fixed house upgrade bug

This commit is contained in:
Adam Salah 2025-10-13 00:32:40 -04:00
parent 2330874f78
commit da5add33e8

View File

@ -48,10 +48,10 @@ public class AllyUpgrade : MonoBehaviour, IPointerClickHandler
{
if (_upgradeList.Count > i && _upgradeList[i] != null)
{
GameObject upgradeEnfant = _instance.transform.Find("Upgrade" + (i + 1)).gameObject;
if (upgradeEnfant.TryGetComponent<UpgradePlacementButton>(out UpgradePlacementButton button))
Transform upgradeEnfant = _instance.transform.Find("Upgrade" + (i + 1));
if (upgradeEnfant && upgradeEnfant.TryGetComponent<UpgradePlacementButton>(out UpgradePlacementButton button))
{
button.Initialize(_upgradeList[i], gameObject, canvas);
button.Initialize(_upgradeList[i], gameObject.gameObject, canvas);
}
}
}