tidy up + add test tiles + small doc
La feature était désorganisé et il n'y avait rien pour tester ou démontrer la fonctionalité J'ai rangé tous les scripts dans des dossiers enfants de LevelEditor. Tous les fichiers du level editor sont dans le namespace GatherAndDefend.LevelEditor. J'ai ajouté un type de tile qui peut instantier un prefab au startup. J'ai créé un level de test.
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using UnityEditor;
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using UnityEngine.Tilemaps;
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using UnityEngine;
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using System.IO;
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namespace GatherAndDefend.LevelEditor
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{
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[CustomEditor(typeof(LevelEditor))]
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public class LevelEditorEditor : Editor
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{
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const string defaultName = "Level";
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const string extension = ".asset";
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string Path => "Assets/";
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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var targ = (LevelEditor)target;
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if (GUILayout.Button("Save"))
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{
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string name;
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if (targ.Level) name = targ.Level.name;
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else name = defaultName;
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if (File.Exists(Path + name + extension))
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{
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File.Delete(Path + name + extension);
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}
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var map = CreateInstance<Map>();
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map.name = name;
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foreach (Tilemap tilemap in targ.GetComponentsInChildren<Tilemap>())
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{
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map.Write(tilemap);
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}
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AssetDatabase.CreateAsset(map, Path + name + extension);
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targ.Level = map;
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AssetDatabase.ImportAsset(Path + name + extension);
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}
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if (GUILayout.Button("Load"))
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{
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if (!targ.Level) return;
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foreach (Tilemap tilemap in targ.GetComponentsInChildren<Tilemap>())
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{
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tilemap.ClearAllTiles();
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targ.Level.Read(tilemap);
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}
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}
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}
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}
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}
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1973
Assets/LevelEditor/LevelEditorScene.unity
Normal file
1973
Assets/LevelEditor/LevelEditorScene.unity
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File diff suppressed because it is too large
Load Diff
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- _tile: {fileID: 11400000, guid: ef5a154519b23a34aaded32e86bf7f2f, type: 2}
|
||||||
|
_position: {x: 4, y: -1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: ef5a154519b23a34aaded32e86bf7f2f, type: 2}
|
||||||
|
_position: {x: 4, y: 0, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: ef5a154519b23a34aaded32e86bf7f2f, type: 2}
|
||||||
|
_position: {x: 4, y: 1, z: 0}
|
||||||
|
- _key: Entities
|
||||||
|
tiles:
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -8, y: -5, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -8, y: -3, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -8, y: -1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -8, y: 1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -6, y: -5, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -6, y: -3, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -6, y: -1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -6, y: 1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -4, y: -5, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -4, y: -3, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -4, y: -1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -4, y: 1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -2, y: -5, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -2, y: -3, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -2, y: -1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: -2, y: 1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 0, y: -5, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 0, y: -3, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 0, y: -1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 0, y: 1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 2, y: -5, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 2, y: -3, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 2, y: -1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 2, y: 1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 4, y: -5, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 4, y: -3, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 4, y: -1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
|
||||||
|
_position: {x: 4, y: 1, z: 0}
|
||||||
|
- _key: Spawners
|
||||||
|
tiles:
|
||||||
|
- _tile: {fileID: 11400000, guid: 4aaf448680c7f8a438a9a5861c622a55, type: 2}
|
||||||
|
_position: {x: -8, y: -5, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: 4aaf448680c7f8a438a9a5861c622a55, type: 2}
|
||||||
|
_position: {x: -8, y: -3, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: 4aaf448680c7f8a438a9a5861c622a55, type: 2}
|
||||||
|
_position: {x: -8, y: -1, z: 0}
|
||||||
|
- _tile: {fileID: 11400000, guid: 4aaf448680c7f8a438a9a5861c622a55, type: 2}
|
||||||
|
_position: {x: -8, y: 1, z: 0}
|
||||||
8
Assets/LevelEditor/Levels/Level.asset.meta
Normal file
8
Assets/LevelEditor/Levels/Level.asset.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e715669e1ed4b294c82d07ac011e89bb
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/LevelEditor/Scripts.meta
Normal file
8
Assets/LevelEditor/Scripts.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9008488c9d17dc44192b7729302f2d4f
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/LevelEditor/Scripts/Editor.meta
Normal file
8
Assets/LevelEditor/Scripts/Editor.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ce5f79ab2e8e6fd48be52bcfd65416cf
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
127
Assets/LevelEditor/Scripts/Editor/LevelEditorCustomInspector.cs
Normal file
127
Assets/LevelEditor/Scripts/Editor/LevelEditorCustomInspector.cs
Normal file
@ -0,0 +1,127 @@
|
|||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine.Tilemaps;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.IO;
|
||||||
|
using static UnityEngine.GraphicsBuffer;
|
||||||
|
using UnityEditor.SceneManagement;
|
||||||
|
|
||||||
|
namespace GatherAndDefend.LevelEditor
|
||||||
|
{
|
||||||
|
[CustomEditor(typeof(LevelEditor))]
|
||||||
|
public class LevelEditorCustomInspector : Editor
|
||||||
|
{
|
||||||
|
const string defaultName = "Level";
|
||||||
|
const string extension = ".asset";
|
||||||
|
|
||||||
|
string _infoText = string.Empty;
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
EditorGUILayout.HelpBox(@"How to use :
|
||||||
|
- Path : you can optionally assign a folder in order to change the path to which the Level files will be created and saved
|
||||||
|
- Level : the level file you're currently working on (for saving and loading purposes).
|
||||||
|
- Create button : creates an empty level at given path, and assign it to the Level field in inspector.
|
||||||
|
- Save button : saves all scene tilemaps' contents to the assigned level file.
|
||||||
|
- Load button : iterates through all scene tilemaps and fills them according to what data can be found in the level file.
|
||||||
|
|
||||||
|
Important considerations :
|
||||||
|
- the save and load buttons won't work if there is no Level assigned.
|
||||||
|
- the loading won't work if the scene tilemap names aren't the same as the tilemap data keys in the Level file", MessageType.None);
|
||||||
|
|
||||||
|
DrawDefaultInspector();
|
||||||
|
if (GUILayout.Button(nameof(Create)))
|
||||||
|
{
|
||||||
|
Create();
|
||||||
|
}
|
||||||
|
if (GUILayout.Button(nameof(Save)))
|
||||||
|
{
|
||||||
|
Save();
|
||||||
|
}
|
||||||
|
if (GUILayout.Button(nameof(Load)))
|
||||||
|
{
|
||||||
|
Load();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_infoText != string.Empty)
|
||||||
|
{
|
||||||
|
EditorGUILayout.HelpBox(_infoText, MessageType.Error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private string GetPath()
|
||||||
|
{
|
||||||
|
var targ = (LevelEditor)target;
|
||||||
|
var asset = EditorGUILayout.ObjectField(targ.Path, typeof(DefaultAsset), false);
|
||||||
|
if (!asset) return "Assets";
|
||||||
|
|
||||||
|
return AssetDatabase.GetAssetPath(asset);
|
||||||
|
}
|
||||||
|
private void Create()
|
||||||
|
{
|
||||||
|
string path = GetPath();
|
||||||
|
if (!Directory.Exists(path))
|
||||||
|
{
|
||||||
|
_infoText = "the object assigned to Path is not a directory!";
|
||||||
|
}
|
||||||
|
LevelEditor targ = (LevelEditor)target;
|
||||||
|
_infoText = string.Empty;
|
||||||
|
string name = defaultName;
|
||||||
|
|
||||||
|
if (File.Exists(path + "/" + name + extension))
|
||||||
|
{
|
||||||
|
var i = 0;
|
||||||
|
while (File.Exists(path + "/" + name + i + extension)) i++;
|
||||||
|
name += i;
|
||||||
|
}
|
||||||
|
|
||||||
|
var map = CreateInstance<Level>();
|
||||||
|
map.name = name;
|
||||||
|
AssetDatabase.CreateAsset(map, path + "/" + name + extension);
|
||||||
|
targ.Level = map;
|
||||||
|
}
|
||||||
|
private void Save()
|
||||||
|
{
|
||||||
|
string path = GetPath();
|
||||||
|
if (!Directory.Exists(path))
|
||||||
|
{
|
||||||
|
_infoText = "the object assigned to Path is not a directory!";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
LevelEditor targ = (LevelEditor)target;
|
||||||
|
if (!targ.Level)
|
||||||
|
{
|
||||||
|
_infoText = "no level to save to. please assign the Level field in the inspector.";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
string name = targ.Level.name;
|
||||||
|
var map = CreateInstance<Level>();
|
||||||
|
map.name = name;
|
||||||
|
|
||||||
|
foreach (Tilemap tilemap in targ.GetComponentsInChildren<Tilemap>())
|
||||||
|
{
|
||||||
|
map.Write(tilemap);
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetDatabase.CreateAsset(map, path + "/" + name + extension);
|
||||||
|
targ.Level = map;
|
||||||
|
_infoText = string.Empty;
|
||||||
|
}
|
||||||
|
private void Load()
|
||||||
|
{
|
||||||
|
var targ = (LevelEditor)target;
|
||||||
|
if (!targ.Level)
|
||||||
|
{
|
||||||
|
_infoText = "no level to save to. please assign the Level field in the inspector.";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (Tilemap tilemap in targ.GetComponentsInChildren<Tilemap>())
|
||||||
|
{
|
||||||
|
tilemap.ClearAllTiles();
|
||||||
|
targ.Level.Read(tilemap);
|
||||||
|
}
|
||||||
|
_infoText = string.Empty;
|
||||||
|
EditorSceneManager.MarkAllScenesDirty();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@ -7,11 +7,18 @@ namespace GatherAndDefend.LevelEditor
|
|||||||
public class LevelEditor : MonoBehaviour
|
public class LevelEditor : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Map _level;
|
private DefaultAsset _path;
|
||||||
public Map Level
|
[SerializeField]
|
||||||
|
private Level _level;
|
||||||
|
public Level Level
|
||||||
{
|
{
|
||||||
get => _level;
|
get => _level;
|
||||||
set => _level = value;
|
set => _level = value;
|
||||||
}
|
}
|
||||||
|
public DefaultAsset Path
|
||||||
|
{
|
||||||
|
get => _path;
|
||||||
|
set => _path = value;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
8
Assets/LevelEditor/Scripts/ScriptableObject.meta
Normal file
8
Assets/LevelEditor/Scripts/ScriptableObject.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6642a2a073009cf448c580a617557cb1
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -4,14 +4,14 @@ using UnityEngine;
|
|||||||
|
|
||||||
namespace GatherAndDefend.LevelEditor
|
namespace GatherAndDefend.LevelEditor
|
||||||
{
|
{
|
||||||
public class Map : ScriptableObject
|
public class Level : ScriptableObject
|
||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private List<TilemapData> _data = new List<TilemapData>();
|
private List<TilemapData> _data = new List<TilemapData>();
|
||||||
public void Write(Tilemap tilemap)
|
public void Write(Tilemap tilemap)
|
||||||
{
|
{
|
||||||
var data = new TilemapData();
|
var data = new TilemapData();
|
||||||
data.Write(tilemap);
|
data.SaveFromTilemap(tilemap);
|
||||||
_data.Add(data);
|
_data.Add(data);
|
||||||
}
|
}
|
||||||
public void Read(Tilemap tilemap)
|
public void Read(Tilemap tilemap)
|
||||||
@ -19,7 +19,7 @@ namespace GatherAndDefend.LevelEditor
|
|||||||
var data = _data.Find(x => x.Key == tilemap.name);
|
var data = _data.Find(x => x.Key == tilemap.name);
|
||||||
if (data == null) return;
|
if (data == null) return;
|
||||||
|
|
||||||
data.Read(tilemap);
|
data.LoadToTilemap(tilemap);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 2b7bfc7dd6af8f648b6abb36eb3be022
|
guid: 2b25d284985e65e48b50826c522a5ec3
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
24
Assets/LevelEditor/Scripts/SpawnerTile.cs
Normal file
24
Assets/LevelEditor/Scripts/SpawnerTile.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Tilemaps;
|
||||||
|
|
||||||
|
[CreateAssetMenu(menuName = "Gather And Defend/Spawner Tile")]
|
||||||
|
public class SpawnerTile : TileBase
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private Sprite _sprite;
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject _prefab;
|
||||||
|
|
||||||
|
public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
|
||||||
|
{
|
||||||
|
tileData.sprite = _sprite;
|
||||||
|
tileData.transform.SetTRS(Vector3.zero, Quaternion.identity, Vector3.one);
|
||||||
|
tileData.color = Color.white;
|
||||||
|
}
|
||||||
|
public override bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go)
|
||||||
|
{
|
||||||
|
if (!Application.isPlaying) return base.StartUp(position, tilemap, go);
|
||||||
|
Instantiate(_prefab, new Vector3(0.5f, 0.5f) + position, Quaternion.identity);
|
||||||
|
return base.StartUp(position, tilemap, go);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/LevelEditor/Scripts/SpawnerTile.cs.meta
Normal file
11
Assets/LevelEditor/Scripts/SpawnerTile.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b28b3004abb3723498a355747c7cd899
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
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icon: {instanceID: 0}
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|
userData:
|
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assetBundleName:
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|
assetBundleVariant:
|
||||||
@ -15,14 +15,14 @@ namespace GatherAndDefend.LevelEditor
|
|||||||
|
|
||||||
public string Key => _key;
|
public string Key => _key;
|
||||||
|
|
||||||
public void Read(Tilemap reference)
|
public void LoadToTilemap(Tilemap reference)
|
||||||
{
|
{
|
||||||
foreach (TileData data in tiles)
|
foreach (TileData data in tiles)
|
||||||
{
|
{
|
||||||
reference.SetTile(data.Position, data.Tile);
|
reference.SetTile(data.Position, data.Tile);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public void Write(Tilemap reference)
|
public void SaveFromTilemap(Tilemap reference)
|
||||||
{
|
{
|
||||||
_key = reference.name;
|
_key = reference.name;
|
||||||
tiles = new List<TileData>();
|
tiles = new List<TileData>();
|
||||||
8
Assets/LevelEditor/Tiles.meta
Normal file
8
Assets/LevelEditor/Tiles.meta
Normal file
@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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guid: f3dee7994db941e47b9445cb464c69a9
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DefaultImporter:
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externalObjects: {}
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userData:
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|
assetBundleName:
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|
assetBundleVariant:
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17
Assets/LevelEditor/Tiles/StickSpawner.asset
Normal file
17
Assets/LevelEditor/Tiles/StickSpawner.asset
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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8
Assets/LevelEditor/Tiles/StickSpawner.asset.meta
Normal file
8
Assets/LevelEditor/Tiles/StickSpawner.asset.meta
Normal file
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8
Assets/Tilemaps.meta
Normal file
8
Assets/Tilemaps.meta
Normal file
@ -0,0 +1,8 @@
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|
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guid: 7810466df04bdc04aa991bdb8c3f611d
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userData:
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|
assetBundleName:
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|
assetBundleVariant:
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244
Assets/Tilemaps/LevelEditorPalette.prefab
Normal file
244
Assets/Tilemaps/LevelEditorPalette.prefab
Normal file
@ -0,0 +1,244 @@
|
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|
%YAML 1.1
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|
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--- !u!4 &4542880158922887027
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|
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|
second:
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|
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|
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m_TileObjectToInstantiateIndex: 65535
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dummyAlignment: 0
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|
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||||||
|
serializedVersion: 2
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m_TileIndex: 2
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|
m_TileSpriteIndex: 2
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m_TileMatrixIndex: 0
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m_TileColorIndex: 0
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m_TileObjectToInstantiateIndex: 65535
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dummyAlignment: 0
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|
m_AllTileFlags: 0
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m_AnimatedTiles: {}
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--- !u!114 &5479319524895914250
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7
Assets/Tilemaps/LevelEditorPalette.prefab.meta
Normal file
7
Assets/Tilemaps/LevelEditorPalette.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
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|
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16
ProjectSettings/ShaderGraphSettings.asset
Normal file
16
ProjectSettings/ShaderGraphSettings.asset
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
%YAML 1.1
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|
--- !u!114 &1
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@ -11,7 +11,7 @@ TagManager:
|
|||||||
-
|
-
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
-
|
- InvisibleToCamera
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user