Pull request #32: Art/maquetteAccurateGameScene
Merge in CGD/gather-and-defend from art/maquetteAccurateGameScene to main * commit '1ceb1da60dee39c58ddb72fe4f591f2598b7fbff': Archer anim; Farmer anim; Fix HUD issues restored testGame scene Made game scene look like maquette
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commit
f733a84ebf
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0.242, y: -0.103, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
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||||
m_ConstrainProportionsScale: 0
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||||
m_Children: []
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||||
m_Father: {fileID: 4939216988410496448}
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||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &3432466021019175124
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||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -101,6 +132,7 @@ Transform:
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 4939216988434630772}
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||||
- {fileID: 5690496880090176109}
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||||
m_Father: {fileID: 6125909154266960114}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -32.83}
|
||||
@ -533,7 +565,7 @@ Transform:
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||||
m_GameObject: {fileID: 5531237550998824024}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -6.61, y: -0.638, z: 1.8112363}
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m_LocalScale: {x: 1, y: 1, z: 1}
|
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m_LocalScale: {x: 0.8, y: 0.8, z: 0.8}
|
||||
m_ConstrainProportionsScale: 0
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||||
m_Children:
|
||||
- {fileID: 5531237550896301018}
|
||||
@ -1242,7 +1274,7 @@ Animator:
|
||||
m_GameObject: {fileID: 6125909154234938794}
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||||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: 3cb91de3f312e514a92c799adf35e898, type: 2}
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m_Controller: {fileID: 22100000, guid: d9e06870bb901e44793ef68d6a04edc9, type: 2}
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m_CullingMode: 0
|
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m_UpdateMode: 0
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||||
m_ApplyRootMotion: 0
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||||
@ -1267,6 +1299,7 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
_entity: {fileID: 9177659942431061517}
|
||||
_projectile: {fileID: 6962989255644195630, guid: 869a03bba705e8d4485aa73daad773dc, type: 3}
|
||||
_projectileSpawn: {fileID: 5690496880090176109}
|
||||
--- !u!1 &6125909154266960117
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||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@ -109,7 +109,7 @@ MonoBehaviour:
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||||
m_EditorClassIdentifier:
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||||
_detectionLinked: {fileID: 3172728477976940186}
|
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_angle: 10
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||||
_speed: 2
|
||||
_speed: 1
|
||||
--- !u!1 &6962989256011107503
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||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@ -80,7 +80,7 @@ Animator:
|
||||
m_GameObject: {fileID: 5157279991943416620}
|
||||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000, guid: 3cb91de3f312e514a92c799adf35e898, type: 2}
|
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m_Controller: {fileID: 9100000, guid: 390f4e1966fe38b4eb835832efa9bf86, type: 2}
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||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
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@ -319,7 +319,7 @@ Transform:
|
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m_GameObject: {fileID: 5157279992115123224}
|
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
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m_LocalPosition: {x: -7.588, y: -0.7679999, z: 1.9027507}
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m_LocalScale: {x: 1, y: 1, z: 1}
|
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m_LocalScale: {x: 0.8, y: 0.8, z: 0.8}
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m_ConstrainProportionsScale: 0
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||||
m_Children:
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||||
- {fileID: 5157279992088867738}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -5,9 +5,9 @@ using UnityEngine;
|
||||
/// </summary>
|
||||
public class ResourceManager : Singleton<ResourceManager>
|
||||
{
|
||||
private int _rockAmount = 20;
|
||||
private int _woodAmount = 20;
|
||||
private int _foodAmount = 20;
|
||||
private int _rockAmount = 0;
|
||||
private int _woodAmount = 30;
|
||||
private int _foodAmount = 50;
|
||||
|
||||
private const int MAX = int.MaxValue;
|
||||
private const int MIN = 0;
|
||||
|
||||
@ -9,6 +9,8 @@ public class Root : MonoBehaviour
|
||||
private Entity _entity;
|
||||
[SerializeField]
|
||||
private GameObject _projectile;
|
||||
[SerializeField]
|
||||
private Transform _projectileSpawn;
|
||||
|
||||
void Attack() {
|
||||
_entity.Enemy.Hit( _entity.AttackDamage);
|
||||
@ -24,7 +26,8 @@ public class Root : MonoBehaviour
|
||||
_rigidbodyAlly = _entity.GetComponent<Rigidbody2D>();
|
||||
_rigidbodyOpponent = _entity.Enemy.GetComponent<Rigidbody2D>();
|
||||
|
||||
GameObject _newArrow = Instantiate(_projectile, _rigidbodyAlly.position, Quaternion.identity);
|
||||
Vector3 spawnPos = (_projectileSpawn == null) ? _rigidbodyAlly.position : _projectileSpawn.position;
|
||||
GameObject _newArrow = Instantiate(_projectile, spawnPos, Quaternion.identity);
|
||||
|
||||
//Warning : the Speed of the arrow is equal to the speed of this unit, if this unit need to move, use an other variable !
|
||||
_newArrow.GetComponent<Projectile>().Damage = _entity.AttackDamage;
|
||||
|
||||
@ -12,7 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 84b05f2a26f63da46a1028488482d079, type: 3}
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m_Name: Forest
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m_EditorClassIdentifier:
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_sprite: {fileID: 21300000, guid: 5c630d8b4d37f5d4f974d38f670ad5c1, type: 3}
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_sprite: {fileID: 21300000, guid: 43582b3c6b60fd144bc56d8ab3b14349, type: 3}
|
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_isCollidable: 0
|
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_yieldPrefab: {fileID: 6962989255644195630, guid: f20569b5452c2b341a95d656b7534b7e, type: 3}
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||||
_yieldSpeed: 0.1
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||||
|
||||
@ -12,5 +12,5 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9ff04aa2e904a19458fd5b144c230054, type: 3}
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m_Name: Mountain
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m_EditorClassIdentifier:
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_sprite: {fileID: 21300000, guid: 6298844400e212d40bce870425ac2a5b, type: 3}
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_sprite: {fileID: 21300000, guid: 5cf7447a03096c04ead18f1855f01cd7, type: 3}
|
||||
_isCollidable: 1
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user