Added details on miner, axeman and archer
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m_GameObject: {fileID: 806294011728853580}
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||||||
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m_Enabled: 1
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||||||
|
m_CastShadows: 0
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||||||
|
m_ReceiveShadows: 0
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 0
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RenderingLayerMask: 1
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||||||
|
m_RendererPriority: 0
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||||||
|
m_Materials:
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||||||
|
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
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||||||
|
m_StaticBatchInfo:
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||||||
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firstSubMesh: 0
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||||||
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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||||||
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m_ScaleInLightmap: 1
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||||||
|
m_ReceiveGI: 1
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||||||
|
m_PreserveUVs: 0
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||||||
|
m_IgnoreNormalsForChartDetection: 0
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||||||
|
m_ImportantGI: 0
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||||||
|
m_StitchLightmapSeams: 1
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||||||
|
m_SelectedEditorRenderState: 0
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||||||
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m_MinimumChartSize: 4
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||||||
|
m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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|
m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 364159097
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|
m_SortingLayer: 1
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||||||
|
m_SortingOrder: 3
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||||||
|
m_Sprite: {fileID: 21300000, guid: e8576782fd56aaa46842725aab0e54f7, type: 3}
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||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_FlipX: 0
|
||||||
|
m_FlipY: 0
|
||||||
|
m_DrawMode: 0
|
||||||
|
m_Size: {x: 1, y: 1}
|
||||||
|
m_AdaptiveModeThreshold: 0.5
|
||||||
|
m_SpriteTileMode: 0
|
||||||
|
m_WasSpriteAssigned: 1
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||||||
|
m_MaskInteraction: 0
|
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|
m_SpriteSortPoint: 0
|
||||||
--- !u!1 &3095742763919814080
|
--- !u!1 &3095742763919814080
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -1022,6 +1106,7 @@ Transform:
|
|||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
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||||||
m_Children:
|
m_Children:
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- {fileID: 6125909153338481474}
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- {fileID: 6125909153338481474}
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|
- {fileID: 1767028697216504096}
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m_Father: {fileID: 6125909154234938795}
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m_Father: {fileID: 6125909154234938795}
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m_RootOrder: 0
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m_RootOrder: 0
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||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user