Merge branch 'main' into feature/UnitTooltip

This commit is contained in:
Ader Alisma 01 2025-02-01 18:06:06 -05:00
commit ff197945b5
19 changed files with 564 additions and 38 deletions

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_enemy: {fileID: 0}
--- !u!50 &-1491803373025033585 --- !u!50 &-1491803373025033585
Rigidbody2D: Rigidbody2D:
serializedVersion: 4 serializedVersion: 4

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@ -95,7 +95,7 @@ GameObject:
- component: {fileID: 71124047072817123} - component: {fileID: 71124047072817123}
- component: {fileID: 2608989659328117942} - component: {fileID: 2608989659328117942}
- component: {fileID: 3358069652062874313} - component: {fileID: 3358069652062874313}
m_Layer: 0 m_Layer: 6
m_Name: detection m_Name: detection
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
@ -1260,6 +1260,7 @@ MonoBehaviour:
_speed: 0 _speed: 0
_attack_damage: 1 _attack_damage: 1
_attack_interval: 2 _attack_interval: 2
_enemy: {fileID: 0}
--- !u!50 &-1491803373025033585 --- !u!50 &-1491803373025033585
Rigidbody2D: Rigidbody2D:
serializedVersion: 4 serializedVersion: 4

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@ -1116,6 +1116,7 @@ MonoBehaviour:
_speed: 0 _speed: 0
_attack_damage: 5 _attack_damage: 5
_attack_interval: 2 _attack_interval: 2
_enemy: {fileID: 0}
--- !u!1839735485 &3032268583489863936 --- !u!1839735485 &3032268583489863936
Tilemap: Tilemap:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -1457,7 +1458,7 @@ GameObject:
- component: {fileID: 9128510391006626171} - component: {fileID: 9128510391006626171}
- component: {fileID: 6514082348202562094} - component: {fileID: 6514082348202562094}
- component: {fileID: 5820928541022274641} - component: {fileID: 5820928541022274641}
m_Layer: 0 m_Layer: 6
m_Name: detection m_Name: detection
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}

View File

@ -61,7 +61,7 @@ GameObject:
- component: {fileID: 957474073253196187} - component: {fileID: 957474073253196187}
- component: {fileID: 2990936802116707022} - component: {fileID: 2990936802116707022}
- component: {fileID: 2535330773777413297} - component: {fileID: 2535330773777413297}
m_Layer: 0 m_Layer: 6
m_Name: detection m_Name: detection
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}

View File

@ -92,7 +92,7 @@ GameObject:
- component: {fileID: 574732960296565904} - component: {fileID: 574732960296565904}
- component: {fileID: 2535962138833809349} - component: {fileID: 2535962138833809349}
- component: {fileID: 2999169659469969850} - component: {fileID: 2999169659469969850}
m_Layer: 0 m_Layer: 6
m_Name: detection m_Name: detection
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}

View File

@ -314,7 +314,7 @@ GameObject:
- component: {fileID: 4442426634708120568} - component: {fileID: 4442426634708120568}
- component: {fileID: 1832678937963716781} - component: {fileID: 1832678937963716781}
- component: {fileID: 1423215562883577554} - component: {fileID: 1423215562883577554}
m_Layer: 0 m_Layer: 6
m_Name: detection m_Name: detection
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
@ -1040,6 +1040,7 @@ MonoBehaviour:
_speed: 0 _speed: 0
_attack_damage: 3 _attack_damage: 3
_attack_interval: 2 _attack_interval: 2
_enemy: {fileID: 0}
--- !u!1839735485 &7574096483215405955 --- !u!1839735485 &7574096483215405955
Tilemap: Tilemap:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -44,7 +44,7 @@ public class Ally : Entity
public override void LevelStart() public override void LevelStart()
{ {
base.LevelStart(); base.LevelStart();
if(this is not Building) ResourceManager.Instance.CurrentPopulation += PopulationCost; if (this is not Building) ResourceManager.Instance.CurrentPopulation += PopulationCost;
} }
public override void LevelDestroy() public override void LevelDestroy()
{ {

View File

@ -1,4 +1,3 @@
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
@ -53,4 +52,13 @@ public class AllyUpgrade : MonoBehaviour, IPointerClickHandler
button.Initialize(_upgradeList[i], gameObject, canvas); button.Initialize(_upgradeList[i], gameObject, canvas);
} }
} }
}} }
private void OnDestroy()
{
if (_instance != null)
{
Destroy(_instance);
}
}
}

View File

@ -0,0 +1,62 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Castle : Building
{
public float PopulationGiven => GlobalConfig.Instance.Current.populationGivenPerHouse;
[SerializeField]
private Root _root;
public override void Start()
{
base.Start();
}
public override void Update()
{
base.Update();
if (IsEnemyDetected)
{
AttackEnemy();
}
}
public override void LevelStart()
{
ResourceManager.Instance.MaximumPopulation += PopulationGiven * 2;
base.LevelStart();
}
public override void LevelDestroy()
{
ResourceManager.Instance.MaximumPopulation -= PopulationGiven * 2;
base.LevelDestroy();
}
void AttackEnemy()
{
//Attack Cooldown
if (AttackInterval < AttackSpeedWait)
{
for(int i = 0; i < 4 && IsEnemyDetected; i++)
{
Invoke("ShootInterval", 0.1f * i);
if(Enemy.Hp <= 0) IsEnemyDetected = false;
}
AttackSpeedWait = 0f;
}
AttackSpeedWait += Time.deltaTime;
}
void ShootInterval()
{
_root.ShotProjectile();
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 295347fae18ea1442ae2cff64e3ea6d4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -68,7 +68,7 @@ public class AnimationEntity : MonoBehaviour
public void PlayAttackAnim() public void PlayAttackAnim()
{ {
if(!_isDead) { if(!_isDead && _animatorEntity != null) {
_animatorEntity.speed = AttackSpeedMultiplier; _animatorEntity.speed = AttackSpeedMultiplier;
_animatorEntity.Play("attack", 0, 0f); _animatorEntity.Play("attack", 0, 0f);
entityState = EntityAnimationState.Attacking; entityState = EntityAnimationState.Attacking;

View File

@ -11,6 +11,9 @@ public class Projectile : MonoBehaviour
[SerializeField] [SerializeField]
private bool straightProjectile = false; private bool straightProjectile = false;
private float _time = 0f;
private float _duration = 1f;
[SerializeField] [SerializeField]
private float _angle = 10f; //Default private float _angle = 10f; //Default
[SerializeField] [SerializeField]
@ -48,8 +51,14 @@ public class Projectile : MonoBehaviour
{ {
if (straightProjectile) if (straightProjectile)
{ {
transform.position = new Vector2(_initialX + _speedTime, _initialY); transform.position = Vector2.Lerp(new Vector2(_initialX, _initialY),
_speedTime += _speed * Time.deltaTime; new Vector2(_vectorEnd.x, _vectorEnd.y), _time/_duration);
//TODO: Implementer cette methode pour mieux faire fonctionner le projectile lorsque possible.
//transform.LookAt(VectorEnd, Vector3.forward);
_time += Time.deltaTime;
if (transform.position.x >= _vectorEnd.x) if (transform.position.x >= _vectorEnd.x)
{ {
Destroy(this.gameObject); Destroy(this.gameObject);