enlevé génération automatique de Level Manager
la génération automatique de level manager faisait bugger le jeu j'ai effacé cette partie du code et ça marche maintenant
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@ -2439,6 +2439,63 @@ Tilemap:
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@ -21,21 +21,19 @@ public class LevelManager : Singleton<LevelManager>
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private readonly List<ILevelObject> _toRemove;
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private readonly List<ILevelObject> _levelObjects;
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public Level _currentLevel;
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public Transform LevelTransform
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{
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get; private set;
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get;
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set;
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}
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public Level _currentLevel;
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public LevelManager()
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{
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_toAdd = new List<ILevelObject>();
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_toRemove = new List<ILevelObject>();
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_levelObjects = new List<ILevelObject>();
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var mgrScript = Object.FindObjectOfType<LevelManagerScript>();
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if (!mgrScript) mgrScript = new GameObject(nameof(LevelManager)).AddComponent<LevelManagerScript>();
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LevelTransform = mgrScript.transform;
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}
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#region [~CRUD~]
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