ajout des fonctionnalité des boutons + ajout de la condition de défaite fonctionnelle
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@ -1,5 +1,238 @@
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16
Assets/Scripts/ReloadSceneButton.cs
Normal file
16
Assets/Scripts/ReloadSceneButton.cs
Normal file
@ -0,0 +1,16 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class ReloadSceneButton : MonoBehaviour
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{
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{
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SceneManager.LoadScene(currentSceneName);
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}
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11
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11
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12
Assets/Scripts/SceneLoader.cs
Normal file
12
Assets/Scripts/SceneLoader.cs
Normal file
@ -0,0 +1,12 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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{
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11
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11
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@ -5,11 +5,12 @@ using UnityEngine;
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public class VictoryDefeat : MonoBehaviour
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{
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public List<Opponent> _opponents = new List<Opponent>();
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private bool _wavesEnd = false;
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public Canvas victoryCanvas;
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public Canvas defeatCanvas;
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public const float positionLoseLimit = -10.0f;
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void Start()
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void Update()
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{
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if(_wavesEnd && _opponents.Count == 0) {
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List<LevelObject> opponentsList = LevelManager.Instance.GetAll<LevelObject>(x => x is Opponent);
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//I believe that we win if the waves are finished and there are no more monsters (to be modified in the case that's not it)
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if(_wavesEnd && opponentsList.Count == 0) {
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victoryCanvas.gameObject.SetActive(true);
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//win !
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}
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//J'estime que l'on perd si un des ennemis arrive derrière notre ligne de défense (à modifier dans le cas c'est pas ça)
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foreach (Opponent opponent in _opponents)
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//I estimate that we lose if one of the enemies arrives behind our line of defense (to be modified in the case it's not that)
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foreach (Opponent opponent in opponentsList)
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{
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if (opponent.transform.position.x < -10.0f)
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if (opponent.transform.position.x < positionLoseLimit)
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{
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//lose :(
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@ -39,19 +44,4 @@ public class VictoryDefeat : MonoBehaviour
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public List<Opponent> Opponents
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{
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get { return _opponents; }
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}
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public void AddOpponent(Opponent opponent)
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{
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}
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public void RemoveOpponent(Opponent opponent)
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{
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_opponents.Remove(opponent);
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}
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}
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Loading…
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Reference in New Issue
Block a user