Play sound when placing an Ally
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20
Assets/Audio/@AudioTemplates/Sound_BuildingHammer.asset
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Assets/Audio/@AudioTemplates/Sound_BuildingHammer.asset
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Assets/Audio/Building/build_hammer.mp3
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Assets/Audio/Building/build_hammer.mp3
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m_Layer: 0
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m_Layer: 0
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m_Name: House
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m_Name: House
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m_TagString: Ally
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m_TagString: Ally
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@ -1,3 +1,4 @@
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using GatherAndDefend;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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@ -11,6 +12,18 @@ public class Ally : Entity
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public override float SpeedMultiplier => GlobalConfig.Instance.Current.allySpeedMultiplier;
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public override float SpeedMultiplier => GlobalConfig.Instance.Current.allySpeedMultiplier;
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public float PopulationCost => GlobalConfig.Instance.Current.populationCostPerUnit;
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public float PopulationCost => GlobalConfig.Instance.Current.populationCostPerUnit;
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public AudioTemplate SoundPlayerWhenPlaced;
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public override void Start()
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{
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base.Start();
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if (SoundPlayerWhenPlaced != null)
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{
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PlaySound(SoundPlayerWhenPlaced);
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}
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}
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public override void Update()
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public override void Update()
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{
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{
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base.Update();
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base.Update();
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@ -17,6 +17,8 @@ namespace GatherAndDefend
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_audioSource = GetComponent<AudioSource>();
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_audioSource = GetComponent<AudioSource>();
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_playableSounds = new Dictionary<string, AudioTemplate>();
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_playableSounds = new Dictionary<string, AudioTemplate>();
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if (playableSounds == null || playableSounds.Length == 0) return;
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foreach (var sound in playableSounds)
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foreach (var sound in playableSounds)
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{
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{
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_playableSounds.Add(sound.name, sound);
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_playableSounds.Add(sound.name, sound);
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@ -26,6 +28,12 @@ namespace GatherAndDefend
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public void PlaySound(string soundName, float volumeMultiplier = 1f, float overrideVolume = -1f)
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public void PlaySound(string soundName, float volumeMultiplier = 1f, float overrideVolume = -1f)
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{
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{
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if (_playableSounds.TryGetValue(soundName, out AudioTemplate sound))
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if (_playableSounds.TryGetValue(soundName, out AudioTemplate sound))
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{
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PlaySound(sound, volumeMultiplier, overrideVolume);
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}
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}
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public void PlaySound(AudioTemplate sound, float volumeMultiplier = 1f, float overrideVolume = -1f)
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{
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{
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_audioSource.clip = sound.GetRandomClip();
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_audioSource.clip = sound.GetRandomClip();
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_audioSource.pitch = sound.GetRandomPitch();
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_audioSource.pitch = sound.GetRandomPitch();
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@ -33,5 +41,4 @@ namespace GatherAndDefend
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_audioSource.Play();
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_audioSource.Play();
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}
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}
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}
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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using GatherAndDefend;
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using GatherAndDefend;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine;
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public abstract class Entity : LevelObject
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public abstract class Entity : LevelObject
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@ -41,6 +42,11 @@ public abstract class Entity : LevelObject
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_audioPlayerComponent = GetComponent<AudioPlayerComponent>();
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_audioPlayerComponent = GetComponent<AudioPlayerComponent>();
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Animation = gameObject.AddComponent<AnimationEntity>();
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Animation = gameObject.AddComponent<AnimationEntity>();
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_statusHandler = gameObject.AddComponent<StatusHandler>();
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_statusHandler = gameObject.AddComponent<StatusHandler>();
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if (_audioPlayerComponent == null)
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{
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_audioPlayerComponent = gameObject.AddComponent<AudioPlayerComponent>();
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}
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}
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}
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public virtual void Update()
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public virtual void Update()
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{
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{
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@ -116,6 +122,11 @@ public abstract class Entity : LevelObject
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_audioPlayerComponent.PlaySound(soundName, volumeMultiplier, overrideVolume);
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_audioPlayerComponent.PlaySound(soundName, volumeMultiplier, overrideVolume);
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}
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}
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public void PlaySound(AudioTemplate sound, float volumeMultiplier = 1f, float overrideVolume = -1f)
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{
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_audioPlayerComponent.PlaySound(sound, volumeMultiplier, overrideVolume);
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}
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//GETTERS AND SETTERS
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//GETTERS AND SETTERS
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public abstract Vector2 RangeMultiplier { get; }
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public abstract Vector2 RangeMultiplier { get; }
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