Pull request #32: Art/maquetteAccurateGameScene
Merge in CGD/gather-and-defend from art/maquetteAccurateGameScene to main * commit '1ceb1da60dee39c58ddb72fe4f591f2598b7fbff': Archer anim; Farmer anim; Fix HUD issues restored testGame scene Made game scene look like maquette
This commit is contained in:
commit
f733a84ebf
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File diff suppressed because it is too large
Load Diff
@ -5,9 +5,9 @@ using UnityEngine;
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/// </summary>
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public class ResourceManager : Singleton<ResourceManager>
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{
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{
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[SerializeField]
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[SerializeField]
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private Transform _projectileSpawn;
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void Attack() {
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void Attack() {
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_entity.Enemy.Hit( _entity.AttackDamage);
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@ -24,7 +26,8 @@ public class Root : MonoBehaviour
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GameObject _newArrow = Instantiate(_projectile, spawnPos, Quaternion.identity);
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//Warning : the Speed of the arrow is equal to the speed of this unit, if this unit need to move, use an other variable !
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_yieldPrefab: {fileID: 6962989255644195630, guid: f20569b5452c2b341a95d656b7534b7e, type: 3}
|
||||||
_yieldSpeed: 0.1
|
_yieldSpeed: 0.1
|
||||||
|
|||||||
@ -12,5 +12,5 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: 9ff04aa2e904a19458fd5b144c230054, type: 3}
|
m_Script: {fileID: 11500000, guid: 9ff04aa2e904a19458fd5b144c230054, type: 3}
|
||||||
m_Name: Mountain
|
m_Name: Mountain
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
_sprite: {fileID: 21300000, guid: 6298844400e212d40bce870425ac2a5b, type: 3}
|
_sprite: {fileID: 21300000, guid: 5cf7447a03096c04ead18f1855f01cd7, type: 3}
|
||||||
_isCollidable: 1
|
_isCollidable: 1
|
||||||
|
|||||||
Loading…
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Reference in New Issue
Block a user