678c74 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelManager/ILevelObject.cs b/Assets/Scripts/LevelManager/ILevelObject.cs index d51ad38..5a8b930 100644 --- a/Assets/Scripts/LevelManager/ILevelObject.cs +++ b/Assets/Scripts/LevelManager/ILevelObject.cs @@ -7,7 +7,8 @@ public interface ILevelObject { Tile = 0, Prefab = 1, - Tilemap = 2 + Tilemap = 2, + Other = 3, } bool IsCollidable { get; } diff --git a/Assets/Scripts/LevelManager/LevelManager.cs b/Assets/Scripts/LevelManager/LevelManager.cs index 8c159b3..dc73a2b 100644 --- a/Assets/Scripts/LevelManager/LevelManager.cs +++ b/Assets/Scripts/LevelManager/LevelManager.cs @@ -14,6 +14,9 @@ public class LevelManager : Singleton { string SavePath => Application.dataPath + "/save.txt"; + public event OnLevelLoaded LevelLoaded; + + public delegate void OnLevelLoaded(Level level); public delegate void LevelAction(ILevelObject levelObject); public delegate bool LevelPredicate(T levelObject) where T : ILevelObject; @@ -95,8 +98,6 @@ public class LevelManager : Singleton public void UpdateLevel() { - _levelObjects.ForEach(levelObject => levelObject.LevelUpdate()); - var toAdd = new List(_toAdd); toAdd.ForEach(addedObject => { @@ -112,7 +113,27 @@ public class LevelManager : Singleton _levelObjects.Remove(removedObject); removedObject.LevelDestroy(); }); - toRemove.Clear(); + + _levelObjects.ForEach(levelObject => + { + levelObject.LevelUpdate(); + }); + + toAdd = new List(_toAdd); + toAdd.ForEach(addedObject => + { + _toAdd.Remove(addedObject); + _levelObjects.Add(addedObject); + addedObject.LevelStart(); + }); + + toRemove = new List(_toRemove); + toRemove.ForEach(removedObject => + { + _toRemove.Remove(removedObject); + _levelObjects.Remove(removedObject); + removedObject.LevelDestroy(); + }); } public void ClearLevel() @@ -161,6 +182,8 @@ public class LevelManager : Singleton tilemapData.LoadToTilemap(tilemap); tilemap.transform.SetParent(grid.transform); } + + LevelLoaded?.Invoke(level); Debug.Log("level loaded successfully"); } @@ -176,13 +199,17 @@ public class LevelManager : Singleton ClearLevel(); } + foreach (var ob in Database.Instance.ScriptableObjects) + { + Debug.Log(ob); + } + //fetch level from database _currentLevel = Database.Instance.ScriptableObjects[levelName] as Level; LoadLevel(_currentLevel, shouldClear); } - public void SaveFile() { var list = _levelObjects.Select(obj => obj.ToDictionary()).ToList(); @@ -193,15 +220,16 @@ public class LevelManager : Singleton levelConfig[nameof(ILevelObject.ObjectType)] = nameof(ILevelObject.ObjectType.Tilemap); list.Add(levelConfig); } + + list.Add(OtherValuesToDict()); + string saved = JsonConvert.SerializeObject(list); File.WriteAllText(SavePath, saved, Encoding.UTF8); Debug.Log("game saved successfully"); } - public void LoadFile() { - string saved = File.ReadAllText(SavePath, Encoding.UTF8); var dicts = JsonConvert.DeserializeObject>>(saved); @@ -216,8 +244,14 @@ public class LevelManager : Singleton var tileDicts = dicts.FindAll(x => x[nameof(ILevelObject.ObjectType)].ToString() == nameof(ILevelObject.ObjectType.Tile)); foreach (var tileDict in tileDicts) CreateTile(tileDict); + var otherDict = dicts.Find(x => x[nameof(ILevelObject.ObjectType)].ToString() == nameof(ILevelObject.ObjectType.Other)); + DictToOtherValues(otherDict); + + + LevelLoaded?.Invoke(_currentLevel); Debug.Log("game loaded successfully"); } + private void CreatePrefab(Dictionary dict) { var name = dict["Name"].ToString(); @@ -239,5 +273,27 @@ public class LevelManager : Singleton { TilemapData.FromDictionary(dict); } + private Dictionary OtherValuesToDict() + { + return new Dictionary() + { + [nameof(ILevelObject.ObjectType)] = nameof(ILevelObject.ObjectType.Other), + [nameof(_currentLevel)] = _currentLevel.name + }; + } + private void DictToOtherValues(Dictionary dict) + { + // fetch current level + var levelName = dict[nameof(_currentLevel)].ToString(); + var level = Database.Instance.ScriptableObjects[levelName] as Level; + _currentLevel = level; + + + } + + /// + /// align camera to the rightmost tile of the tilemap + /// + #endregion } \ No newline at end of file diff --git a/Assets/Scripts/LevelManager/LevelManagerScript.cs b/Assets/Scripts/LevelManager/LevelManagerScript.cs index bb0178e..4078423 100644 --- a/Assets/Scripts/LevelManager/LevelManagerScript.cs +++ b/Assets/Scripts/LevelManager/LevelManagerScript.cs @@ -1,29 +1,25 @@ using UnityEngine; using GatherAndDefend.LevelEditor; -public class LevelManagerScript : MonoBehaviour +public class LevelManagerScript : SingletonBehaviour { public Level firstLevel; - private static LevelManagerScript _instance; - - void Awake() + private void Start() { - //we don't want to ever have two LevelManagerScript at the same time in the game. - //We prevent that by erasing any instances that are not registered as our main instance. - if (!_instance) + DontDestroyOnLoad(gameObject); + if (!firstLevel) throw new System.Exception("there is no first level set in the level manager script"); + + int levelToLoadFromWorldMap = PlayerPrefs.GetInt("LevelToLoad", -1); + if (levelToLoadFromWorldMap != -1) { - _instance = this; - } - else - { - Destroy(gameObject); + string lvlName = $"Level{levelToLoadFromWorldMap}"; + LevelManager.Instance.LoadLevel(lvlName, true); return; } - DontDestroyOnLoad(gameObject); - if (!firstLevel) throw new System.Exception("there is no first level set in the level manager script"); LevelManager.Instance.LoadLevel(firstLevel, true); } + void Update() { LevelManager.Instance.UpdateLevel(); diff --git a/Assets/Scripts/LevelManager/LevelObject.cs b/Assets/Scripts/LevelManager/LevelObject.cs index 8f39210..11df92f 100644 --- a/Assets/Scripts/LevelManager/LevelObject.cs +++ b/Assets/Scripts/LevelManager/LevelObject.cs @@ -10,7 +10,14 @@ public abstract class LevelObject : MonoBehaviour, ILevelObject public Vector3 Position { get => transform.position; protected set => transform.position = value; } public string Name { get => name; protected set => name = value; } - public bool IsCollidable => GetComponent(); + public bool IsCollidable + { + get + { + var collider = GetComponent(); + return collider && !collider.isTrigger; + } + } void Awake() { diff --git a/Assets/Scripts/LevelManager/LevelTile.cs b/Assets/Scripts/LevelManager/LevelTile.cs index 06061cd..f36a3de 100644 --- a/Assets/Scripts/LevelManager/LevelTile.cs +++ b/Assets/Scripts/LevelManager/LevelTile.cs @@ -8,6 +8,7 @@ using UnityEngine.Tilemaps; /// public abstract class LevelTile : TileBase, ILevelObject { + public const string project_name = "Gather And Defend"; [SerializeField] private Sprite _sprite; public Sprite Sprite => _sprite; @@ -76,6 +77,7 @@ public abstract class LevelTile : TileBase, ILevelObject } public override void RefreshTile(Vector3Int position, ITilemap tilemap) { + base.RefreshTile(position, tilemap); if (!Application.isPlaying) return; //this will check if tile was removed from tilemap @@ -83,7 +85,6 @@ public abstract class LevelTile : TileBase, ILevelObject { LevelManager.Instance.Remove(this); } - base.RefreshTile(position, tilemap); } public virtual Dictionary ToDictionary() { diff --git a/Assets/Scripts/Projectile.cs b/Assets/Scripts/Projectile.cs index f706200..e514a03 100644 --- a/Assets/Scripts/Projectile.cs +++ b/Assets/Scripts/Projectile.cs @@ -26,7 +26,10 @@ public class Projectile : MonoBehaviour private float _destinationX; private float _speedTime = 0f; - void Start() { + private float _initialXDistance; + + private void Start() + { _rigidbodyProjectile = GetComponent(); _initialX = transform.position.x; _initialY = transform.position.y; @@ -34,17 +37,22 @@ public class Projectile : MonoBehaviour _detectionLinked.gameObject.GetComponent().EntityLinked = _target; _detectionLinked.gameObject.GetComponent().ProjectileDamage = _damage; + + _initialXDistance = Mathf.Abs(_initialX - _destinationX); } - // Update is called once per frame - void Update() + private void Update() { float x = _speedTime; float y = (_angle*-Mathf.Pow(x, 2) + _destinationX * x); - transform.position = new Vector2(_initialX + x*_angle, _initialY + y); + // Move projectile angle according to distance with target + float lerpStep = (_destinationX - transform.position.x) / _initialXDistance; + float angle = Mathf.Lerp(-100f, 45f, lerpStep); + transform.eulerAngles = new Vector3(0, 0, angle); + _speedTime += _speed * Time.deltaTime; if(y < 0) { @@ -52,7 +60,6 @@ public class Projectile : MonoBehaviour } } - //Getter and Setter public float EnemySpeed { diff --git a/Assets/Scripts/Resource/ResourceMaker.cs b/Assets/Scripts/Resource/ResourceMaker.cs index aa2f870..b52a821 100644 --- a/Assets/Scripts/Resource/ResourceMaker.cs +++ b/Assets/Scripts/Resource/ResourceMaker.cs @@ -1,7 +1,7 @@ using System.Collections; using UnityEngine; /// -/// Gère la production de ressource et sert de minuteur pour laisser la ressource sur le sol. +/// Manages resource production, and serves as a countdown to leave a resource on the ground /// public class ResourceMaker : MonoBehaviour { @@ -10,29 +10,67 @@ public class ResourceMaker : MonoBehaviour [SerializeField] private Enum.ResourceChoice _resourceChoice; private ResourceManager _resourceManagerInstance; + [SerializeField] + private Vector2 _endPosition; + private Vector2 _startPosition; + private Rigidbody2D _rigidbody; + private float _desiredTime = 1.5f; + private float _timePassed = 0f; + private bool _isPlaying = false; + + public Enum.ResourceChoice ResourceChoice => _resourceChoice; private void Start() { _resourceManagerInstance = ResourceManager.Instance; + _startPosition = transform.position; + transform.position = new Vector2(transform.position.x, transform.position.y + 0.5f); + _rigidbody = GetComponent(); + _rigidbody.AddForce(transform.up * 20.0f); + _rigidbody.gravityScale = 0.1f; } /// - /// D'après le choix de resource à générer, choisi le prefab à instancier + /// Depending on the resource choice, chooses the prefab it should instantiate /// + private void Update() + { + if (Vector2.Distance(transform.position, _startPosition) < 0.01f) + { + _rigidbody.gravityScale = 0.0f; + _rigidbody.velocity = Vector2.zero; + } + + if (_isPlaying) + { + _timePassed += Time.deltaTime; + float duration = _timePassed / _desiredTime; + duration = duration * duration * (3.0f - 2.0f * duration); + transform.position = Vector2.Lerp(transform.position, _endPosition, duration); + if(Vector2.Distance(transform.position,_endPosition) < 0.001f) + { + _isPlaying = false; + switch (_resourceChoice) + { + case Enum.ResourceChoice.Rock: + _resourceManagerInstance.RockAmount = _resourceMakingAmount; + break; + case Enum.ResourceChoice.Wood: + _resourceManagerInstance.WoodAmount = _resourceMakingAmount; + break; + case Enum.ResourceChoice.Food: + _resourceManagerInstance.FoodAmount = _resourceMakingAmount; + break; + } + Destroy(gameObject); + } + } + } + public void GenerateResource() { - switch (_resourceChoice) - { - case Enum.ResourceChoice.Rock: - _resourceManagerInstance.RockAmount = _resourceMakingAmount; - break; - case Enum.ResourceChoice.Wood: - _resourceManagerInstance.WoodAmount = _resourceMakingAmount; - break; - case Enum.ResourceChoice.Food: - _resourceManagerInstance.FoodAmount = _resourceMakingAmount; - break; - } - Destroy(gameObject); + _isPlaying = true; + _rigidbody.gravityScale = 0.0f; + _rigidbody.velocity = Vector2.zero; } } diff --git a/Assets/Scripts/Resource/ResourceManager.cs b/Assets/Scripts/Resource/ResourceManager.cs index ee984b2..642f7f3 100644 --- a/Assets/Scripts/Resource/ResourceManager.cs +++ b/Assets/Scripts/Resource/ResourceManager.cs @@ -5,12 +5,11 @@ using UnityEngine; /// public class ResourceManager : Singleton { - private static ResourceManager _instance = null; - private int _rockAmount = 20; - private int _woodAmount = 20; - private int _foodAmount = 20; + private int _rockAmount = 0; + private int _woodAmount = 0; + private int _foodAmount = 50; - private const int MAX = 100; + private const int MAX = int.MaxValue; private const int MIN = 0; public int RockAmount diff --git a/Assets/Scripts/Root.cs b/Assets/Scripts/Root.cs index 6dacc7a..91cfaf4 100644 --- a/Assets/Scripts/Root.cs +++ b/Assets/Scripts/Root.cs @@ -9,6 +9,8 @@ public class Root : MonoBehaviour private Entity _entity; [SerializeField] private GameObject _projectile; + [SerializeField] + private Transform _projectileSpawn; void Attack() { _entity.Enemy.Hit( _entity.AttackDamage); @@ -24,7 +26,8 @@ public class Root : MonoBehaviour _rigidbodyAlly = _entity.GetComponent(); _rigidbodyOpponent = _entity.Enemy.GetComponent(); - GameObject _newArrow = Instantiate(_projectile, _rigidbodyAlly.position, Quaternion.identity); + Vector3 spawnPos = (_projectileSpawn == null) ? _rigidbodyAlly.position : _projectileSpawn.position; + GameObject _newArrow = Instantiate(_projectile, spawnPos, Quaternion.identity); //Warning : the Speed of the arrow is equal to the speed of this unit, if this unit need to move, use an other variable ! _newArrow.GetComponent().Damage = _entity.AttackDamage; diff --git a/Assets/Scripts/Tiles/ObstacleTile.cs b/Assets/Scripts/Tiles/ObstacleTile.cs new file mode 100644 index 0000000..c4ba8d0 --- /dev/null +++ b/Assets/Scripts/Tiles/ObstacleTile.cs @@ -0,0 +1,6 @@ +using UnityEngine; + +[CreateAssetMenu(menuName = project_name + "/" + nameof(ObstacleTile))] +public class ObstacleTile : LevelTile +{ +} \ No newline at end of file diff --git a/Assets/Scripts/Tiles/ObstacleTile.cs.meta b/Assets/Scripts/Tiles/ObstacleTile.cs.meta new file mode 100644 index 0000000..68d885f --- /dev/null +++ b/Assets/Scripts/Tiles/ObstacleTile.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9ff04aa2e904a19458fd5b144c230054 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Tiles/ResourceTile.cs b/Assets/Scripts/Tiles/ResourceTile.cs index 7a7ab28..0327ef5 100644 --- a/Assets/Scripts/Tiles/ResourceTile.cs +++ b/Assets/Scripts/Tiles/ResourceTile.cs @@ -2,13 +2,14 @@ using System.Collections.Generic; using UnityEngine; using static Extensions; -[CreateAssetMenu(menuName = "Gather And Defend/Resource Tile")] +[CreateAssetMenu(menuName = project_name + "/" + nameof(ResourceTile))] public class ResourceTile : LevelTile { [SerializeField] [Tooltip("the prefab of the currency that will be spawned when mining this resource")] private GameObject _yieldPrefab; + public GameObject YieldPrefab => _yieldPrefab; private string YieldPrefabName => _yieldPrefab.name; [SerializeField] @@ -21,14 +22,21 @@ public class ResourceTile : LevelTile public override void LevelUpdate() { + //check if there is an harvester unit on top + var hasFarmer = LevelManager.Instance.Get(x => x.Position.IsContainedIn(Position)); + if (!hasFarmer) return; + + _yieldCounter += Time.deltaTime * _yieldSpeed; if (_yieldCounter < 1) return; - - _yieldCounter = 0; - float rangeConfig = 0.5f + _randomPositionConfig; - Vector3 yieldPosition = new Vector3(Position.x + Random.Range(-rangeConfig, rangeConfig), Position.y, Position.z); - var yielded = Instantiate(_yieldPrefab, yieldPosition, Quaternion.identity); - yielded.transform.SetParent(LevelManager.Instance.LevelTransform); + if(_yieldPrefab != null) + { + _yieldCounter = 0; + float rangeConfig = 0.5f + _randomPositionConfig; + Vector3 yieldPosition = new Vector3(Position.x + Random.Range(-rangeConfig, rangeConfig), Position.y, Position.z); + var yielded = Instantiate(_yieldPrefab, yieldPosition, Quaternion.identity); + yielded.transform.SetParent(LevelManager.Instance.LevelTransform); + } } public override bool Equals(ILevelObject other) { diff --git a/Assets/Scripts/Tiles/SpawnerTile.cs b/Assets/Scripts/Tiles/SpawnerTile.cs index d281933..eadafc7 100644 --- a/Assets/Scripts/Tiles/SpawnerTile.cs +++ b/Assets/Scripts/Tiles/SpawnerTile.cs @@ -1,7 +1,7 @@ using System.Collections.Generic; using UnityEngine; -[CreateAssetMenu(menuName = "Gather And Defend/Spawner Tile")] +[CreateAssetMenu(menuName = project_name + "/" + nameof(SpawnerTile))] public class SpawnerTile : LevelTile { [SerializeField] diff --git a/Assets/Scripts/WorldMap.meta b/Assets/Scripts/WorldMap.meta new file mode 100644 index 0000000..edc46f5 --- /dev/null +++ b/Assets/Scripts/WorldMap.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0865a6b16de9afd4097cadb515345d96 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/WorldMap/WorldMapManager.cs b/Assets/Scripts/WorldMap/WorldMapManager.cs new file mode 100644 index 0000000..863bfbf --- /dev/null +++ b/Assets/Scripts/WorldMap/WorldMapManager.cs @@ -0,0 +1,81 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine.UI; +using UnityEngine; +using UnityEngine.SceneManagement; +using System; +using UnityEditor; + +public class WorldMapManager : MonoBehaviour +{ + [SerializeField] + private GameObject[] _buttonList; + [SerializeField] + private Sprite _unlockedIcon; + [SerializeField] + private Sprite _lockedIcon; + [SerializeField] + private Sprite _savedIcon; + + private WorldMapSave _worldMapSave; + + void Start() + { + //TODO: getMajorSaveFile() //Call et obtiens le chemin du fichier de sauvegarde; + _worldMapSave = new WorldMapSave(); + UnlockLevels(); + + PlayerPrefs.SetInt("LevelToLoad", -1); + } + + /** + * Debloque les niveaux deja debloquer dans le fichier de sauvegarde majeur. + */ + public void UnlockLevels() + { + int counterIndex = 0; + foreach(GameObject CurrentLevelButton in _buttonList) + { + if (_worldMapSave.GetLevelState(counterIndex) == WorldMapSave.LevelState.UNLOCKED) + { + CurrentLevelButton.SetActive(true); + ShowUnlockedIcon(CurrentLevelButton); + } + else if (_worldMapSave.GetLevelState(counterIndex) == WorldMapSave.LevelState.LOCKED) + { + //CurrentLevelButton.SetActive(false); + ShowLockedIcon(CurrentLevelButton); + } + else + { + CurrentLevelButton.SetActive(true); + ShowSavedIcon(CurrentLevelButton); + } + counterIndex++; + } + } + private void ShowLockedIcon(GameObject currentLevelButton) + { + currentLevelButton.GetComponent().sprite = _lockedIcon; + } + + private void ShowUnlockedIcon(GameObject currentLevelButton) + { + currentLevelButton.GetComponent().sprite = _unlockedIcon; + } + private void ShowSavedIcon(GameObject currentLevelButton) + { + currentLevelButton.GetComponent().sprite = _savedIcon; + } + + public void CallLevelWorld1(int levelToCall) + { + string levelToGet = "1-" + levelToCall; + if (_buttonList[levelToCall - 1].GetComponent().sprite.name != "worldmap_level_locked") + { + PlayerPrefs.SetInt("LevelToLoad", levelToCall); + SceneManager.LoadScene("Game"); + //LevelManager.Instance.LoadLevel(levelToGet, true); + } + } +} diff --git a/Assets/Scripts/WorldMap/WorldMapManager.cs.meta b/Assets/Scripts/WorldMap/WorldMapManager.cs.meta new file mode 100644 index 0000000..c212220 --- /dev/null +++ b/Assets/Scripts/WorldMap/WorldMapManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0d6233d8dc8acbe4ea0a57fc4554836d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + 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