art/creeper (#17)
Code de Ader et mon implémentation du art pour le Creeper et les creeplings. Aussi desert monster added. Co-authored-by: Ader Alisma 01 <adeder22@hotmail.com> Reviewed-on: #17 Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca> Co-authored-by: Craftelia <william-gin1@hotmail.com> Co-committed-by: Craftelia <william-gin1@hotmail.com>
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1321
Assets/Prefabs/Monsters/Creepling.prefab
Normal file
7
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Normal file
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1491
Assets/Prefabs/Monsters/desert_monster.prefab
Normal file
7
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Normal file
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@ -59,7 +59,6 @@ public class KnightOnHorse : Ally
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
Debug.Log(AttackDamage);
|
||||
// fade if charge done
|
||||
if (_isFading)
|
||||
{
|
||||
|
||||
22
Assets/Scripts/Opponent/Creeper.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Creeper : Opponent
|
||||
{
|
||||
[SerializeField]
|
||||
private GameObject[] creeplings;
|
||||
[SerializeField]
|
||||
private float creeplingsSpawnRange = 2f;
|
||||
|
||||
public override void Death()
|
||||
{
|
||||
for (int i = 0; i < creeplings.Length; i++)
|
||||
{
|
||||
float randomX = Random.Range(0f, creeplingsSpawnRange) + transform.position.x;
|
||||
Vector3 spawnPosition = new Vector3(randomX, transform.position.y, transform.position.z);
|
||||
Instantiate(creeplings[i], spawnPosition, Quaternion.identity);
|
||||
}
|
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base.Death();
|
||||
}
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}
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11
Assets/Scripts/Opponent/Creeper.cs.meta
Normal file
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