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_canBePlacedHere = CanBePlacedHere(); ShowValidity(); } @@ -75,12 +75,10 @@ public abstract class DraggablePlaceholder : MonoBehaviour if (!_lvlBoundsCache.Contains(mousePos)) { - _canBePlacedHere = false; _allRenderers.ForEach(x => x.enabled = false); } else { - _canBePlacedHere = true; _allRenderers.ForEach(x => x.enabled = true); } transform.position = mousePos; @@ -95,6 +93,7 @@ public abstract class DraggablePlaceholder : MonoBehaviour public virtual bool CanBePlacedHere() { return !LevelManager.Instance.Has(obj => obj.Position.IsContainedIn(transform.position)) + && _lvlBoundsCache.Contains(transform.position) && ResourceManager.Instance.EnoughFor(Rock, Wood, Food); } diff --git a/Assets/Scripts/LevelManager/ILevelObject.cs b/Assets/Scripts/LevelManager/ILevelObject.cs index d51ad38..5a8b930 100644 --- a/Assets/Scripts/LevelManager/ILevelObject.cs +++ b/Assets/Scripts/LevelManager/ILevelObject.cs @@ -7,7 +7,8 @@ public interface ILevelObject { Tile = 0, Prefab = 1, - Tilemap = 2 + Tilemap = 2, + Other = 3, } bool IsCollidable { get; } diff --git a/Assets/Scripts/LevelManager/LevelManager.cs b/Assets/Scripts/LevelManager/LevelManager.cs index 8c159b3..ff1e4f4 100644 --- a/Assets/Scripts/LevelManager/LevelManager.cs +++ b/Assets/Scripts/LevelManager/LevelManager.cs @@ -14,6 +14,9 @@ public class LevelManager : Singleton { string SavePath => Application.dataPath + "/save.txt"; + public event OnLevelLoaded LevelLoaded; + + public delegate void OnLevelLoaded(Level level); public delegate void LevelAction(ILevelObject levelObject); public delegate bool LevelPredicate(T levelObject) where T : ILevelObject; @@ -161,6 +164,8 @@ public class LevelManager : Singleton tilemapData.LoadToTilemap(tilemap); tilemap.transform.SetParent(grid.transform); } + + LevelLoaded?.Invoke(level); Debug.Log("level loaded successfully"); } @@ -182,7 +187,6 @@ public class LevelManager : Singleton LoadLevel(_currentLevel, shouldClear); } - 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private static LevelManagerScript _instance; - void Awake() + protected override void Awake() { - //we don't want to ever have two LevelManagerScript at the same time in the game. - //We prevent that by erasing any instances that are not registered as our main instance. - if (!_instance) - { - _instance = this; - } - else - { - Destroy(gameObject); - return; - } - DontDestroyOnLoad(gameObject); if (!firstLevel) throw new System.Exception("there is no first level set in the level manager script"); LevelManager.Instance.LoadLevel(firstLevel, true); diff --git a/Assets/Scripts/LevelManager/LevelTile.cs b/Assets/Scripts/LevelManager/LevelTile.cs index dbd2fe3..f36a3de 100644 --- a/Assets/Scripts/LevelManager/LevelTile.cs +++ b/Assets/Scripts/LevelManager/LevelTile.cs @@ -8,6 +8,7 @@ using UnityEngine.Tilemaps; /// public abstract class LevelTile : TileBase, ILevelObject { + public const string project_name = "Gather And Defend"; [SerializeField] private Sprite _sprite; public Sprite Sprite => _sprite; diff --git a/Assets/Scripts/Tiles/ResourceTile.cs b/Assets/Scripts/Tiles/ResourceTile.cs index 6f594a1..a92eecf 100644 --- a/Assets/Scripts/Tiles/ResourceTile.cs +++ b/Assets/Scripts/Tiles/ResourceTile.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using static Extensions; -[CreateAssetMenu(menuName = "Gather And Defend/Resource Tile")] +[CreateAssetMenu(menuName = project_name + "/" + nameof(ResourceTile))] public class ResourceTile : LevelTile { [SerializeField] diff --git a/Assets/Scripts/Tiles/SpawnerTile.cs b/Assets/Scripts/Tiles/SpawnerTile.cs index d281933..eadafc7 100644 --- a/Assets/Scripts/Tiles/SpawnerTile.cs +++ b/Assets/Scripts/Tiles/SpawnerTile.cs @@ -1,7 +1,7 @@ using System.Collections.Generic; using UnityEngine; -[CreateAssetMenu(menuName = "Gather And Defend/Spawner Tile")] +[CreateAssetMenu(menuName = project_name + "/" + nameof(SpawnerTile))] public class SpawnerTile : LevelTile { [SerializeField] diff --git a/Assets/Tilemaps/LevelEditorPalette.prefab b/Assets/Tilemaps/LevelEditorPalette.prefab index a63cf8c..74f74f0 100644 --- a/Assets/Tilemaps/LevelEditorPalette.prefab +++ b/Assets/Tilemaps/LevelEditorPalette.prefab @@ -107,16 +107,26 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 0 - 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