From 4bc8c7aab50c74d484b529208e72005d1eb26398 Mon Sep 17 00:00:00 2001 From: Adam Salah Date: Tue, 29 Jul 2025 20:38:08 -0400 Subject: [PATCH 1/4] added placeholder art for desert heavy --- .../entities/enemies/multieyedMonster.meta | 8 + .../multieyedMonsterSprite.aseprite | Bin 0 -> 2693 bytes .../multieyedMonsterSprite.aseprite.meta | 7 + .../multieyedMonster/multieyed_arm1.png | Bin 0 -> 889 bytes .../multieyedMonster/multieyed_arm1.png.meta | 123 ++ .../multieyedMonster/multieyed_arm2.png | Bin 0 -> 819 bytes .../multieyedMonster/multieyed_arm2.png.meta | 123 ++ .../multieyedMonster/multieyed_body.png | Bin 0 -> 1928 bytes .../multieyedMonster/multieyed_body.png.meta | 123 ++ .../multieyedMonster/multieyed_eye.png | Bin 0 -> 619 bytes .../multieyedMonster/multieyed_eye.png.meta | 123 ++ .../Prefabs/Monsters/MultiEyedHorror.prefab | 1788 +++++++++++++++++ .../Monsters/MultiEyedHorror.prefab.meta | 7 + .../Monsters/SpoopyAhGhost_monster.prefab | 6 +- 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et 99) que l'ennemie a d'eviter un projectile. + private int dodgePercent; + + public bool dodgedProjectile() + { + System.Random random = new System.Random(); + if(random.Next(0, 99) > dodgePercent) return false; + else return true; + } +} diff --git a/Assets/Scripts/Opponent/MultiEyedOpponent.cs.meta b/Assets/Scripts/Opponent/MultiEyedOpponent.cs.meta new file mode 100644 index 0000000..baa2a5d --- /dev/null +++ b/Assets/Scripts/Opponent/MultiEyedOpponent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9f01114a1040ce948b8caba5368e0906 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: -- 2.34.1 From 9cd73b641cbb153f38b640c199a2b62b8486f298 Mon Sep 17 00:00:00 2001 From: Adam Salah Date: Tue, 29 Jul 2025 22:26:50 -0400 Subject: [PATCH 2/4] added placeholder animations for desert heavy --- Assets/Animations/Monsters/MultiEyed.meta | 8 + 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bool dodgedProjectile() - { - System.Random random = new System.Random(); - if(random.Next(0, 99) > dodgePercent) return false; - else return true; - } } -- 2.34.1 From 0eb512710f96d3a8e3002f4dfdfd8f04a25ddde0 Mon Sep 17 00:00:00 2001 From: Adam Salah Date: Tue, 29 Jul 2025 22:48:50 -0400 Subject: [PATCH 3/4] tweaked animations + sprites for desert heavy --- .../Monsters/MultiEyed/MultiEyed_attack.anim | 100 +++---- .../Monsters/MultiEyed/MultiEyed_walk.anim | 268 +----------------- .../multieyedMonsterSprite.aseprite | Bin 2693 -> 2833 bytes .../multieyedMonster/multieyed_arm1.png | Bin 889 -> 867 bytes .../multieyedMonster/multieyed_arm2.png | Bin 819 -> 784 bytes .../multieyedMonster/multieyed_body.png | Bin 1928 -> 2130 bytes .../Prefabs/Monsters/MultiEyedHorror.prefab | 19 +- 7 files changed, 66 insertions(+), 321 deletions(-) diff --git a/Assets/Animations/Monsters/MultiEyed/MultiEyed_attack.anim b/Assets/Animations/Monsters/MultiEyed/MultiEyed_attack.anim index a5ebde3..d9bf711 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2.34.1 From 92e393de42b10a4601038d4d74ed009b504bebf9 Mon Sep 17 00:00:00 2001 From: Adam Salah Date: Wed, 30 Jul 2025 03:13:44 -0400 Subject: [PATCH 4/4] implemented multi eyed monster --- Assets/Animations/Monsters/MultiEyed/Eye.meta | 8 + .../MultiEyed/Eye/multieyed_eye_0.controller | 148 ++ .../Eye/multieyed_eye_0.controller.meta | 8 + .../Eye/multieyed_eye_explosion.anim | 96 + .../Eye/multieyed_eye_explosion.anim.meta | 8 + .../Monsters/MultiEyed/MultiEyed_walk.anim | 162 +- .../multieyedMonsterSprite.aseprite | Bin 2833 -> 2833 bytes .../multieyedMonster/multieyed_eye.png | Bin 619 -> 1956 bytes .../multieyedMonster/multieyed_eye.png.meta | 182 +- Assets/MultiEyedOpponentEye.cs | 11 + Assets/MultiEyedOpponentEye.cs.meta | 11 + .../Prefabs/Monsters/MultiEyedHorror.prefab | 1719 +++++++++-------- Assets/Prefabs/Monsters/multieyed_eye.prefab | 121 ++ .../Monsters/multieyed_eye.prefab.meta | 7 + Assets/Prefabs/Projectiles.meta | 8 + .../{ => Projectiles}/CastleProjectile.prefab | 0 .../CastleProjectile.prefab.meta | 0 .../{ => Projectiles}/baseProjectile.prefab | 0 .../baseProjectile.prefab.meta | 0 .../{ => Projectiles}/bolasProjectile.prefab | 0 .../bolasProjectile.prefab.meta | 0 .../oldBaseProjectile.prefab | 0 .../oldBaseProjectile.prefab.meta | 0 .../scorpionProjectile.prefab | 0 .../scorpionProjectile.prefab.meta | 0 Assets/Scripts/Opponent/MultiEyedOpponent.cs | 84 + Assets/Scripts/Projectiles/ArcProjectile.cs | 2 + 27 files changed, 1639 insertions(+), 936 deletions(-) create mode 100644 Assets/Animations/Monsters/MultiEyed/Eye.meta create mode 100644 Assets/Animations/Monsters/MultiEyed/Eye/multieyed_eye_0.controller create mode 100644 Assets/Animations/Monsters/MultiEyed/Eye/multieyed_eye_0.controller.meta create mode 100644 Assets/Animations/Monsters/MultiEyed/Eye/multieyed_eye_explosion.anim create mode 100644 Assets/Animations/Monsters/MultiEyed/Eye/multieyed_eye_explosion.anim.meta create mode 100644 Assets/MultiEyedOpponentEye.cs create mode 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similarity index 100% rename from Assets/Prefabs/scorpionProjectile.prefab.meta rename to Assets/Prefabs/Projectiles/scorpionProjectile.prefab.meta diff --git a/Assets/Scripts/Opponent/MultiEyedOpponent.cs b/Assets/Scripts/Opponent/MultiEyedOpponent.cs index c95b7c7..d6c4ebe 100644 --- a/Assets/Scripts/Opponent/MultiEyedOpponent.cs +++ b/Assets/Scripts/Opponent/MultiEyedOpponent.cs @@ -1,8 +1,92 @@ +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; +using Random = UnityEngine.Random; public class MultiEyedOpponent : Opponent { + [SerializeField] + private float _eyeMaxDistance = 2.0f; + [SerializeField] + private float _eyeSpeed = 3.0f; + [SerializeField] + private GameObject[] _eyes; + private int _eyeLossHpInterval; + private List _remainingEyes = new List(); + + // tuple: (eye instance, start position, distance to end of arc, point to stop mid arc, start angle, modulated speed) + private List<(GameObject eye ,float startX, float distance, float destination, float angle, float speed)> _dyingEyes = + new List<(GameObject eye, float startX, float distance, float destination, float angle, float speed)>(); + + public override void Start() + { + base.Start(); + + _remainingEyes.AddRange(_eyes); + _eyeLossHpInterval = Hp / _eyes.Length; + } + + public override void Update() + { + base.Update(); + + // Check if Hp threshold for eye loss is reached + if (_remainingEyes.Count > Hp / _eyeLossHpInterval) + { + int i = Random.Range(0, _remainingEyes.Count); + var removedEye = _remainingEyes[i]; + + var dyingEye = Instantiate(removedEye, transform); + + // Render in front of units + var renderer = dyingEye.GetComponent(); + renderer.sortingLayerName = "Unit"; + renderer.sortingOrder = 100; + + // Setup launch params + float startX = dyingEye.transform.position.x; + float distance = Mathf.Sign(Random.Range(-1.0f, 1.0f)) * Random.Range(_eyeMaxDistance / 5, _eyeMaxDistance); + float destination = Random.Range(distance / 2, distance); + float angle = Random.Range(30.0f, 80.0f); + float speed = Mathf.Sqrt(90 * 90 - angle * angle) / 90 * _eyeSpeed; + _dyingEyes.Add((dyingEye, startX, distance, destination, angle, speed)); + + // Remove from remaining eyes + _remainingEyes.RemoveAt(i); + removedEye.SetActive(false); + } + + // Update dying eyes position + foreach (var entry in _dyingEyes) + { + var eye = entry.eye; + if (!eye) continue; + + // Get tuple launch params + float startX = entry.startX; + float distance = entry.distance; + float destination = entry.destination; + float angle = entry.angle; + float speed = entry.speed; + + // Arc function + float k = Mathf.Sign(distance) * Mathf.Tan(angle * Mathf.Deg2Rad); + float a = -1.0f / distance; + float x = (eye.transform.position.x - startX) + Mathf.Sign(distance) * speed * Time.deltaTime; + float y = k * (a * x * x + x); + + // Check if reached destination + if (Mathf.Abs(x) > Mathf.Abs(destination)) + { + eye.GetComponent().SetTrigger("Destroy"); + continue; + } + + // Apply movement if not in destruction animation + Vector2 newPos = new Vector2(startX + x, transform.position.y + y); + eye.transform.position = newPos; + } + } } diff --git a/Assets/Scripts/Projectiles/ArcProjectile.cs b/Assets/Scripts/Projectiles/ArcProjectile.cs index a384e54..f49a9bd 100644 --- a/Assets/Scripts/Projectiles/ArcProjectile.cs +++ b/Assets/Scripts/Projectiles/ArcProjectile.cs @@ -58,4 +58,6 @@ public class ArcProjectile : TargetedProjectile Destroy(gameObject); } } + + public float Angle { get => _angle; set => _angle = value; } } -- 2.34.1