fixed house upgrade bug
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2330874f78
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@ -48,10 +48,10 @@ public class AllyUpgrade : MonoBehaviour, IPointerClickHandler
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{
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if (_upgradeList.Count > i && _upgradeList[i] != null)
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{
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GameObject upgradeEnfant = _instance.transform.Find("Upgrade" + (i + 1)).gameObject;
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if (upgradeEnfant.TryGetComponent<UpgradePlacementButton>(out UpgradePlacementButton button))
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Transform upgradeEnfant = _instance.transform.Find("Upgrade" + (i + 1));
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if (upgradeEnfant && upgradeEnfant.TryGetComponent<UpgradePlacementButton>(out UpgradePlacementButton button))
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{
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button.Initialize(_upgradeList[i], gameObject, canvas);
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button.Initialize(_upgradeList[i], gameObject.gameObject, canvas);
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}
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}
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}
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